Jobs :
Quests :
Misc. :
Items used in this quest :
Items obtained in this quest :

NPC :
LinkMapLocate
QuestTrigger#AruAirship (airplane_01)[95,61]
Agent#AruAirship (airplane_01)[95,61]
Ordinary Man#pc1Inside Comodo (cmd_in02)[174,89]
Ordinary Man#pc2Inside Comodo (cmd_in02)[111,52]
Waiter#AruInside Rachel (ra_in01)[308,59]
Normal-Looking ManInside Rachel (ra_in01)[301,50]
Common-Looking ManInside Rachel (ra_in01)[301,52]
Suspicious-Looking ManInside Rachel (ra_in01)[297,50]
#Aru_convInside Rachel (ra_in01)[301,43]
Magistrate#AruInside Veins (ve_in)[78,314]
Soldier#AruInside Veins (ve_in)[81,296]
Niren#ssFreya Grand Temple - Cheshrumnir (ra_temple)[165,57]
Drunkard#AruInside Veins (ve_in)[239,115]
Boat#AruVeins Field (ve_fild07)[125,128]
Secret Agent#AruVeins Field (ve_fild07)[128,130]
Larjes#AruUnnamed Islet (nameless_i)[259,218]
#aru_clue1Unnamed Islet (nameless_i)[212,184]
#aru_clue2Inside Unnamed Islet (nameless_in)[21,176]
#aru_clue3Unnamed Islet (nameless_i)[129,218]
Dead Crow#AruUnnamed Islet (nameless_i)[127,207]
Aru_LockedDoorUnnamed Islet (nameless_i)[168,257]
#Aru_TriggerInside Unnamed Islet (nameless_in)[15,60]
Larjes#Aru2Inside Unnamed Islet (nameless_in)[13,58]
Creature#AruInside Unnamed Islet (nameless_in)[13,53]
#Aru_Trigger2Inside Unnamed Islet (nameless_in)[13,53]
aru_warpInside Unnamed Islet (nameless_in)[12,37]
#Aru_Trigger3Unnamed Islet (nameless_n)[169,254]
Larjes#Aru3Unnamed Islet (nameless_n)[166,254]
Larjes#Boat1Unnamed Islet (nameless_n)[259,218]
Book#AruMonastery (abbey02)[224,70]
Man#AruMonastery (abbey03)[232,233]
Dead Man#AruMonastery (abbey03)[232,232]
Sippie#ssFreya Grand Temple - Cheshrumnir (ra_temple)[168,54]
Foreign Merchant#aru1Morroc Ruins (moc_ruins)[77,167]
#ForeignMerchant1Morroc Ruins (moc_ruins)[86,149]
#ForeignMerchant2Morroc Ruins (moc_ruins)[88,136]
#ForeignMerchant3Morroc Ruins (moc_ruins)[106,133]
#ForeignMerchant4Morroc Ruins (moc_ruins)[115,147]
Foreign Merchant#aru2Morroc Ruins (moc_ruins)[101,133]
Female Follower#emInside Temple (ra_temin)[103,151]
Ishmael#emThe Plain of Ida (ra_fild03)[139,355]
Niren#em_skyPope's Office - The Garden of Heaven (que_temsky)[101,93]
Zhed#em_skyPope's Office - The Garden of Heaven (que_temsky)[98,93]
Pope#rachel2Pope's Office - The Garden of Heaven (que_temsky)[99,100]
#em_sky_sPope's Office - The Garden of Heaven (que_temsky)[100,93]
#em_endCapital of Arunafeltz States, Rachel (rachel)[142,136]
MuffBeach town,Comodo (comodo)[224,187]
BelderAlberta (alberta)[127,143]
Heap of EarthPapuchicha Forest (cmd_fild01)[55,160]
DorianInside Izlude (izlude_in)[110,64]
Strange MachineInside Izlude (izlude_in)[113,66]
IbrahimMorroc Ruins (moc_ruins)[152,147]
JhonnitaAlberta (alberta)[102,80]
KimeunbangPayon Town (payon)[69,65]
LebloGeffen (geffen)[128,153]
WolaInside Payon (payon_in03)[167,149]
Rogue InvestigatorInside the Rogue Guild (in_rogue)[366,46]
InvestigatorInside Comodo (cmd_in02)[94,208]
Small SafeInside Comodo (cmd_in02)[69,188]
Odd Switch#Switch1Inside Comodo (cmd_in02)[69,196]
Odd Switch#Switch2Inside Comodo (cmd_in02)[80,189]
Wanted Notice#edqProntera City, Capitol of Rune-Midgard (prontera)[150,326]
Chief Officer#edqProntera City, Capitol of Rune-Midgard (prontera)[148,326]
ValdesInside Prontera (prt_in)[168,18]
MarybellInside the Rogue Guild (in_rogue)[359,116]
Moonho AhnPayon Town (payon)[244,62]
Gooho AhnPayon Town (payon)[192,176]
Suspicious Man#1Morroc Ruins (moc_ruins)[90,67]
Suspicious Man#2Morroc Ruins (moc_ruins)[78,167]
Odd SlabSograt Desert (moc_fild17)[209,235]
EntranceCheck#1Z Gang's Hideout (z_agit)[98,44]
EntranceCheck#2Z Gang's Hideout (z_agit)[98,92]
#zdan_broadZ Gang's Hideout (z_agit)[1,1]
LouisZ Gang's Hideout (z_agit)[97,101]
MarthaZ Gang's Hideout (z_agit)[99,101]
CatfoiiZ Gang's Hideout (z_agit)[95,101]
Ragged Man#ndMorroc Town (morocc)[143,63]
Man#zgangMorroc Town (morocc)[102,298]
Man in Hiding#ndBeach town,Comodo (comodo)[339,224]
#treasureSograt Desert (moc_fild18)[108,116]
Scholar#zgangBeach town,Comodo (comodo)[139,184]
ShamanInside Alberta (alberta_in)[70,109]
ArcheologistRepublic Library (yuno_in04)[38,48]
Old SoldierProntera City, Capitol of Rune-Midgard (prontera)[140,304]
The WandererGeffen Field (gef_fild08)[182,185]
#CallGhostGeffen Field (gef_fild08)[182,182]
Man from MorrocProntera City, Capitol of Rune-Midgard (prontera)[163,204]
Rogue AgentInside the Rogue Guild (in_rogue)[355,28]
Rogue Agent#nd0 Al De Baran (aldebaran)[114,56]
Rogue Guild Agent#nd1Geffen (geffen)[91,36]
Rogue Guild Agent#nd2Payon Town (payon)[209,44]
Rogue Guild Agent#nd3Beach town,Comodo (comodo)[233,199]
Rogue Guild Agent#nd4Morroc Town (morocc)[116,39]

0001 //===== eAthena Script =======================================
0002 //= Nameless Island Quests
0003 //===== By: ==================================================
0004 //= L0ne_W0lf
0005 //===== Current Version: =====================================
0006 //= 2.1
0007 //===== Compatible With: =====================================
0008 //= eAthena SVN
0009 //===== Description: =========================================
0010 //= [Aegis Conversion]
0011 //= Collection of Nameless Island Quests
0012 //= Nameless Island:
0013 //= - Quest to gain access to Nameless Island and dungeon.
0014 //= - Variable in use: aru_monas (Max: 26)
0015 //= Peace for Arunafeltz:
0016 //- - Help to keep peace between Arunafeltz and Midgard.
0017 //= - Variable in use: aru_em (Max: 23)
0018 //= Muff's Loan:
0019 //- - Help Muff clear his Debt and get his collateral back.
0020 //= - prerequisite Quest to "Broken Diamond"
0021 //= - Variable in use: diamond_edq (Max: 14)
0022 //= Broken Diamond:
0023 //- - Help Ibrahim retrieve his stolen diamond.
0024 //= - prerequisite Quest to "Unlucky Emerald"
0025 //= - Variable in use: diamond_edq (Max: 26)
0026 //= Z-Gang Quest:
0027 //- - Help to aprehend the infamous Z-Gang.
0028 //= - Variable in use: zdan_edq (Max: 19)
0029 //= Unlucky Emerald:
0030 //- - Help a treasure hunter from Prontera get home, and
0031 //= learn the origins of the Unlucky Emerald.
0032 //= - Variable in use: treasure_nd (Max: 12)
0033 //= - Variable in use: jewel_nd (Max: 31)
0034 //= Rogue Guild Investigation Assistance:
0035 //- - Assist the Rogue Guild with their investigations.
0036 //= - Variable in use: rumour_nd (Max: 22)
0037 //===== Additional Comments: =================================
0038 //= 1.0 First version. [L0ne_W0lf]
0039 //= 1.1 Made quest accessable to "Failed" gaebolg quest. [L0ne_W0lf]
0040 //= 1.1a Touch up to other Gaebolg fail-points. [L0ne_W0lf]
0041 //= 1.2 Some final tuning to Nameless Island quest. [Koca]
0042 //= 1.3 Should fix any more issues with "Creature" npc. [L0ne_W0lf]
0043 //= 1.4 Changed the way aru_warp works slightly. [L0ne_W0lf]
0044 //= 1.5 added a next to stop double npc message [Yommy]
0045 //= 1.6 Updated the Nameless Island Access quest
0046 //= Added Quest: Peace for Arunafeltz
0047 //= Added Quest: Muff's Loan
0048 //= Added Quest: Broken Diamond
0049 //= Added Quest: Z-Gang Quest
0050 //= Added Quest: Unlucky Emerald
0051 //= Added Quest: Rogue Guild Investigation
0052 //= 1.7 Fixed a typo in monestary quest. [L0ne_W0lf]
0053 //= 1.8 Renamed temporary global variable. [L0ne_W0lf]
0054 //= moved OnMyMobDead for access quest to a different NPC.
0055 //= 1.9 Fixed mapwarp warping to disabled map. [L0ne_W0lf]
0056 //= 2.0 Removed duplicate dialog. [L0ne_W0lf]
0057 //= 2.1 Fixed a race condition blocking progress. [brianluau]
0058 //= 2.2 Added quest log entries for:
0059 //= - Muff's Loan
0060 //= - Broken Diamond
0061 //= - Z-Gang Quest
0062 //============================================================
0063
0064 // Nameless Island and Cursed Monestary Access Quest
0065 //============================================================
0066
0067 end;
0068
0069 OnTouch:
0070 if ((prt_curse == 36 || prt_curse == 45 || prt_curse == 56 || prt_curse == 61) && (aru_monas < 1)) {
0071 hideoffnpc "Agent#Aru";
0072 mes "[????]";
0073 mes "Are you "+strcharinfo(0)+"?";
0074 mes "I've been waiting for you.";
0075 mes "Priest Bamph is expecting";
0076 mes "your arrival at Prontera";
0077 mes "Church. Please visit him";
0078 mes "as soon as you can.";
0079 close2;
0080 set aru_monas,1;
0081 hideonnpc "Agent#Aru";
0082 }
0083 end;
0084 }
0085
0086
0087 end;
0088
0089 OnInit:
0090 hideonnpc "Agent#Aru";
0091 end;
0092 }
0093
0094
0095 if (aru_monas < 2) {
0096 mes "[Larjes]";
0097 mes "Damn it, I lost again!";
0098 mes "This game is rigged!";
0099 mes "No matter what I try,";
0100 mes "I can never seem to win!";
0101 mes "But Comodo Hold 'Em";
0102 mes "is so... It's so addicting!";
0103 close;
0104 }
0105 else if (aru_monas == 2) {
0106 mes "[Larjes]";
0107 mes "Argh, I lost at this game";
0108 mes "so many times that I've";
0109 mes "completely lost track!";
0110 mes "I've got to win sometime...";
0111 next;
0112 select("Excuse me.");
0113 mes "[Larjes]";
0114 mes "Oh! Uh... Hmm...";
0115 mes "How may I help you?";
0116 next;
0117 select ("^6B8E23Priest Bamph^000000 sent me.");
0118 mes "[Larjes]";
0119 mes "Oh, I see. I apologize";
0120 mes "if my screaming and yelling";
0121 mes "made you a bit uncomfortable.";
0122 mes "I'm just here to kill some";
0123 mes "time... I now see firsthand";
0124 mes "that gambling is truly evil!";
0125 next;
0126 mes "[Larjes]";
0127 mes "Er, would you come";
0128 mes "over this way? I don't";
0129 mes "want anyone else to";
0130 mes "overhear us talking.";
0131 close2;
0132 set aru_monas,3;
0133 warp "cmd_in02",110,53;
0134 end;
0135 }
0136 else {
0137 mes "[Larjes]";
0138 mes "What?! I lost again?";
0139 mes "How does... How does";
0140 mes "this game even work?!";
0141 close;
0142 }
0143 }
0144
0145
0146 if (aru_monas < 3) {
0147 mes "[Larjes]";
0148 mes "*Sigh...*";
0149 mes "This isn't good at all.";
0150 mes "I don't know what to do...";
0151 close;
0152 }
0153 else if (aru_monas == 3) {
0154 mes "[Larjes]";
0155 mes "Good, no one should be";
0156 mes "able to hear us from here.";
0157 mes "After I sent a message to";
0158 mes "the place, I found some";
0159 mes "new information that should";
0160 mes "really help my investigation.";
0161 next;
0162 mes "[Larjes]";
0163 mes "I learned that two details";
0164 mes "about the night when that";
0165 mes "high ranking man vanished.";
0166 mes "Firstly, he left the guards for";
0167 mes "a bit to meet a woman. It's";
0168 mes "always a woman, isn't it?";
0169 next;
0170 mes "[Larjes]";
0171 mes "Secondly, after he left to";
0172 mes "meet that woman, some other";
0173 mes "people came in, and then they";
0174 mes "carried some really large";
0175 mes "baggage with them when";
0176 mes "they left to the west.";
0177 next;
0178 mes "[Larjes]";
0179 mes "Those bags were so big,";
0180 mes "it's suspicious. It seems";
0181 mes "like some organization has";
0182 mes "kidnapped him, and wants to";
0183 mes "bring him west for some reason.";
0184 next;
0185 select("Why to the west?");
0186 mes "[Larjes]";
0187 mes "This is just a guess, but";
0188 mes "I think whoever kidnapped";
0189 mes "him are from Arunafeltz.";
0190 mes "I'm prohibited from entering";
0191 mes "Arunafeltz so I wasn't able";
0192 mes "to investigate any further.";
0193 set aru_monas,4;
0194 close;
0195 }
0196 else {
0197 mes "[Larjes]";
0198 mes "I gambled away";
0199 mes "this much money?";
0200 mes "How am I gonna pay";
0201 mes "off all of this debt?!";
0202 close;
0203 }
0204 }
0205
0206
0207 if (aru_monas < 7) {
0208 mes "[Waiter]";
0209 mes "Welcome to";
0210 mes "Rachel's Palate, one";
0211 mes "of Rachel's finest and";
0212 mes "most exquisite restraunts.";
0213 if (aru_monas < 6) {
0214 close;
0215 }
0216 if (aru_monas == 6) {
0217 next;
0218 mes "[Waiter]";
0219 mes "What would you like";
0220 mes "to order? Or... If I'm";
0221 mes "not mistaken, you're";
0222 mes "here for something else?";
0223 next;
0224 if (select("I'd like to order.:Yes, I've come for another reason.") == 1) {
0225 mes "[Waiter]";
0226 mes "Sure, no problem.";
0227 mes "Did you come alone?";
0228 next;
0229 select("Yes.");
0230 mes "[Waiter]";
0231 mes "Right this way.";
0232 close2;
0233 set aru_monas,7;
0234 warp "ra_in01",303,43;
0235 end;
0236 }
0237 mes "[Waiter]";
0238 mes "Hm, okay. Well, whatever";
0239 mes "it is, I hope you enjoy your";
0240 mes "stay at Rachel's Palate.";
0241 close;
0242 }
0243 }
0244 mes "[Waiter]";
0245 mes "The food in this";
0246 mes "restaurant is the";
0247 mes "best in Rachel--no,";
0248 mes "it is the best in all";
0249 mes "of Arunafeltz!";
0250 close;
0251 }
0252
0253
0254 mes "[Normal-Looking Man]";
0255 mes "Mmm-Mmm!";
0256 mes "I love the food in";
0257 mes "this restaurant!";
0258 mes "They don't serve";
0259 mes "anything this this";
0260 mes "good anywhere else!";
0261 close;
0262 }
0263
0264
0265 mes "[Common-Looking Man]";
0266 mes "The food here isn't bad,";
0267 mes "but my favorite restaurants";
0268 mes "are over in Hugel. The food";
0269 mes "over there is definitely best.";
0270 close;
0271 }
0272
0273
0274 mes "[Suspicious-Looking Man]";
0275 mes "Each dish has its own";
0276 mes "unique taste that you must";
0277 mes "learn to relish. Of course,";
0278 mes "unhealthy junk food is the";
0279 mes "exception to this rule.";
0280 close;
0281 }
0282
0283
0284 end;
0285
0286 OnTouch:
0287 if (checkweight(907,200) == 0) {
0288 mes "Wait a second!";
0289 mes "Right now, you're carrying";
0290 mes "too many things with you.";
0291 mes "Please come back after";
0292 mes "using the Kafra Service";
0293 mes "to store some of your items.";
0294 close;
0295 }
0296 if (aru_monas == 7) {
0297 mes "[Waiter]";
0298 mes "What would you like to order?";
0299 mes "Our special today is Fried";
0300 mes "Veins Stripe Stickleback";
0301 mes "since we received some";
0302 mes "high quality fish from Veins";
0303 mes "just this morning.";
0304 next;
0305 select("...Yes, that sounds good.");
0306 mes "[Waiter]";
0307 mes "Excellent choice.";
0308 mes "Just to let you know,";
0309 mes "that dish is 3,000 zeny.";
0310 mes "I'll be right back.";
0311 next;
0312 mes "The waiter took your";
0313 mes "order, and left to go to";
0314 mes "the kitchen. You decide to";
0315 mes "eavesdrop on the people";
0316 mes "talking at the next table";
0317 mes "while you're waiting.";
0318 next;
0319 mes "[Husky Male Voice]";
0320 mes "...............................";
0321 mes "I really saw it, the greatest";
0322 mes "fish in the world! Last time";
0323 mes "I went to Veins, I glimpsed";
0324 mes "the Veins Golden Stripe";
0325 mes "Stickleback! It's true!";
0326 next;
0327 mes "[Gloomy Male Voice]";
0328 mes "So were you able to taste";
0329 mes "that Veins Golden Stripe";
0330 mes "Stickleback juice?";
0331 next;
0332 mes "[Average Male Voice]";
0333 mes "Aw man, if I did, that";
0334 mes "would've been a once";
0335 mes "in a lifetime experience!";
0336 mes "Veins Golden Stripe";
0337 mes "Sticklebacks are only";
0338 mes "caught once a decade!";
0339 next;
0340 mes "[Husky Male Voice]";
0341 mes "Oh yeah, that juice is";
0342 mes "incredible. My voice even";
0343 mes "changed after I drank it!";
0344 mes "It was just... So profound.";
0345 next;
0346 mes "[Average Male Voice]";
0347 mes "Oh! So that's why";
0348 mes "you sound different.";
0349 next;
0350 mes "[Gloomy Male Voice]";
0351 mes "How did you get to drink";
0352 mes "such rare juice? I mean,";
0353 mes "there must be tons of people";
0354 mes "in line with reservations,";
0355 mes "just waiting to drink it!";
0356 next;
0357 mes "[Husky Male Voice]";
0358 mes "I got damn lucky: I went";
0359 mes "to this tavern in Veins, and";
0360 mes "overheard that a group of";
0361 mes "smugglers were arrested";
0362 mes "by the guards at the";
0363 mes "southeast beach.";
0364 next;
0365 mes "[Husky Male Voice]";
0366 mes "Then I started thinking:";
0367 mes "maybe the smugglers were";
0368 mes "fishing. So I checked the";
0369 mes "beach to see if I could";
0370 mes "find their fishing boat.";
0371 next;
0372 mes "[Average Male Voice]";
0373 mes "Man, you must be obsessed";
0374 mes "with food. I mean, how else";
0375 mes "would you figure out that the";
0376 mes "smugglers were illegally";
0377 mes "fishing so quickly?";
0378 next;
0379 mes "[Husky Male Voice]";
0380 mes "Ha, I guess you're right!";
0381 mes "Anyway, there was only one";
0382 mes "fishing boat, and the guards";
0383 mes "were inspecting it. I was about";
0384 mes "to turn back in disappointment";
0385 mes "but then... I saw a fisherman!";
0386 next;
0387 mes "[Husky Male Voice]";
0388 mes "Out of the corner of my eye,";
0389 mes "I saw him bringing in his";
0390 mes "catch for the day, Veins";
0391 mes "Golden Strip Stickleback!";
0392 mes "I bought all of his fish";
0393 mes "right then and there.";
0394 next;
0395 mes "[Gloomy Male Voice";
0396 mes "Boy, were you lucky.";
0397 mes "And you never hestitate";
0398 mes "to splurge when it comes";
0399 mes "to food, do you? Heh heh~";
0400 next;
0401 mes "[Husky Male Voice]";
0402 mes "Oh, that wasn't even a";
0403 mes "splurge. I'm sure you guys";
0404 mes "would do the same thing";
0405 mes "if you were in my situation.";
0406 mes "I'm just grateful that I was";
0407 mes "able to taste such rare fish.";
0408 next;
0409 mes "...............................";
0410 mes "Then, the men started";
0411 mes "to compliment each other.";
0412 next;
0413 mes "[Waiter]";
0414 mes "Ah, here's your Fried";
0415 mes "Veins Stripe Stickleback.";
0416 mes "Please enjoy your meal.";
0417 next;
0418 mes "["+strcharinfo(0)+"]";
0419 mes "Veins, huh? I might want";
0420 mes "to check that place one";
0421 mes "of these days to see if";
0422 mes "I can find more of this fish.";
0423 next;
0424 mes "["+strcharinfo(0)+"]";
0425 mes "Whoa, this fish tastes...";
0426 mes "I've never tasted anything";
0427 mes "like it! It's almost like";
0428 mes "a dessert. God, it's good!";
0429 if (Zeny >= 3000) {
0430 set Zeny,Zeny-3000;
[Haut / Top]
0431 getitem 12052,4; //Vit_Dish02
0432 }
0433 set aru_monas,8;
0434 close;
0435 }
0436 end;
0437 }
0438
0439
0440 if (aru_monas < 8) {
0441 mes "[Al Hamad]";
0442 mes "Argh! Why must this";
0443 mes "happen to me, especially";
0444 mes "just when I'm about to";
0445 mes "retire! A-ah! My ulcer...";
0446 mes "Just all of a sudden, it--!";
0447 close;
0448 }
0449 else if (aru_monas == 8) {
0450 mes "[Al Hamad]";
0451 mes "Man, this is probably";
0452 mes "the biggest hassle of my";
0453 mes "career. Why does this have";
0454 mes "to happen now? Retirement";
0455 mes "is so close, yet so far.";
0456 next;
0457 select("Are you in trouble?");
0458 mes "[Al Hamad]";
0459 mes "Huh? You don't look like";
0460 mes "you're from around here.";
0461 mes "Listen, I appreciate your";
0462 mes "concern, but I'm really not";
0463 mes "comfortable talking to complete";
0464 mes "strangers about my problems.";
0465 set aru_monas,9;
0466 close;
0467 }
0468 else if (aru_monas == 9) {
0469 mes "[Al Hamad]";
0470 mes "Unless you've got special";
0471 mes "business here, you're not";
0472 mes "allowed to enter this place.";
0473 mes "We're here to keep the public";
0474 mes "peace, and letting anyone";
0475 mes "in here will cause trouble.";
0476 close;
0477 }
0478 else if (aru_monas == 10) {
0479 mes "[Al Hamad]";
0480 mes "I thought I told you";
0481 mes "that you weren't allowed";
0482 mes "to come in here. Why do";
0483 mes "you keep coming back?";
0484 next;
0485 if (select("I'm sorry.:I want to know about the smugglers.") == 1) {
0486 mes "[Al Hamad]";
0487 mes "It's fine. Just leave,";
0488 mes "and don't come back";
0489 mes "unless you've got a";
0490 mes "really good reason.";
0491 close;
0492 }
0493 mes "[Al Hamad]";
0494 mes "Hey, how'd you find out";
0495 mes "about the smugglers? Did";
0496 mes "word spread around town?";
0497 mes "Well, I'm sorry, but I can't";
0498 mes "disclose any details about";
0499 mes "an ongoing investigation.";
0500 next;
0501 mes "[Al Hamad]";
0502 mes "If you insist on learning";
0503 mes "more, then you'd need to";
0504 mes "bring me a written order";
0505 mes "from a higher ranking officer.";
0506 mes "Oh, and you're prohibited";
0507 mes "asking anyone else, so behave.";
0508 set aru_monas,11;
0509 close;
0510 }
0511 else if (aru_monas == 11) {
0512 mes "[Al Hamad]";
0513 mes "I don't blame you for";
0514 mes "being curious, but getting";
0515 mes "involved when you're not";
0516 mes "supposed to will just cause";
0517 mes "trouble. Be careful, got it?";
0518 close;
0519 }
0520 else if (aru_monas == 13) {
0521 mes "[Al Hamad]";
0522 mes "Huh, that's weird. You're not";
0523 mes "even a citizen of Arunafeltz,";
0524 mes "but somehow you know such";
0525 mes "a high ranking priest. Alright,";
0526 mes "I guess I can tell you more";
0527 mes "about our investigation.";
0528 next;
0529 mes "[Al Hamad]";
0530 mes "I should let you know that";
0531 mes "what I tell you might not be";
0532 mes "worth all that trouble. This";
0533 mes "information probably isn't";
0534 mes "as valuable as you think.";
0535 next;
0536 mes "[Al Hamad]";
0537 mes "The smugglers we caught are";
0538 mes "the worst kind of scoundrels:";
0539 mes "they deal in human trafficking, but we caught them this time when they";
0540 mes "were crossing the ocean. Their background info is pretty typical.";
0541 next;
0542 mes "[Al Hamad]";
0543 mes "Let's see... They kidnapped";
0544 mes "some man from Comodo.";
0545 mes "That's a place in the southwest";
0546 mes "part of Rune-Midgarts. Anyway,";
0547 mes "the smugglers thought he'd be";
0548 mes "wealthy, so they set a trap.";
0549 next;
0550 mes "[Al Hamad]";
0551 mes "They lured him away from his";
0552 mes "guards by sending a woman,";
0553 mes "but when they captured him,";
0554 mes "they found that he was not only";
0555 mes "rich, he was also a high ranked";
0556 mes "official of Rune-Midgarts.";
0557 next;
0558 mes "[Al Hamad]";
0559 mes "That's when they got sloppy:";
0560 mes "they were so scared that the";
0561 mes "kingdom's troops might pursue";
0562 mes "them that they crossed the";
0563 mes "ocean that we patrol. That's";
0564 mes "where we caught them.";
0565 next;
0566 mes "[Al Hamad]";
0567 mes "What I don't understand is";
0568 mes "why they were so scared.";
0569 mes "I mean, they mainly deal";
0570 mes "in human trafficking so...";
0571 mes "Kidnapping an official isn't";
0572 mes "that big a difference, is it?";
0573 next;
0574 mes "[Al Hamad]";
0575 mes "We contacted the temple,";
0576 mes "and reported the smugglers,";
0577 mes "our investigation, and the";
0578 mes "high ranking man from the";
0579 mes "Rune-Midgarts kingdom.";
0580 next;
0581 mes "[Al Hamad]";
0582 mes "Then, some people from";
0583 mes "the temple interrupted our";
0584 mes "investigation, took away the";
0585 mes "smugglers before we finished";
0586 mes "our interrogations, and we";
0587 mes "haven't seen them since.";
0588 next;
0589 mes "[Al Hamad]";
0590 mes "I asked an acquaintance that";
0591 mes "works at the temple, but he";
0592 mes "doesn't know what's going";
0593 mes "on either. The Rune-Midgarts";
0594 mes "official has gone missing too.";
0595 mes "It's all very frustrating.";
0596 next;
0597 mes "[Al Hamad]";
0598 mes "That happens to be all";
0599 mes "I know. Does this mean";
0600 mes "we have to capture the";
0601 mes "smugglers again? I don't";
0602 mes "know what's going on...";
0603 next;
0604 mes "[Al Hamad]";
0605 mes "Even if I could make headway";
0606 mes "into the investigation, I've";
0607 mes "been ordered to stop by upper";
0608 mes "management. It looks like";
0609 mes "this case is more trouble";
0610 mes "than it's worth to them?";
0611 next;
0612 mes "[Al Hamad]";
0613 mes "I don't want to be involved";
0614 mes "in this anymore. I should be";
0615 mes "retired already! If you want to";
0616 mes "learn more, your only choice";
0617 mes "would be to find out on your";
0618 mes "own. Fat chance, right?";
0619 set aru_monas,14;
0620 close;
0621 }
0622 else if (aru_monas >= 14) {
0623 mes "[Al Hamad]";
0624 mes "I've suffered enough";
0625 mes "already! Why can't this";
0626 mes "case just be done?!";
0627 close;
0628 }
0629 }
0630
0631
0632 if (aru_monas < 9) {
0633 mes "[Himus]";
0634 mes "Huh. The magistrate";
0635 mes "still seems pretty upset";
0636 mes "over the case that happened";
0637 mes "at least a few months ago...";
0638 close;
0639 }
0640 else if (aru_monas == 9) {
0641 mes "[Himus]";
0642 mes "Hm? Oh, the magistrate";
0643 mes "gave you the brush-off?";
0644 mes "Well, he hasn't really been";
0645 mes "himself ever since we arrested";
0646 mes "those smugglers coming from";
0647 mes "the south a few months ago.";
0648 next;
0649 mes "[Himus]";
0650 mes "Once we reported the arrest";
0651 mes "to the temple, the pope's";
0652 mes "soldiers came and took the";
0653 mes "smugglers away. We have no";
0654 mes "clue what happened to them";
0655 mes "or where they even are now.";
0656 next;
0657 mes "[Himus]";
0658 mes "It might not seem like";
0659 mes "a big deal to you, but";
0660 mes "the magistrate is pretty";
0661 mes "meticulous, and he hates";
0662 mes "it when people interfere";
0663 mes "with his job, you know?";
0664 next;
0665 select("Who are the smugglers?");
0666 mes "[Himus]";
0667 mes "Well, I don't really know.";
0668 mes "Maybe the magistrate would";
0669 mes "know if he was able to finish";
0670 mes "interrogating the smugglers.";
0671 mes "I'm not sure if he did since the smugglers were taken away.";
0672 set aru_monas,10;
0673 close;
0674 }
0675 else if (aru_monas == 10) {
0676 mes "[Himus]";
0677 mes "The magistrate is about";
0678 mes "to retire, so I hope he can";
0679 mes "finally quit work and just";
0680 mes "forget about this whole";
0681 mes "business. He does nothing";
0682 mes "but stress out about it!";
0683 close;
0684 }
0685 else {
0686 mes "[Himus]";
0687 mes "Nice day, isn't it?";
0688 close;
0689 }
0690 }
0691
0692
0693 if (checkweight(907,200) == 0) {
0694 mes "Wait a second!";
0695 mes "Right now, you're carrying";
0696 mes "too many things with you.";
0697 mes "Please come back after";
0698 mes "using the Kafra Service";
0699 mes "to store some of your items.";
0700 close;
0701 }
0702 cutin "ra_gwoman",2;
0703 mes "[High Priestess Niren]";
0704 mes "So you wanted to talk to me?";
0705 mes "I'm pretty tired right now, but";
0706 mes "I can spare a moment or two.";
0707 mes "What would you like to ask?";
0708 next;
0709 switch(select("Ask About Veins Smugglers:As About Zhed")) {
0710 case 1:
0711 if (aru_monas == 12) {
0712 mes "[Niren]";
0713 mes "Veins smugglers...";
0714 mes "Would you explain";
0715 mes "exactly what you mean";
0716 mes "by Veins smugglers?";
0717 next;
0718 mes "[Niren]";
0719 mes "Oh, them. Yes, I know";
0720 mes "a little bit about them.";
0721 mes "I'm afraid that I can't really";
0722 mes "disclose certain information";
0723 mes "about them since they're";
0724 mes "a classified case...";
0725 next;
0726 mes "[Niren]";
0727 mes "I'm afraid that I cannot give you information about them easily";
0728 mes "as they mean a lot to us.";
0729 next;
0730 mes "["+strcharinfo(0)+"]";
0731 mes "Actually, I was curious";
0732 mes "about who they kidnapped.";
0733 next;
0734 mes "[Niren]";
0735 mes "Oh, well, I suppose";
0736 mes "I can tell you more";
0737 mes "about their captive.";
0738 mes "But first, I'd like to";
0739 mes "ask you for a favor.";
0740 next;
0741 select("Accept:Do Not Refuse");
0742 mes "[Niren]";
0743 mes "When we realized the";
0744 mes "kind of hostage the";
0745 mes "smugglers captured, we";
0746 mes "didn't know what to do with";
0747 mes "him. We've had too many";
0748 mes "internal problems to handle...";
0749 next;
0750 mes "[Niren]";
0751 mes "Still, we felt that we";
0752 mes "could use him in our plan,";
0753 mes "so we held him in a secret";
0754 mes "place whose location is only";
0755 mes "known to a few people. But";
0756 mes "then... We lost all contact.";
0757 next;
0758 mes "[Niren]";
0759 mes "We sent investigators, but";
0760 mes "we still have no idea what";
0761 mes "happened. All they found was";
0762 mes "a message left by one survivor:";
0763 mes "''They're all demons.'' The";
0764 mes "hostage is probably dead.";
0765 next;
0766 mes "[Niren]";
0767 mes "He may have been a high";
0768 mes "ranking official, but we";
0769 mes "were too preoccupied";
0770 mes "with other matters. In fact,";
0771 mes "I haven't gotten the chance";
0772 mes "to think of what do with him...";
0773 next;
0774 mes "[Niren]";
0775 mes "I want to ask you to";
0776 mes "go to that place, and";
0777 mes "figure out what happened";
0778 mes "there, and if that high ranking";
0779 mes "official from Rune-Midgarts is";
0780 mes "still alive. I doubt it, but...";
0781 next;
0782 mes "[Niren]";
0783 mes "The investigators we employ";
0784 mes "in our temple usually pale";
0785 mes "in comparison to you foreign";
0786 mes "adventurers, so I have faith";
0787 mes "that you can do it. Still,";
0788 mes "it'll be quite dangerous.";
0789 next;
0790 mes "[Niren]";
0791 mes "If you can do this, I'll";
0792 mes "tell you the location of";
0793 mes "that place: we usually call";
0794 mes "it the monastery. It used to";
0795 mes "be an actual monastery, but we";
0796 mes "use it to hold captives now.";
0797 next;
0798 mes "[Niren]";
0799 mes "I'm sorry, but I can't tell";
0800 mes "you anything else about that";
0801 mes "old place. It's located to the";
0802 mes "southwest of Veins across the";
0803 mes "sea. You should be able to find";
0804 mes "a boat at South Veins Beach.";
0805 next;
0806 mes "[Niren]";
0807 mes "However... Never mind.";
0808 mes "I'd like to help you more,";
0809 mes "but I'd be compromising my";
0810 mes "position. I'm sorry. Please";
0811 mes "come back and tell me if";
0812 mes "you learn anything there.";
0813 set aru_monas,13;
0814 next;
0815 mes "[Niren]";
0816 mes "I'll send a message to the";
0817 mes "magistrate of Veins. If you";
0818 mes "talk to him, he'll provide you";
0819 mes "with some useful information";
0820 mes "for your journey. Good luck.";
0821 close2;
0822 }
0823 else if (aru_monas < 18) {
0824 mes "[Niren]";
0825 mes "Going to the monastery";
0826 mes "isn't the problem: coming";
0827 mes "back here alive will probably";
0828 mes "be the real challenge for you.";
0829 next;
0830 mes "[Niren]";
0831 mes "We can't send any troops";
0832 mes "there until we understand";
0833 mes "what they'd be confronting";
0834 mes "there. That's why we need";
0835 mes "you to investigate the area.";
0836 close2;
0837 }
0838 else if (aru_monas < 25) {
0839 mes "[Niren]";
0840 mes "Still investigating the";
0841 mes "monastery? Perhaps if";
0842 mes "you found any records";
0843 mes "left behind by one of";
0844 mes "the residents over there...";
0845 close2;
0846 }
0847 else if (aru_monas == 25) {
[Haut / Top]
0848 if (countitem(7755) < 1) {
0849 mes "[Niren]";
0850 mes "Still investigating the";
0851 mes "monastery? Perhaps if";
0852 mes "you found any records";
0853 mes "left behind by one of";
0854 mes "the residents over there...";
0855 close2;
0856 }
0857 else {
0858 mes "[Niren]";
0859 mes "You found this journal";
0860 mes "in the monastery? Perfect.";
0861 mes "Let me read it, and see";
0862 mes "what we can learn...";
0863 next;
0864 mes "[Niren]";
0865 mes "Hmm, this sounds really";
0866 mes "bad. This is tragic, especially";
0867 mes "we kept so many important";
0868 mes "people over there. I'll request";
0869 mes "to dispatch troops there right";
0870 mes "away. Something must be done.";
0871 next;
0872 mes "[Niren]";
0873 mes "There are too many problems";
0874 mes "we have to confront now, but";
0875 mes "this monastery issue needs";
0876 mes "top priority. We won't be able";
0877 mes "to handle it if another threat";
0878 mes "comes from that place.";
0879 delitem 7755,1; //Research_Note
0880 set aru_monas,26;
0881 getexp 500000,0;
0882 close2;
0883 }
0884 }
0885 else {
0886 mes "[Niren]";
0887 mes "I suppose that Arunafeltz";
0888 mes "and Rune-Midgarts will be too";
0889 mes "busy with their own internal";
0890 mes "issues to commit to war.";
0891 mes "High Priest Zhed will be";
0892 mes "glad to know about this.";
0893 close2;
0894 }
0895 break;
0896 case 2:
0897 if (aru_em < 10) {
0898 mes "[High Priestess Niren]";
0899 mes "I'm sorry...";
0900 mes "I really don't want";
0901 mes "to think about Zhed";
0902 mes "right now. He's just...";
0903 close2;
0904 }
0905 else if (aru_em == 10) {
0906 mes "[High Priestess Niren]";
0907 mes "You wanted to ask me about";
0908 mes "Beken--High Priest Zhed?";
0909 mes "I can't do anything for him.";
0910 mes "He dug his own grave by";
0911 mes "allowing you into the";
0912 mes "holy ground, didn't he?";
0913 next;
0914 mes "[High Priestess Niren]";
0915 mes "I thought I warned you";
0916 mes "before to stay out of trouble.";
0917 next;
0918 mes "["+strcharinfo(0)+"]";
0919 mes "I'm not here to discuss";
0920 mes "that. But I happened to";
0921 mes "hear that you're the only";
0922 mes "person that can help him now.";
0923 next;
0924 mes "[High Priestess Niren]";
0925 mes "...............................";
0926 mes "...............................";
0927 mes "...............................";
0928 next;
0929 mes "[High Priestess Niren]";
0930 mes "It's true that Zhed and";
0931 mes "I used to work well together,";
0932 mes "but we no longer share the";
0933 mes "same dream. You'd better find";
0934 mes "someone else. Unlike him,";
0935 mes "I actually want a war.";
0936 next;
0937 mes "["+strcharinfo(0)+"]";
0938 mes "Weren't you guys friends?";
0939 mes "Besides, you don't seem as";
0940 mes "aggressive as those other";
0941 mes "hard liner priests.";
0942 next;
0943 mes "[High Priestess Niren]";
0944 mes "Aggressive? Hmpf. If you";
0945 mes "take a good look at those";
0946 mes "moderates, you'll see that";
0947 mes "they oppose war, but they're";
0948 mes "also totally corrupt. In fact, they committed worse atrocities!";
0949 next;
0950 mes "[High Priestess Niren]";
0951 mes "The moderates conducted";
0952 mes "inhumane testing on living";
0953 mes "creatures, even humans!";
0954 mes "And Zhed and I... Could do";
0955 mes "nothing but pray to Freya.";
0956 mes "Only war can this this chaos!";
0957 next;
0958 mes "[High Priestess Niren]";
0959 mes "We need to start all";
0960 mes "over again. I can't help";
0961 mes "Zhed. Please leave...";
0962 next;
0963 mes "It doesn't look like";
0964 mes "you can change High";
0965 mes "Priestess Niren's mind.";
0966 mes "For now, you'd better talk";
0967 mes "to High Priest Zhed.";
0968 set aru_em,11;
0969 close2;
0970 }
0971 else if ((aru_em == 11) || (aru_em == 12)) {
0972 mes "[High Priestess Niren]";
0973 mes "I already told you";
0974 mes "how I feel about Zhed.";
0975 mes "We were wrong all along...";
0976 mes "This time, war is the answer.";
0977 close2;
0978 }
0979 else if (aru_em == 13) {
0980 mes "[High Priestess Niren]";
0981 mes "I already told you";
0982 mes "how I feel about Zhed.";
0983 mes "We were wrong all along...";
0984 mes "This time, war is the answer.";
0985 next;
0986 mes "["+strcharinfo(0)+"]";
0987 mes "Fine. If you're so sure";
0988 mes "of yourself, then you won't";
0989 mes "mind reading this letter";
0990 mes "from High Priest Zhed.";
0991 next;
0992 mes "Niren angrily grabbed the";
0993 mes "letter, ripped the envelope";
0994 mes "open, and began to read his";
0995 mes "message. Her stern face slowly";
0996 mes "softened as she slowly scanned";
0997 mes "what Zhed had to tell her.";
0998 next;
0999 mes "[High Priestess Niren]";
1000 mes ".................";
1001 mes ".................";
1002 mes ".................";
1003 next;
1004 mes "[High Priestess Niren]";
1005 mes "That Zhed... He always";
1006 mes "did have a way with words.";
1007 mes "I suppose the old saying is";
1008 mes "true: the pen truly is mightier";
1009 mes "than the sword. *Sigh...*";
1010 next;
1011 mes "[Sippie]";
1012 mes "High Priestess";
1013 mes "Niren? Are you okay?";
1014 next;
1015 mes "[High Priestess Niren]";
1016 mes "Oh, I'm fine,";
1017 mes "thank you. I guess";
1018 mes "I'm just a little tired.";
1019 next;
1020 mes "[High Priestess Niren]";
1021 mes "...............................";
1022 mes "I have to admit, there's truth";
1023 mes "in what Zhed's saying. We";
1024 mes "have a duty to protect our";
1025 mes "people, the pope, our holy";
1026 mes "ground. But I need to think...";
1027 next;
1028 mes "[High Priestess Niren]";
1029 mes "Would you give me some";
1030 mes "time to myself? I'll let you";
1031 mes "know once I've made a decision.";
1032 set aru_em,14;
1033 close2;
1034 }
1035 else if (aru_em == 14) {
1036 if (rand(1,10) == 1) {
1037 mes "[High Priestess Niren]";
1038 mes "...................";
1039 mes "...................";
1040 mes "...................";
1041 emotion e_dots;
1042 next;
1043 mes "[Sippie]";
1044 mes "High Priestess Niren,";
1045 mes "you must be really tired.";
1046 mes "You look pale for some reason.";
1047 emotion 19;
1048 next;
1049 mes "[High Priestess Niren]";
1050 mes "I do feel rather drained.";
1051 mes "I don't know why I've been";
1052 mes "holding on to this hatred for";
1053 mes "so long. I guess I can finally";
1054 mes "just cast it to the winds...";
1055 next;
1056 mes "[High Priestess Niren]";
1057 mes "Adventurer...";
1058 mes "What was your name?";
1059 next;
1060 mes "["+strcharinfo(0)+"]";
1061 mes "My name is "+strcharinfo(0)+".";
1062 next;
1063 mes "[High Priestess Niren]";
1064 mes "Adventurer...";
1065 mes "You had the chance to talk";
1066 mes "with our pope once, but I doubt";
1067 mes "you'll be able to do so again";
1068 mes "in private. You'll definitely";
1069 mes "need our help for that end.";
1070 next;
1071 mes "["+strcharinfo(0)+"]";
1072 mes "Does this mean that";
1073 mes "you've decided to work";
1074 mes "with Zhed again?";
1075 next;
1076 mes "Niren quietly nodded";
1077 mes "her head, and then";
1078 mes "resumed talking.";
1079 next;
1080 mes "[High Priestess Niren]";
1081 mes "I'm still not sure if";
1082 mes "I can join him in the long";
1083 mes "run. I mean, talking to the";
1084 mes "pope might not result in";
1085 mes "anything, actually. But";
1086 mes "it's still worth a try.";
1087 next;
1088 mes "[High Priestess Niren]";
1089 mes "However, I've never";
1090 mes "doubted Zhed's dedication";
1091 mes "to Arunafeltz. He deserves";
1092 mes "another chance from me.";
1093 next;
1094 mes "[High Priestess Niren]";
1095 mes "Our pope is always surrounded ";
1096 mes "by priests and followers sent";
1097 mes "by High Priest Vildt. He always";
1098 mes "manages to keep his eyes and";
1099 mes "ears on her. We need to get";
1100 mes "those spies away somehow...";
1101 next;
1102 mes "["+strcharinfo(0)+"]";
1103 mes "What can we do";
1104 mes "about them, then?";
1105 next;
1106 mes "[High Priestess Niren]";
1107 mes "For now, just approach";
1108 mes "the pope as if you just";
1109 mes "wanted to leisurely chat.";
1110 mes "While you're doing that,";
1111 mes "try to gather information";
1112 mes "from the priests around her.";
1113 next;
1114 mes "["+strcharinfo(0)+"]";
1115 mes "Sure thing. You";
1116 mes "can count on me!";
1117 emotion e_no1,1;
1118 set aru_em,15;
1119 close2;
1120 }
1121 else {
1122 mes "[High Priestess Niren]";
1123 mes "Ugh, this is giving me";
1124 mes "a headache. There's";
1125 mes "too much to consider...";
1126 mes "Too much at stake here...";
1127 close2;
1128 }
1129 }
1130 else if (aru_em == 15) {
1131 mes "[High Priestess Niren]";
1132 mes "Just approach the pope";
1133 mes "for a chat, and see what";
1134 mes "you can learn from the";
1135 mes "other priests around her.";
1136 close2;
1137 }
1138 else if (aru_em == 16) {
1139 mes "[High Priestess Niren]";
1140 mes "How is the pope?";
1141 mes "I haven't had the chance";
1142 mes "to meet her recently, so...";
1143 next;
1144 mes "["+strcharinfo(0)+"]";
1145 mes "Well, she doesn't seem";
1146 mes "very well, just like the";
1147 mes "last time I saw her. I didn't";
1148 mes "learn anything about all those";
1149 mes "priests. Just that they've been";
1150 mes "working in the temple non-stop.";
1151 next;
1152 mes "[High Priestess Niren]";
1153 mes "Yes, they've been by her";
1154 mes "side twenty-fours a day.";
1155 mes "It's been like that for years.";
1156 next;
1157 emotion e_wah;
1158 mes "[Sippie]";
1159 mes "Oh, High Priestess Niren,";
1160 mes "I love working for you, but";
1161 mes "sometimes I wish I could leave";
1162 mes "just to see my family. Even";
1163 mes "just once a year would be nice.";
1164 next;
1165 emotion 5;
1166 mes "[High Priestess Niren]";
1167 mes "...............................";
1168 mes "You're absolutely right.";
1169 mes "That gives me an idea.";
1170 next;
1171 emotion 2;
1172 mes "[Sippie]";
1173 mes "Huh? What is it?";
1174 next;
1175 mes "[High Priestess Niren]";
1176 mes "You all need a vacation.";
1177 next;
1178 mes "[High Priestess Niren]";
1179 mes ""+strcharinfo(0)+".";
1180 next;
1181 mes "["+strcharinfo(0)+"]";
1182 mes "Yes?";
1183 next;
1184 mes "[High Priestess Niren]";
1185 mes "I should reward everyone";
1186 mes "in the Sky Garden for their";
1187 mes "contribution. However,";
1188 mes "they were hired by Vildt,";
1189 mes "so I can't directly give them";
1190 mes "leave for vacation. Hmm...";
1191 next;
1192 mes "[High Priestess Niren]";
1193 mes "Sippie...";
1194 mes "I'll need a pen";
1195 mes "and some paper.";
1196 next;
1197 mes "[Sippie]";
1198 mes "Yes, ma'am.";
1199 mes "There you go!";
1200 cutin "ra_gwoman",255;
1201 next;
1202 mes "*Scribble Scribble*";
1203 mes "*Scribble Scribble*";
1204 mes "*Scribble Scribble*";
1205 mes "*Scribble Scribble*";
1206 next;
1207 cutin "ra_gwoman",2;
1208 mes "[High Priestess Niren]";
1209 mes "I administered a blessing";
1210 mes "for a child from a native";
1211 mes "family, and they were very";
1212 mes "grateful since most of the";
1213 mes "priests shun the natives.";
1214 next;
1215 mes "[High Priestess Niren]";
1216 mes "It turns out that this";
1217 mes "child is gifted at forgery.";
1218 mes "She doesn't like being too";
1219 mes "close to other people, but";
1220 mes "that's beside the point.";
1221 mes "Here, take this letter.";
1222 next;
1223 mes "[High Priestess Niren]";
1224 mes "Ah, and take this file that";
1225 mes "contains a sample of Vildt's";
1226 mes "handwriting. Bring them to";
1227 mes "a girl named Ishmael in a";
1228 mes "village in North Rachel.";
1229 mes "I hope she'll help us...";
1230 set aru_em,17;
[Haut / Top]
1231 getitem 7343,1; //File02
1232 close2;
1233 }
1234 else if (aru_em == 17) {
1235 mes "[High Priestess Niren]";
1236 mes "Please deliver my letter";
1237 mes "and that file to Ishmael in";
1238 mes "North Rachel. Hopefully,";
1239 mes "she can use her talents";
1240 mes "to help us out.";
1241 close2;
1242 }
1243 else if (aru_em == 19) {
[Haut / Top]
1244 if (countitem(7343) > 0) {
1245 mes "[High Priestess Niren]";
1246 mes "Have you met with Ishmael?";
1247 next;
1248 mes "You handed Niren the";
1249 mes "file forged by Ishmael.";
1250 next;
1251 emotion e_bzz;
1252 mes "[High Priestess Niren]";
1253 mes "Perfect! This forgery is";
1254 mes "so well done, I'm sure";
1255 mes "that even Vildt won't be";
1256 mes "know if he wrote it or not.";
1257 next;
1258 mes "[High Priestess Niren]";
1259 mes ""+strcharinfo(0)+"...";
1260 mes "I'm going to use this to";
1261 mes "send the priests and followers";
1262 mes "on vacation. Then me and Zhed";
1263 mes "can talk to the pope without";
1264 mes "any unecessary interruptions.";
1265 next;
1266 mes "[High Priestess Niren]";
1267 mes "I really don't want to burden";
1268 mes "our pope with what Zhed and I";
1269 mes "have to say... But that's much";
1270 mes "preferable to doing nothing";
1271 mes "and experiencing the downfall";
1272 mes "of our beloved Arunafeltz.";
1273 next;
1274 mes "[High Priestess Niren]";
1275 mes "Sippie, please";
1276 mes "deliver this vacation";
1277 mes "approval to the priests and";
1278 mes "followers in the Sky Garden.";
1279 next;
1280 mes "[Sippie]";
1281 mes "Yes, ma'am!";
1282 next;
1283 mes "[High Priestess Niren]";
1284 mes ""+strcharinfo(0)+",";
1285 mes "please go back to Zhed,";
1286 mes "and let him know everything";
1287 mes "is ready. Then I want you to";
1288 mes "meet us in the Sky Garden.";
1289 next;
1290 mes "["+strcharinfo(0)+"]";
1291 mes "Yes!";
1292 next;
1293 mes "[High Priestess Niren]";
1294 mes "We need to hurry and";
1295 mes "do this before High";
1296 mes "Priest Vildt realizes";
1297 mes "what we are doing.";
1298 delitem 7343,1; //File02
1299 set aru_em,20;
1300 close2;
1301 }
1302 else {
1303 mes "You seem to have";
1304 mes "misplaced Ishmael's file.";
1305 close2;
1306 }
1307 }
1308 else if ((aru_em == 20) || (aru_em == 21)) {
1309 mes "[High Priestess Niren]";
1310 mes "Please hurry back";
1311 mes "to High Priest Zhed.";
1312 close2;
1313 }
1314 else if (aru_em == 22) {
1315 mes "[High Priestess Niren]";
1316 mes "I'm so proud of our pope!";
1317 mes "Did you hear her wonderful";
1318 mes "speech? Well, I should say";
1319 mes "those are the words of Freya,";
1320 mes "but... Well, you know. Hohoho!";
1321 next;
1322 mes "[High Priestess Niren]";
1323 mes "Our priests may have acted";
1324 mes "selfishly, but they are still";
1325 mes "committed to Arunafeltz's";
1326 mes "welfare. Things should";
1327 mes "change for the better now.";
1328 next;
1329 mes "[High Priestess Niren]";
1330 mes "I'm ashamed that I strayed";
1331 mes "from the path of peace and";
1332 mes "almost endangered my country.";
1333 mes "I'm glad Zhed brought me back";
1334 mes "my senses. From now on, I'll";
1335 mes "repent for my sins with Zhed.";
1336 next;
1337 mes "[High Priestess Niren]";
1338 mes "I hope the goddess can";
1339 mes "forgive me. Ah, and you";
1340 mes "should know that Zhed is";
1341 mes "waiting for you. Why don't";
1342 mes "you go see him now?";
1343 next;
1344 mes "Niren softly smiles";
1345 mes "at you, and you realize";
1346 mes "that it's the first time";
1347 mes "that you've seen that";
1348 mes "expression on her face.";
1349 set aru_em,23;
1350 getexp 1000000,0;
1351 close2;
1352 }
1353 else if (aru_em > 21) {
1354 mes "[High Priestess Niren]";
1355 mes "Thanks to you and";
1356 mes "Bekento, I think I've";
1357 mes "finally found my way.";
1358 close2;
1359 }
1360 else {
1361 mes "[High Priestess Niren]";
1362 mes "I'm sorry...";
1363 mes "I really don't want";
1364 mes "to think about Zhed";
1365 mes "right now. He's just...";
1366 close2;
1367 }
1368 }
1369 cutin "ra_gwoman",255;
1370 end;
1371 }
1372
1373
1374 if (aru_monas < 14) {
1375 mes "[Drunkard]";
1376 mes "Man, I feel great! Hah hah!";
1377 mes "Hey, gimme one more drink!";
1378 close;
1379 }
1380 if (aru_monas == 14) {
1381 if (rachel_camel == 25) {
1382 mes "[Drunkard]";
1383 mes "So--*Hic* What I was...";
1384 mes "Oog, dizzy... I say sayin',";
1385 mes "that guy that snuck out to";
1386 mes "sea on a boat? You know";
1387 mes "*Hic* why he came back";
1388 mes "so early? You won't believe it!";
1389 next;
1390 mes "[Drunkard]";
1391 mes "Hah hah! He--*Hic*";
1392 mes "He thought he saw a ghost!";
1393 mes "Bwah hah hah! Oooog... Hey...";
1394 next;
1395 mes "["+strcharinfo(0)+"]";
1396 mes "That's right!";
1397 mes "Maybe I should check";
1398 mes "on Kurdi's father since";
1399 mes "he's a fisherman";
1400 set aru_monas,15;
1401 close;
1402 }
1403 else {
1404 mes "[Drunkard]";
1405 mes "Zzzz...";
1406 mes "Umm... Zzz...";
1407 close;
1408 }
1409 }
1410 else {
1411 mes "[Drunkard]";
1412 mes "Why?! Why can't I take";
1413 mes "my boat out to sea? I hafta";
1414 mes "catch fish to make a living!";
1415 mes "What, they expect me to starve";
1416 mes "to death or something?! Huh?!";
1417 close;
1418 }
1419 }
1420
1421
1422 if (aru_monas < 16) {
1423 mes "This boat seems to ";
1424 mes "be in decent condition.";
1425 mes "Who could its owner be?";
1426 close;
1427 }
1428 if (aru_monas == 16) {
1429 mes "This must be the boat that";
1430 mes "Karyn was talking about.";
1431 mes "It seems to be in pretty";
1432 mes "good shape. Now, the";
1433 mes "monastery should be";
1434 mes "southwest from here...";
1435 next;
1436 hideoffnpc "Secret Agent#Aru";
1437 next;
1438 mes "[Larjes]";
1439 mes "Long time no see,";
1440 mes ""+strcharinfo(0)+".";
1441 next;
1442 mes "["+strcharinfo(0)+"]";
1443 mes "Larjes!";
1444 next;
1445 mes "[Larjes]";
1446 mes "I had a tough time following";
1447 mes "you, you know? I actually";
1448 mes "almost lost you once. You";
1449 mes "must be wondering why";
1450 mes "I'm here. If you'll listen,";
1451 mes "I'll explain everything.";
1452 next;
1453 mes "[Larjes]";
1454 mes "According to our investigation, Arunafeltz is definitely involved";
1455 mes "in this case. We've been watching you since you're somehow related";
1456 mes "to that high ranked official from Arunafeltz. I apologize for that.";
1457 next;
1458 mes "[Larjes]";
1459 mes "This is an international";
1460 mes "incident, so to prevent any";
1461 mes "intel leaks to Arunafeltz,";
1462 mes "we've had to be much stricter";
1463 mes "with securing and protecting";
1464 mes "all information for this case.";
1465 next;
1466 mes "[Larjes]";
1467 mes "Anyway, I've decided to";
1468 mes "reveal myself to you since";
1469 mes "I'm the only one that can help";
1470 mes "you right now. You're thinking";
1471 mes "of using that boat, aren't you?";
1472 next;
1473 mes "[Larjes]";
1474 mes "If you don't have the skills,";
1475 mes "knowledge, and preparation";
1476 mes "to sail those waters ahead,";
1477 mes "you'll probably wreck the";
1478 mes "boat. You'll make it if you're lucky but... That's a lot of luck.";
1479 next;
1480 mes "[Larjes]";
1481 mes "I'll help you sail this";
1482 mes "boat to get where you're";
1483 mes "going. But if you fail, there's";
1484 mes "a chance you might have to";
1485 mes "sail this boat on your own if I'm not here. So, you ready to go?";
1486 next;
1487 switch(select("Yes, I'm ready.:Give me more time.")) {
1488 case 1:
1489 mes "[Larjes]";
1490 mes "Alright, let's go.";
1491 mes "Hold on to something:";
1492 mes "this will probably be";
1493 mes "a pretty rocky ride...";
1494 set aru_monas,17;
1495 close2;
1496 hideonnpc "Secret Agent#Aru";
1497 warp "nameless_i",257,217;
1498 end;
1499 case 2:
1500 mes "[Larjes]";
1501 mes "Alright. Just let me know";
1502 mes "whenever you're ready.";
1503 close;
1504 }
1505 }
1506 if (aru_monas < 20) {
1507 mes "This is the boat that";
1508 mes "can take you to the";
1509 mes "monastery.";
1510 next;
1511 switch(select("Go to Monastery:Cancel")) {
1512 case 1:
1513 mes "You set sail for";
1514 mes "the monastery...";
1515 close2;
1516 warp "nameless_i",257,217;
1517 end;
1518 case 2:
1519 mes "You decide to";
1520 mes "stay ashore.";
1521 close;
1522 }
1523 }
1524 else {
1525 mes "This is the boat that";
1526 mes "can take you to the";
1527 mes "monastery.";
1528 next;
1529 switch(select("Go to Monastery:Cancel")) {
1530 case 1:
1531 mes "You set sail for";
1532 mes "the monastery...";
1533 close2;
1534 warp "nameless_n",257,217;
1535 end;
1536 case 2:
1537 mes "You decide to";
1538 mes "stay ashore.";
1539 close;
1540 }
1541 }
1542 }
1543
1544
1545 if (aru_monas == 16) {
1546 mes "[Larjes]";
1547 mes "Are you ready to go";
1548 mes "aboard? I'll help you";
1549 mes "sail to that monastery,";
1550 mes "but if you fail while you're";
1551 mes "there, I might not be here";
1552 mes "when you come back.";
1553 next;
1554 switch(select("Yes, I'm ready.:Give me more time.")) {
1555 case 1:
1556 mes "[Larjes]";
1557 mes "Alright, let's go.";
1558 mes "Hold on to something:";
1559 mes "this will probably be";
1560 mes "a pretty rocky ride...";
1561 set aru_monas,17;
1562 close2;
1563 hideonnpc "Secret Agent#Aru";
1564 warp "nameless_i",257,217;
1565 end;
1566 case 2:
1567 mes "[Larjes]";
1568 mes "Alright. Just let me know";
1569 mes "whenever you're ready.";
1570 close;
1571 }
1572 }
1573 end;
1574
1575 OnInit:
1576 hideonnpc "Secret Agent#Aru";
1577 end;
1578 }
1579
1580
1581 if(aru_monas < 18) {
1582 mes "[Larjes]";
1583 mes "I don't like this place.";
1584 mes "You'd be better be careful";
1585 mes "around here with those weird";
1586 mes "creatures running around.";
1587 close;
1588 }
1589 else if (aru_monas > 24) {
1590 mes "[Larjes]";
1591 mes "Good, you're back";
1592 mes "I know that there's still";
1593 mes "things on this island that";
1594 mes "you want to investigate,";
1595 mes "but did you want to leave";
1596 mes "this place for a while?";
1597 next;
1598 if(select("Yes:No")==1) {
1599 mes "[Larjes]";
1600 mes "Alight, let's go.";
1601 close2;
1602 warp "ve_fild07",130,130;
1603 end;
1604 }
1605 mes "[Larjes]";
1606 mes "Alright, but becareful.";
1607 mes "Those creatures almost";
1608 mes "got you once, you know.";
1609 close;
1610 }
1611 else {
1612 mes "[Larjes]";
1613 mes "Did you still want to";
1614 mes "investigate the island?";
1615 next;
1616 if (select("No:Yes") == 1) {
1617 mes "[Larjes]";
1618 mes "Alright, let's go.";
1619 close2;
1620 warp "ve_fild07",130,130;
1621 end;
1622 }
1623 mes "[Larjes]";
1624 mes "Alright, but be careful.";
1625 mes "Those creatures almost";
1626 mes "got you once, you know.";
1627 close;
1628 }
1629 }
1630
1631
1632 end;
1633
1634 OnTouch:
1635 if (aru_monas == 17) {
1636 mes "The village is totally";
1637 mes "silent, as if all life had";
1638 mes "abandoned it. You look";
1639 mes "around and see that something";
1640 mes "was here a few hours ago, but";
1641 mes "it's somewhere else now.";
1642 next;
1643 mes "Whatever it was,";
1644 mes "it definitely wasn't";
1645 mes "human. What kind of";
1646 mes "creature could it be?";
1647 close;
1648 }
1649 end;
1650 }
1651
1652
1653 end;
1654
1655 OnTouch:
1656 if (aru_monas == 17) {
1657 mes "There are traces of";
1658 mes "humans around here,";
1659 mes "along with some kind";
1660 mes "of creature that you";
1661 mes "can't clearly identify.";
1662 close;
1663 }
1664 end;
1665 }
1666
1667
1668 end;
1669
1670 OnTouch:
1671 if (aru_monas == 17) {
1672 mes "A strange scent strikes";
1673 mes "you as you enter this field of";
1674 mes "grass. A few animal corpses";
1675 mes "are strewn around the ground.";
1676 close;
1677 }
1678 end;
1679 }
1680
1681
1682 if (aru_monas < 17) {
1683 mes "There is a dead crow on the ground.";
1684 close;
1685 }
1686 else if (aru_monas == 17) {
1687 mes "The sight of this dead";
1688 mes "crow makes you feel";
1689 mes "uneasy for some reason.";
1690 next;
1691 if (select("Ignore:Investigate") == 1) {
1692 mes "You decide not to touch";
1693 mes "the animal's carcass.";
1694 close;
1695 }
1696 mes "You notice some grass sap";
1697 mes "on the crow's beak, so it";
1698 mes "must have been nibbling on";
1699 mes "some grass. Some feathers";
1700 mes "are missing, revealing";
1701 mes "scaly, snake-like skin.";
1702 next;
1703 mes "["+strcharinfo(0)+"]";
1704 mes "Wait...";
1705 mes "Did this grass...?";
1706 next;
1707 mes "This grass must be the";
1708 mes "main ingredient of the";
1709 mes "poison used to kill the";
1710 mes "Gaebolg family princes.";
1711 next;
1712 mes "["+strcharinfo(0)+"]";
1713 mes "Looks like I just hit";
1714 mes "the jackpot. Huh?";
1715 mes "Someone behi--";
1716 next;
1717 mes "A sharp, throbbing pain";
1718 mes "assails the back of your";
1719 mes "head as you fall into";
1720 mes "unconsciousness...";
1721 close2;
1722 set aru_monas,18;
1723 warp "nameless_in",15,60;
1724 end;
1725 }
1726 end;
1727 }
1728
1729
1730 end;
1731
1732 OnTouch:
1733 if (aru_monas == 18 || aru_monas == 19) {
1734 warp "nameless_in",12,41;
1735 end;
1736 }
1737 mes "The door won't budge:";
1738 mes "you can't go through.";
1739 close;
1740 }
1741
1742
1743 end;
1744
1745 OnTouch:
1746 if (aru_monas == 18) {
1747 disablenpc "aru_warp";
1748 sc_start2 SC_Blind,600000,0,10000;
1749 mes "The pressure on your";
1750 mes "stomach and the blood";
1751 mes "rushing to your head tells";
1752 mes "you someone is carrying you";
1753 mes "over his shoulder. He stops,";
1754 mes "and you hear a faint voice.";
1755 next;
1756 mes "The faint voice steadily";
1757 mes "grows stronger and more";
1758 mes "distinct--someone's calling";
1759 mes "your name. You feel cold water";
1760 mes "trickle through your lips, and";
1761 mes "then you regain your senses.";
1762 sc_end SC_BLIND;
1763 next;
1764 hideoffnpc "Larjes#Aru2";
1765 mes "That was too close.";
1766 mes "For a second there,";
1767 mes "I thought I lost you.";
1768 next;
1769 mes "["+strcharinfo(0)+"]";
1770 mes "Larjes...? What...";
1771 mes "What happened?";
1772 mes "Ugh, my head...";
1773 next;
1774 mes "[Larjes]";
1775 mes "Try not to move for a while.";
1776 mes "I had a bad feeling waiting";
1777 mes "for you on the boat. Lucky";
1778 mes "thing. When I found you,";
1779 mes "these strange creatures";
1780 mes "were savagely attacking you!";
1781 next;
1782 mes "[" +strcharinfo(0)+ "]";
1783 mes "You saved me?";
1784 mes "Thank you. Do you";
1785 mes "happen to know what";
1786 mes "those creatures were?";
1787 next;
1788 mes "[Larjes]";
1789 mes "No clue. They looked";
1790 mes "like humans, but... They";
1791 mes "definitely weren't. Once";
1792 mes "I killed them, they all";
1793 mes "turned into sand.";
1794 next;
1795 hideoffnpc "Creature#Aru";
1796 emotion e_omg,1;
1797 emotion e_omg;
1798 mes "[Larjes]";
1799 mes "?!?!?!!!!!";
1800 next;
1801 mes "[" +strcharinfo(0)+ "]";
1802 mes "!!!!?!?!!!!!!";
1803 mes "Isn't... Isn't that...?";
1804 next;
1805 mes "[Larjes]";
1806 mes "It seems it's just like the";
1807 mes "creatures that kidnapped";
1808 mes "you, but... I wonder why";
1809 mes "he's not attacking us.";
1810 next;
1811 mes "[" +strcharinfo(0)+ "]";
1812 mes "I guess you'll have to go";
1813 mes "right up to him and ask.";
1814 set aru_monas,19;
1815 close;
1816 }
1817 }
1818
1819
1820 mes "[Larjes]";
1821 mes "Be careful. That guy";
1822 mes "looks pretty dangerous.";
1823 close;
1824 }
1825
1826
1827 end;
1828
1829 OnInit:
1830 hideonnpc "Creature#Aru";
1831 end;
1832
1833 OnMyMobDead:
1834 enablenpc "aru_warp";
1835 end;
1836 }
1837
1838
1839 end;
1840
1841 OnTouch:
1842 if (aru_monas == 19 && !@mymobcount) {
1843 mes "[???????]";
1844 mes "Grrr~!!!";
1845 close2;
1846 hideonnpc "Creature#Aru";
1847 set @mymobcount,1;
1848 monster "nameless_in",13,53,"Zombie",1864,1,"Creature#Aru::OnMyMobDead";
1849 end;
1850 }
1851 end;
1852 }
1853
1854
1855 end;
1856
1857 OnTouch:
1858 if (aru_monas == 19) {
1859 set aru_monas,20;
1860 warp "nameless_n",168,252;
1861 end;
1862 }
1863
1864 OnInit:
1865 disablenpc "aru_warp";
1866 end;
1867 }
1868
1869
1870 end;
1871
1872 OnTouch:
1873 if(aru_monas == 20) {
1874 hideoffnpc "Larjes#Aru3";
1875 mes "[" +strcharinfo(0)+ "]";
1876 mes "What the hell...!?";
1877 next;
1878 mes "[Larjes]";
1879 mes "So... This is the";
1880 mes "island's true nature.";
1881 next;
1882 mes "[Larjes]";
1883 mes "Someone like me won't";
1884 mes "survive long in a place";
1885 mes "like this. I'm going to wait";
1886 mes "for you in the boat. Learn";
1887 mes "what you need to learn, and";
1888 mes "then come back safe, "+strcharinfo(0)+".";
1889 set aru_monas,21;
1890 hideonnpc "Larjes#Aru3";
1891 close;
1892 }
1893 end;
1894 }
1895
1896
1897 end;
1898
1899 OnInit:
1900 hideonnpc "Larjes#Aru3";
1901 end;
1902 }
1903
1904
[Haut / Top]
1905 if ((aru_monas == 23) && (countitem(7726))) {
1906 mes "[Larjes]";
1907 mes "I don't believe it...";
1908 mes "That guy was Tristam III?!";
1909 mes "This explains a lot, I suppose.";
1910 mes "I'll report this along with the";
1911 mes "voucher. So Arunafeltz was";
1912 mes "behind that poison grass too.";
1913 next;
1914 mes "[Larjes]";
1915 mes "I'm shocked over this";
1916 mes "whole debacle. I'm sure";
1917 mes "the Rune-Midgarts royal family";
1918 mes "will be in an uproar over this.";
1919 mes "To think that we're involved";
1920 mes "in something this huge...";
1921 next;
1922 mes "[Larjes]";
1923 mes "Anyway, we better get...";
1924 mes "This is huge!";
1925 set aru_monas,24;
1926 delitem 7726,1; //Token_Of_King
1927 getexp 1000000,0;
1928 close;
1929 }
1930 mes "[Larjes]";
1931 mes "“Did you still want to";
1932 mes "investigate the island?";
1933 next;
1934 if(select("No:yes")==1) {
1935 mes "[Larjes]";
1936 mes "Alright, let's go.";
1937 close2;
1938 warp "ve_fild07",130,130;
1939 end;
1940 }
1941 mes "[Larjes]";
1942 mes "Alright, but becareful.";
1943 mes "Those creatures almost";
1944 mes "got you once, you know.";
1945 close;
1946 }
1947
1948
1949 if (checkweight(7766,1) == 0) {
1950 mes "Wait a second!";
1951 mes "Right now, you're carrying";
1952 mes "too many things with you.";
1953 mes "Please come back after";
1954 mes "using the Kafra Service";
1955 mes "to store some of your items.";
1956 close;
1957 }
1958 if (aru_monas < 21) {
1959 mes "It's just a bunch";
1960 mes "of old, moldy books.";
1961 close;
1962 }
1963 else if (aru_monas == 21) {
1964 mes "There's a book stained";
1965 mes "with blood amongst all";
1966 mes "these old, moldy books.";
1967 next;
1968 if(select("Examine Book:Ignore")==1) {
1969 Readbook 7755,1;
[Haut / Top]
1970 getitem 7755,1; // Reasearch_Note
1971 set aru_monas,22;
1972 close;
1973 }
1974 mes "That book was probably";
1975 mes "worthless to you anyway.";
1976 close;
1977 }
1978 else {
1979 mes "There are old books";
1980 mes "scattered all over here.";
1981 close;
1982 }
1983 }
1984
1985
1986 if (aru_monas < 22) {
1987 mes "You find a man lying on";
1988 mes "the floor, wearing torn";
1989 mes "yet luxurious clothing.";
1990 mes "He doesn't seem to be";
1991 mes "breathing at all....";
1992 next;
1993 mes "He's dead.";
1994 close;
1995 }
1996 if (aru_monas == 22) {
1997 mes "You find a man lying on";
1998 mes "the floor, wearing torn";
1999 mes "yet luxurious clothing.";
2000 mes "He doesn't seem to be";
2001 mes "breathing at all....";
2002 next;
2003 mes "You bring your ears more";
2004 mes "closely to his mouth: it";
2005 mes "seems that he really is";
2006 mes "still barely alive.";
2007 next;
2008 if (select("Touch Him:Ignore Him") == 1) {
2009 mes "["+strcharinfo(0)+"]";
2010 mes "This man...";
2011 mes "He's so familiar";
2012 mes "for some reason.";
2013 next;
2014 mes "As you touch him, the";
2015 mes "man suddenly jumps";
2016 mes "up with a crazed yowl.";
2017 initnpctimer;
2018 hideonnpc "Man#Aru";
2019 monster "abbey03",232,232,"Dead King",1875,1,"Man#Aru::OnMyMobDead";
2020 close;
2021 }
2022 mes "You don't feel";
2023 mes "comfortable enough";
2024 mes "to touch this man.";
2025 close;
2026 }
2027 if (aru_monas > 22) {
2028 mes "He's dead... Now...";
2029 close;
2030 }
2031
2032 OnMyMobDead:
2033 stopnpctimer;
2034 hideoffnpc "Dead Man#Aru";
2035 donpcevent "Dead Man#Aru::OnEnable";
2036 end;
2037
2038 OnTimer300000:
2039 stopnpctimer;
2040 hideonnpc "Dead Man#Aru";
2041 hideoffnpc "Man#Aru";
2042 end;
2043 }
2044
2045
2046 if (checkweight(7766,1) == 0) {
2047 mes "Wait a second!";
2048 mes "Right now, you're carrying";
2049 mes "too many things with you.";
2050 mes "Please come back after";
2051 mes "using the Kafra Service";
2052 mes "to store some of your items.";
2053 close;
2054 }
2055 if (aru_monas == 22) {
2056 mes "You have no idea why";
2057 mes "this dead man is moving";
2058 mes "around, so you decided to";
2059 mes "examine him. In his jacket,";
2060 mes "you find a shining medal...";
2061 next;
2062 mes "["+strcharinfo(0)+"]";
2063 mes "This medal...";
2064 mes "This means that";
2065 mes "this man is...!";
2066 set aru_monas,23;
[Haut / Top]
2067 getitem 7726,1; //Token_of_King
2068 hideonnpc "Dead Man#Aru";
2069 hideoffnpc "Man#Aru";
2070 stopnpctimer;
2071 close;
2072 }
2073 end;
2074
2075 OnEnable:
2076 initnpctimer;
2077 end;
2078
2079 OnInit:
2080 hideonnpc "Dead Man#Aru";
2081 end;
2082 }
2083
2084
2085 mes "[Sippie]";
2086 mes "Now I finally have some";
2087 mes "time to take a break.";
2088 mes "Too many followers are";
2089 mes "crowding High Priestess";
2090 mes "Niren, and they're giving";
2091 mes "me so much work to do!";
2092 if (aru_em < 11) {
2093 close;
2094 }
2095 else if (aru_em == 11) {
2096 next;
2097 mes "[Sippie]";
2098 mes "Excuse me, but are you";
2099 mes "a friend of our pope?";
2100 mes "I think I saw you talk";
2101 mes "to her a while ago...";
2102 next;
2103 mes "[Sippie]";
2104 mes "I don't understand why";
2105 mes "High Priestess Niren wants";
2106 mes "to go to war. I actually think";
2107 mes "that in her heart, she doesn't";
2108 mes "want it. She's sweet and kind";
2109 mes "once you get to know her.";
2110 next;
2111 mes "[Sippie]";
2112 mes "She loves children...";
2113 mes "She's like a mother to";
2114 mes "all the kids in Arunafeltz.";
2115 mes "She even brought our pope to";
2116 mes "Rachel when she was a baby,";
2117 mes "raising her like her own child.";
2118 next;
2119 mes "[Sippie]";
2120 mes "If you didn't know she";
2121 mes "was our pope, it'd be easy";
2122 mes "to mistake her for High";
2123 mes "Priestess Niren's daughter.";
2124 close;
2125 }
2126 else {
2127 close;
2128 }
2129 }
2130
2131 // Peace to the Arunafeltz
2132 //============================================================
2133
2134 if (aru_vol == 27) {
2135 if (aru_em == 0) {
2136 emotion e_dots;
2137 mes "[Foreign Merchant]";
2138 mes "I never thought the desert";
2139 mes "would be this hot! They built";
2140 mes "a town here?! How can they call";
2141 mes "this place inhabitable! What's";
2142 mes "more, the crowds make things";
2143 mes "around here so much hotter!";
2144 next;
2145 emotion e_dots;
2146 mes "[Foreign Merchant]";
2147 mes "I heard that I could make";
2148 mes "a killing in Morroc, which is";
2149 mes "why I moved my business here.";
2150 mes "But it looks like the weather";
2151 mes "is going to kill me first!";
2152 next;
2153 select("How did you hear of Morroc?");
2154 emotion e_dots;
2155 mes "[Foreign Merchant]";
2156 mes "I... I just told you.";
2157 mes "I heard that Morroc is";
2158 mes "full customers willing to";
2159 mes "buy things at premium prices.";
2160 mes "Ugh, but it's a burning hell!";
2161 next;
2162 emotion e_swt;
2163 mes "[Foreign Merchant]";
2164 mes "I don't even care about making";
2165 mes "money anymore! I just want to";
2166 mes "be somewhere cool, drinking";
2167 mes "a nice, frosty drink! You know,";
2168 mes "I might just leave this town";
2169 mes "tomorrow. Forget this desert!";
2170 next;
2171 emotion e_sob;
2172 emotion e_swt,1;
2173 mes "[Foreign Merchant]";
2174 mes "Ah, that's right. Don't they";
2175 mes "sell some sweet, heavenly";
2176 mes "drink around here? You know,";
2177 mes "near the pond in the middle";
2178 mes "of Morroc? Before I leave,";
2179 mes "I want to taste that drink...";
2180 set aru_em,1;
2181 close;
2182 }
2183 else if ((aru_em > 0) && (aru_em < 7)) {
2184 mes "[Foreign Merchant]";
2185 mes "Say, isn't there a wandering";
2186 mes "drink merchant near the pond";
2187 mes "in the middle of Morroc. Oh,";
2188 mes "what I would do to have that";
2189 mes "delicious drink he's selling...";
2190 next;
2191 mes "[Foreign Merchant]";
2192 mes "Oh, the heat's getting to me...";
2193 mes "And I'm running out of sweat";
2194 mes "to sweat... I think I'm going";
2195 mes "to faint soon! I need a drink!";
2196 close;
2197 }
2198 else if (aru_em == 7) {
2199 mes "[Foreign Merchant]";
2200 mes "*Pant Pant*";
2201 mes "*Sweat*";
2202 next;
2203 switch(select("Give Fruit Wine:Quietly Watch Him")) {
2204 case 1:
2205 mes "[Foreign Merchant]";
2206 mes "Oh, thank you! This";
2207 mes "smells so heavenly...";
2208 mes "Is this that famous drink";
2209 mes "that I keep hearing about?";
2210 next;
2211 mes "*Gulp Gulp Gulp Gulp*";
2212 mes "*Gulp Gulp Gulp Gulp*";
2213 mes "*Gulp Gulp Gulp Gulp*";
2214 mes "*Gulp Gulp Gulp Gulp*";
2215 mes "*Gulp Gulp Gulp Gulp*";
2216 next;
2217 emotion 3;
2218 mes "[Foreign Merchant]";
2219 mes "Ahhh! That hit the spot!";
2220 mes "It's so refreshing and so";
2221 mes "exotic, like... Like... Those";
2222 mes "dancers in Comodo! Ahhhh!";
2223 mes "Thank you so much, friend!";
2224 next;
2225 mes "[Foreign Merchant]";
2226 mes "There must be some";
2227 mes "way I can repay you.";
2228 mes "Ah, here we go. Take it.";
2229 mes "Isn't your name, "+ strcharinfo(0) +"?";
2230 next;
2231 mes "["+ strcharinfo(0) +"]";
2232 mes "What th--?";
2233 mes "How did you know?";
2234 next;
2235 mes "The merchant giggled,";
2236 mes "note from under his sleeve.";
2237 mes "You open the note, and";
2238 mes "read its message.";
2239 next;
2240 mes ""+ strcharinfo(0) +".";
2241 mes " ";
2242 mes "The time for us to act";
2243 mes "has come once again.";
2244 mes "Please come see me";
2245 mes "once you get the chance.";
2246 mes " ";
2247 mes " - Bekento";
2248 next;
2249 emotion e_omg,1;
2250 mes "["+ strcharinfo(0) +"]";
2251 mes "So... This means...";
2252 mes "You're not really a";
2253 mes "merchant, are you?";
2254 next;
2255 emotion 39;
2256 mes "The merchant quietly";
2257 mes "looks at you with a";
2258 mes "mischievous grin.";
2259 next;
2260 mes "["+ strcharinfo(0) +"]";
2261 mes "So you asked me to get";
2262 mes "you a drink as an excuse";
2263 mes "just to talk to you?!";
2264 emotion e_sob,1;
2265 next;
2266 mes "["+ strcharinfo(0) +"]";
2267 mes "Oh well, thanks for";
2268 mes "bringing me the note.";
2269 mes "But I'm not buying you";
2270 mes "any more drinks, got it?";
2271 next;
2272 mes "[Foreign Merchant]";
2273 mes "Heh, understood.";
2274 mes "Now why don't you";
2275 mes "speak to him now?";
2276 mes "Good luck!";
2277 set aru_em,8;
2278 close;
2279 case 2:
2280 mes "[Foreign Merchant]";
2281 mes "Wha-- Do you just";
2282 mes "enjoy watching me";
2283 mes "slowly sweat to death?";
2284 close;
2285 }
2286 }
2287 else {
2288 mes "[Foreign Merchant]";
2289 mes "Well, I'm already here.";
2290 mes "I guess I may as well go";
2291 mes "sightseeing around Morroc.";
2292 mes "*Pant Pant* But it's so hot!";
2293 close;
2294 }
2295 }
2296 else {
2297 mes "[Foreign Merchant]";
2298 mes "I never thought the desert";
2299 mes "would be this hot! They built";
2300 mes "a town here?! How can they call";
2301 mes "this place inhabitable! What's";
2302 mes "more, the crowds make things";
2303 mes "around here so much hotter!";
2304 close;
2305 }
2306
2307 OnTouch:
2308 if (aru_vol == 27) {
2309 if (aru_em == 0) {
2310 mes "[Foreign Merchant]";
2311 mes "*Pant Pant*";
2312 mes "Man, I think I'm going";
2313 mes "to die from all this heat!";
2314 close;
2315 }
2316 }
2317 end;
2318 }
2319
2320
2321 OnTouch:
2322 if (aru_em == 4) {
2323 set aru_em,5;
2324 }
2325 end;
2326 }
2327
2328
2329 OnTouch:
2330 if (aru_em == 1) {
2331 set aru_em,2;
2332 }
2333 else if (aru_em == 5) {
2334 set .@nawara,rand(1,10);
2335 if (.@nawara < 5) {
2336 hideoffnpc "Foreign Merchant#aru2";
2337 }
2338 else {
2339 set aru_em,2;
2340 }
2341 }
2342 end;
2343 }
2344
2345
2346 OnTouch:
2347 if (aru_em == 2) {
2348 set aru_em,3;
2349 }
2350 end;
2351 }
2352
2353
2354 OnTouch:
2355 if (aru_em == 3) {
2356 set aru_em,4;
2357 }
2358 end;
2359 }
2360
2361
2362 if ((aru_em > 1) && (aru_em < 7)) {
2363 mes "["+ strcharinfo(0) +"]";
2364 mes "Excuse me, but I heard";
2365 mes "that I could buy some";
2366 mes "good drinks around here.";
2367 mes "Would you happen to be";
2368 mes "the one selling them?";
2369 next;
2370 mes "[Foreign Merchant]";
2371 mes "Oh, you mean my fruit wine?";
2372 mes "I'm afraid it's not as good";
2373 mes "as people chalk it up to be.";
2374 mes "It's just a little something";
2375 mes "I brew at home, and share";
2376 mes "with my friends after dinner.";
2377 next;
2378 mes "["+ strcharinfo(0) +"]";
2379 mes "Well, I ran into this";
2380 mes "merchant that really wants";
2381 mes "to have a taste of that wine.";
2382 mes "Do you think that you'd be";
2383 mes "able to sell me some?";
2384 next;
2385 mes "[Foreign Merchant]";
2386 mes "Oh, I'm sorry, but I'm";
2387 mes "all sold out for today.";
2388 next;
2389 mes "["+ strcharinfo(0) +"]";
2390 mes "Oh, no...";
2391 emotion 57,1;
2392 next;
2393 mes "[Foreign Merchant]";
2394 mes "...............................";
2395 mes "...............................";
2396 mes "...............................";
2397 emotion 19;
2398 next;
2399 emotion e_omg,1;
2400 mes "[Foreign Merchant]";
2401 mes "You know, I save a small";
2402 mes "bottle of wine for myself";
2403 mes "so I'll just give that to you.";
2404 mes "I can always brew more, and";
2405 mes "I'm flattered that your friend";
2406 mes "is so interested in my wine.";
2407 next;
2408 mes "["+ strcharinfo(0) +"]";
2409 mes "Really? Thank you!";
2410 mes "I'm sure that he's really";
2411 mes "appreciate your generosity.";
2412 next;
2413 mes "[Foreign Merchant]";
2414 mes "Oh, don't mention it.";
2415 mes "Well, I should head back";
2416 mes "home now. I'll be sure to";
2417 mes "keep an extra bottle in case";
2418 mes "you want more next time. Take";
2419 mes "care, and I'll see you later!";
2420 emotion 13;
2421 next;
2422 mes "You received a bottle";
2423 mes "of the famous fruit wine";
2424 mes "from the old man. That";
2425 mes "guy's pretty nice!";
2426 set aru_em,7;
2427 hideonnpc "Foreign Merchant#aru2";
2428 close;
2429 }
2430 else {
2431 mes "[Foreign Merchant]";
2432 mes "I'm sorry, but I'm all";
2433 mes "sold out of fruit wine.";
2434 mes "I hope that's not too";
2435 mes "much of an inconvenience.";
2436 close;
2437 }
2438
2439 OnInit:
2440 hideonnpc "Foreign Merchant#aru2";
2441 end;
2442 }
2443
2444
2445 if (aru_em < 9) {
2446 mes "[Sappie]";
2447 mes "I work really hard to keep";
2448 mes "this room clean and cozy so";
2449 mes "that the High Priestess can";
2450 mes "rest and refresh herself in";
2451 mes "comfort. Take a deep breath:";
2452 mes "smell that relaxing aroma?";
2453 close;
2454 }
2455 else if (aru_em == 9) {
2456 mes "[Sappie]";
2457 mes "I work really hard to keep";
2458 mes "this room clean and cozy so";
2459 mes "that the High Priestess can";
2460 mes "rest and refresh herself in";
2461 mes "comfort. Take a deep breath:";
2462 mes "smell that relaxing aroma?";
2463 next;
2464 mes "["+ strcharinfo(0) +"]";
2465 mes "Oh, you're right, that";
2466 mes "is a nice smell! So, is";
2467 mes "Priestess Niren away";
2468 mes "from her office today?";
2469 next;
2470 mes "[Sappie]";
2471 mes "Oh, yes, she's out since";
2472 mes "there are many followers";
2473 mes "that wish to meet her,";
2474 mes "even early in the morning.";
2475 next;
2476 mes "["+ strcharinfo(0) +"]";
2477 mes "Do you know where";
2478 mes "I could find her?";
2479 next;
2480 mes "[Sappie]";
2481 mes "Hm... Sippie mentioned";
2482 mes "something... Ah, right. Sippie";
2483 mes "said that High Priestess Niren";
2484 mes "decided to go to Cheshrumnir";
2485 mes "Garden. That garden is very";
2486 mes "large, and quite beautiful.";
2487 next;
2488 mes "["+ strcharinfo(0) +"]";
2489 mes "The High Priestess";
2490 mes "must be very busy.";
2491 next;
2492 mes "[Sappie]";
2493 mes "Oh, you can't even imagine!";
2494 mes "She's been passing her wisdom";
2495 mes "to the people ever since she";
2496 mes "was a baby, and crowds of";
2497 mes "people still clamor for";
2498 mes "her sage teachings.";
2499 next;
2500 mes "[Sappie]";
2501 mes "If you really want";
2502 mes "to talk to her, it'd";
2503 mes "be best if you catch her";
2504 mes "before she's surrounded";
2505 mes "by Freya's followers.";
2506 set aru_em,10;
2507 close;
2508 }
2509 else if (aru_em == 10) {
2510 mes "[Sappie]";
2511 mes "High Priestess Niren must";
2512 mes "be in Cheshrumnir Garden.";
2513 mes "You should try to talk to her";
2514 mes "before the crowds show up.";
2515 close;
2516 }
2517 else if (aru_em > 21) {
2518 mes "[Sappie]";
2519 mes "It's rumored that the";
2520 mes "Goddess Freya spoke to";
2521 mes "our pope, giving her an";
2522 mes "important message. Now";
2523 mes "everyone wants to hear";
2524 mes "what Freya told her...";
2525 close;
2526 }
2527 else {
2528 mes "[Sappie]";
2529 mes "I work really hard to keep";
2530 mes "this room clean and cozy so";
2531 mes "that the High Priestess can";
2532 mes "rest and refresh herself in";
2533 mes "comfort. Take a deep breath:";
2534 mes "smell that relaxing aroma?";
2535 close;
2536 }
2537 }
2538
2539
2540 if (checkweight(907,200) == 0) {
2541 mes "Wait a second!";
2542 mes "Right now, you're carrying";
2543 mes "too many things with you.";
2544 mes "Please come back after";
2545 mes "using the Kafra Service";
2546 mes "to store some of your items.";
2547 close;
2548 }
2549 if (aru_em < 17) {
2550 mes "[Ishmael]";
2551 mes "I-I don't know you, do I?";
2552 mes "Sorry, but would you, um,";
2553 mes "just step away? I... I don't";
2554 mes "like being too close to";
2555 mes "other people. Please!";
2556 emotion 19;
2557 close;
2558 }
2559 else if (aru_em == 17) {
2560 mes "[Ishmael]";
2561 mes "I-I don't know you, do I?";
2562 mes "Sorry, but would you, um,";
2563 mes "just step away? Wait, you";
2564 mes "don't have something you";
2565 mes "need from me, do you?";
2566 emotion 19;
2567 next;
2568 switch(select("Give Her Niren's File:Leave Her Alone")) {
2569 case 1:
[Haut / Top]
2570 if (countitem(7343) > 0) {
2571 mes "["+ strcharinfo(0) +"]";
2572 mes "You know High Priestess";
2573 mes "Niren, right? This is from her.";
2574 next;
2575 mes "[Ishmael]";
2576 mes "Oh, really? Okay, just...";
2577 mes "Just toss the file over";
2578 mes "to me. I-I don't want";
2579 mes "you coming any closer.";
2580 emotion 19;
2581 next;
2582 mes "[Ishmael]";
2583 mes "I'll be glad to help out";
2584 mes "the priestess. Even though";
2585 mes "we're natives, she's never";
2586 mes "discriminated against us.";
2587 mes "Hmm... What does she want?";
2588 next;
2589 mes "[Ishmael]";
2590 mes "Let's see... She wants";
2591 mes "me to forge a copy of this";
2592 mes "file? Piece of cake, I'm an";
2593 mes "expert at forging writing!";
2594 mes "Just give me a moment and--";
2595 next;
2596 emotion e_omg;
2597 mes "[Ishmael]";
2598 mes "Dang it! I completely forgot!";
2599 mes "Someone stole my pen yesterday!";
2600 mes "Now how am I gonna do this...?";
2601 next;
2602 emotion e_sob;
2603 mes "[Ishmael]";
2604 mes "My pen was made of a very";
2605 mes "rare gemstone called Sardonyx.";
2606 mes "*Sob* I don't think anyone";
2607 mes "sells Sardonyx in Arunafeltz.";
2608 mes "You can only get that in the";
2609 mes "countries next to us...";
2610 next;
2611 mes "[Ishmael]";
2612 mes "I really want to help";
2613 mes "High Priestess Niren...";
2614 mes "I can't let her down after";
2615 mes "she's been so good to us...";
2616 set aru_em,18;
2617 delitem 7343,1; //File02
2618 close;
2619 }
2620 else {
2621 mes "You seem to have";
2622 mes "misplaced Niren's file...";
2623 close;
2624 }
2625 case 2:
2626 mes "[Ishmael]";
2627 mes "I... I don't see you";
2628 mes "backing away. Stay back,";
2629 mes "and don't you dare touch me!";
2630 close;
2631 }
2632 }
2633 else if (aru_em == 18) {
[Haut / Top]
2634 if (countitem(725) > 0) {
2635 mes "["+ strcharinfo(0) +"]";
2636 mes "Would you be able to forge";
2637 mes "a copy of High Priestess";
2638 mes "Niren's file if you had";
2639 mes "this gemstone?";
2640 next;
2641 mes "[Ishmael]";
2642 mes "Oh, you found";
2643 mes "a Sardonyx for me?";
2644 mes "It looks perfect!";
2645 next;
2646 mes "[Ishmael]";
2647 mes "Er, but, um...";
2648 mes "Would you please";
2649 mes "not come any closer?";
2650 mes "I still... Uh... I don't mean";
2651 mes "to be rude... It's just...";
2652 mes "I'm just not good with...";
2653 emotion 19;
2654 next;
2655 mes "[Ishmael]";
2656 mes "If you just toss the";
2657 mes "Sardonyx over here,";
2658 mes "I'll be able to forge";
2659 mes "your copy right away.";
2660 next;
2661 switch(select("Don't Give It to Her:Give It to Her")) {
2662 case 1:
2663 mes "[Ishmael]";
2664 mes "Huh? I thought you";
2665 mes "needed my help? I can't";
2666 mes "do anything unless you";
2667 mes "give me that gemstone.";
2668 close;
2669 case 2:
2670 mes "[Ishmael]";
2671 mes "Yay, thank you so much!";
2672 mes "Now I can get to work~";
2673 next;
2674 mes "*Scribble*";
2675 mes "*Scribble*";
2676 specialeffect EF_COMBOATTACK2;
2677 next;
2678 mes "*Scribble*";
2679 mes "*Scribble*";
2680 specialeffect EF_COMBOATTACK4;
2681 next;
2682 mes "*Scribble*";
2683 mes "*Scribble*";
2684 mes "*Scribble*";
2685 mes "*Scribble*";
2686 specialeffect EF_COMBOATTACK4;
2687 specialeffect EF_STEAL;
2688 emotion e_ic;
2689 next;
2690 mes "[Ishmael]";
2691 mes "There you go! I made the";
2692 mes "best quality copy I could for";
2693 mes "you since High Priestess";
2694 mes "Niren requested for it.";
2695 mes "Would you please send";
2696 mes "her my regards? Heh heh~";
2697 next;
2698 mes "You received a file";
2699 mes "containing a forged";
2700 mes "written approval for";
2701 mes "vacation from Ishmael.";
2702 delitem 725,1; //Red_Jewel
2703 set aru_em,19;
[Haut / Top]
2704 getitem 7343,1; //File02
2705 close;
2706 }
2707 }
2708 else {
2709 emotion e_sob;
2710 mes "[Ishmael]";
2711 mes "If only I only had";
2712 mes "my precious pen made";
2713 mes "of Sardonyx! Waaaah~!";
2714 close;
2715 }
2716 }
2717 else {
2718 mes "[Ishmael]";
2719 mes "High Priestess Niren is";
2720 mes "such a nice lady. I have to";
2721 mes "help her out whenever I get";
2722 mes "the chance. Er, do you mind";
2723 mes "stepping back a bit? I just...";
2724 mes "I don't like being near people!";
2725 close;
2726 }
2727 }
2728
2729
2730 end;
2731 }
2732
2733 end;
2734 }
2735
2736 end;
2737 }
2738
2739
2740 //OnTouch2:
2741 OnTouch:
2742 if (aru_em == 21) {
2743 mes "High Priest Zhed and High";
2744 mes "Priestess Niren have already";
2745 mes "arrived, and are carefully";
2746 mes "watching the pope's face.";
2747 mes "They seem worried about";
2748 mes "what will happen...";
2749 next;
2750 cutin "ra_gman",0;
2751 mes "[Zhed]";
2752 mes "How have you been, Your";
2753 mes "Eminence? I apologize for";
2754 mes "not visiting you sooner, but";
2755 mes "I've been too ashamed about";
2756 mes "my competency as a high priest.";
2757 next;
2758 cutin "ra_bishop",2;
2759 mes "[Pope]";
2760 mes "High Priest Zhed...";
2761 mes "You came... Thank you...";
2762 next;
2763 mes "The pope faintly smiled";
2764 mes "at High Priest Zhed, glad";
2765 mes "to finally see him again.";
2766 next;
2767 cutin "ra_gwoman",0;
2768 mes "[Niren]";
2769 mes "Your Eminence...";
2770 mes "I hope you understand";
2771 mes "that I've tried my best";
2772 mes "to only show you what is";
2773 mes "beautiful in this world...";
2774 next;
2775 cutin "ra_bishop",2;
2776 mes "[Pope]";
2777 mes "...............................";
2778 mes "High Priestess Niren...";
2779 next;
2780 cutin "ra_gwoman",0;
2781 mes "[Niren]";
2782 mes "However, today I must";
2783 mes "reveal to you the world's";
2784 mes "ugliness as well. I'm sorry...";
2785 mes "I gave the Sky Garden people";
2786 mes "a vacation today so that we";
2787 mes "tell you something in private.";
2788 next;
2789 cutin "ra_bishop",2;
2790 mes "[Pope]";
2791 mes "Niren... What is it?";
2792 next;
2793 cutin "ra_gman2",0;
2794 mes "[Zhed]";
2795 mes "You may want to brace";
2796 mes "yourself, Your Eminence,";
2797 mes "for what we are about to";
2798 mes "tell you. You may very";
2799 mes "well be shocked...";
2800 next;
2801 mes "High Priest Zhed explained";
2802 mes "all of Arunafeltz's secrets";
2803 mes "in detail. He revealed the";
2804 mes "split between the moderates";
2805 mes "and hard liners among the";
2806 mes "priests, the corruption...";
2807 next;
2808 mes "He also explained the role";
2809 mes "of the priests in the inhumane";
2810 mes "testing conducted by the";
2811 mes "Rekenber Corporation, and";
2812 mes "the hard liner priests grab";
2813 mes "for power at Thor Volcano.";
2814 next;
2815 mes "The pope stared at";
2816 mes "High Priest Zhed in";
2817 mes "shock as he spoke.";
2818 next;
2819 mes "[Zhed]";
2820 mes "We all understand that";
2821 mes "you're already burdened";
2822 mes "enough with your duties";
2823 mes "as pope, but we feel that";
2824 mes "you should take action soon.";
2825 next;
2826 cutin "ra_bishop",2;
2827 mes "[Pope]";
2828 mes "...............................";
2829 mes "...............................";
2830 mes "...............................";
2831 next;
2832 cutin "ra_gwoman",2;
2833 mes "[Niren]";
2834 mes "We don't mean to force";
2835 mes "you, Your Eminence, but";
2836 mes "we don't have much time.";
2837 mes "We're facing the possibility";
2838 mes "of war, and we must stop it";
2839 mes "in order to save Arunafeltz.";
2840 next;
2841 mes "[Pope]";
2842 mes "...............................";
2843 mes "...............................";
2844 mes "...............................";
2845 mes ".......................Finally.";
2846 next;
2847 cutin "ra_gman2",0;
2848 mes "[Zhed, Niren]";
2849 mes "Excuse me?";
2850 next;
2851 cutin "ra_bishop",2;
2852 mes "[Pope]";
2853 mes "Niren, Zhed...";
2854 mes "I'm glad that you all";
2855 mes "finally came to me for";
2856 mes "a solution to all this.";
2857 mes "I'm young, but I remember";
2858 mes "what I saw in the holy ground.";
2859 next;
2860 mes "[Pope]";
2861 mes "Don't you remember, Niren?";
2862 mes "You found me in the holy";
2863 mes "ground, and safely led me";
2864 mes "out. But while I was there,";
2865 mes "I saw Ymir's Heart.";
2866 next;
2867 mes "[Zhed]";
2868 mes "How... How did you know";
2869 mes "that was Ymir's Heart?";
2870 next;
2871 mes "[Pope]";
2872 mes "The priests in the Sky";
2873 mes "Garden don't mind talking";
2874 mes "freely around me. I guess";
2875 mes "they looked at me more as";
2876 mes "a child, rather than as pope.";
2877 next;
2878 mes "[Pope]";
2879 mes "I'm already aware of the";
2880 mes "moderate priest group";
2881 mes "conducting their cruel tests,";
2882 mes "and of the hard liners building";
2883 mes "their military power. However,";
2884 mes "I couldn't really do anything.";
2885 next;
2886 mes "[Pope]";
2887 mes "Most people don't take my";
2888 mes "position seriously because";
2889 mes "of my age. Nobody believes";
2890 mes "I can change the situation.";
2891 mes "I've also heard everything";
2892 mes "about what you did, Zhed.";
2893 next;
2894 mes "[Pope]";
2895 mes "I'm sorry that you were";
2896 mes "punished by the other priests";
2897 mes "for allowing an outsider to";
2898 mes "enter the holy ground, but";
2899 mes "I understand your reasons.";
2900 mes "Isn't this the adventurer?";
2901 next;
2902 mes "[Pope]";
2903 mes ""+ strcharinfo(0) +"...";
2904 mes "I'm very glad to see you";
2905 mes "again. Not only did you";
2906 mes "share news of the outside";
2907 mes "world with me, but you've";
2908 mes "been protecting our peace.";
2909 next;
2910 cutin "ra_gwoman",0;
2911 mes "[Niren]";
2912 mes "I really didn't know...";
2913 mes "How'd you feel about this,";
2914 mes "or how much you actually";
2915 mes "knew. I'm truly sorry, Your";
2916 mes "Eminence. I'm ashamed";
2917 mes "for underestimating you.";
2918 next;
2919 cutin "ra_bishop",2;
2920 mes "[Pope]";
2921 mes "Please don't apologize,";
2922 mes "Niren. If it weren't for you,";
2923 mes "I'd be drawn into the utter";
2924 mes "foolishness of the selfish";
2925 mes "people in this temple. Niren,";
2926 mes "you're like a mother to me.";
2927 next;
2928 cutin "ra_gwoman",0;
2929 mes "[Niren]";
2930 mes "Your Eminence...";
2931 mes "Thank you. I feel";
2932 mes "the same way...";
2933 next;
2934 cutin "ra_bishop",2;
2935 mes "[Pope]";
2936 mes "Zhed...?";
2937 mes "I need you to do";
2938 mes "something for me.";
2939 next;
2940 cutin "ra_gman",0;
2941 mes "[Zhed]";
2942 mes "Of course,";
2943 mes "Your Eminence.";
2944 next;
2945 mes "[Pope]";
2946 mes "Write a report about the";
2947 mes "tests conducted by the";
2948 mes "moderates in Arunafeltz and";
2949 mes "the Schwaltzvalt Republic,";
2950 mes "and their relationship with";
2951 mes "that Schwaltzvalt Corporation.";
2952 next;
2953 mes "[Zhed]";
2954 mes "I'll get it done immediately,";
2955 mes "Your Eminence. Thank you.";
2956 next;
2957 cutin "ra_bishop",2;
2958 mes "[Pope]";
2959 mes "Niren.";
2960 next;
2961 cutin "ra_gwoman",0;
2962 mes "[Niren]";
2963 mes "Yes, Your Eminence?";
2964 next;
2965 cutin "ra_bishop",2;
2966 mes "[Pope]";
2967 mes "Please collect the";
2968 mes "evidence that proves";
2969 mes "that the hard liners have";
2970 mes "been gearing for war.";
2971 next;
2972 mes "[Niren]";
2973 mes "Yes, Your Eminence.";
2974 next;
2975 mes "[Pope]";
2976 mes "I'll summon all the High";
2977 mes "Priests and Priestesses";
2978 mes "soon. I'd like the two of";
2979 mes "you to stand by my side.";
2980 mes "I won't let anyone disgrace";
2981 mes "our holy ground with bloodshed.";
2982 next;
2983 cutin "ra_gman",0;
2984 mes "[Zhed]";
2985 mes "As you command,";
2986 mes "Your Eminence.";
2987 next;
2988 cutin "ra_bishop",2;
2989 mes "[Pope]";
2990 mes ""+ strcharinfo(0) +"...";
2991 mes "I appreciate all your work";
2992 mes "on behalf of Arunafeltz.";
2993 mes "My influence may still be";
2994 mes "weak, but I'll do my best";
2995 mes "with Zhed and Niren's support.";
2996 next;
2997 mes "[Pope]";
2998 mes "I would be expecting";
2999 mes "too much to ask you to";
3000 mes "stay by my side. But I'd like";
3001 mes "to thank you for all you've";
3002 mes "done. But if it is Freya's";
3003 mes "will, we'll meet again...";
3004 next;
3005 mes "[Pope]";
3006 mes "May Freya bless you...";
3007 next;
3008 specialeffect2 EF_ENCHANTPOISON;
3009 mes "The pope prayed in earnest";
3010 mes "for you, and you feel a strong";
3011 mes "aura of warmth and kindness";
3012 mes "permeate your entire being.";
3013 set aru_em,22;
3014 close2;
3015 warp "rachel",142,136;
3016 }
3017 end;
3018 }
3019
3020
3021 OnInit:
3022 stopnpctimer;
3023 end;
3024
3025 OnTouch:
3026 if (aru_em == 22) {
3027 initnpctimer;
3028 disablenpc "#em_end";
3029 }
3030 end;
3031
3032 OnTimer4000:
3033 mapannounce "rachel","Pope: Citizens of Arunafeltz. High Priests and Priestesses.",bc_map,"0xFFCE00";
3034 end;
3035
3036 OnTimer7000:
3037 mapannounce "rachel","Pope: I appreciate you all for coming to the Sky Garden as I've asked.",bc_map,"0xFFCE00";
3038 end;
3039
3040 OnTimer10000:
3041 mapannounce "rachel","Pope: As the chosen vessel of Goddess Freya, I hereby announce the words I received from her yesterday.",bc_map,"0xFFCE00";
3042 end;
3043
3044 OnTimer15000:
3045 mapannounce "rachel","Pope: I have observed all that is happening in Arunafeltz.",bc_map,"0x66CCCC";
3046 end;
3047
3048 OnTimer19000:
3049 mapannounce "rachel","Pope: I am aware of the factioning between the High Priests, their selfish fighting, their failure to achieve solidarity.",bc_map,"0x66CCCC";
3050 end;
3051
3052 OnTimer23000:
3053 mapannounce "rachel","Pope: However, I did not intervene for the sake of those that still pray for peace in Arunafeltz.",bc_map,"0x66CCCC";
3054 end;
3055
3056 OnTimer30000:
3057 mapannounce "rachel","Pope: High Priest Zhed and High Priestess Niren, both of you must do your best to assist my vessel until the day of my arrival.",bc_map,"0x66CCCC";
3058 end;
3059
3060 OnTimer35000:
3061 mapannounce "rachel","Pope: As for the other high priests, you have forgotten your duty to serve me, to enlighten my followers with my teachings. For pursuing your selfish desires, you will be all under Zhed and Niren's command.",bc_map,"0x66CCCC";
3062 end;
3063
3064 OnTimer43000:
3065 mapannounce "rachel","Pope: My followers in Arunafeltz, keep your faith in me, and keep your country strong.",bc_map,"0x66CCCC";
3066 end;
3067
3068 OnTimer47000:
3069 mapannounce "rachel","Pope: Then, paradise will surely be yours.",bc_map,"0x66CCCC";
3070 end;
3071
3072 OnTimer53000:
3073 mapannounce "rachel","Citizens: Hail Freya! Hail to the Pope!",bc_map,"0x99CC00";
3074 stopnpctimer;
3075 enablenpc "#em_end";
3076 end;
3077 }
3078
3079 que_temsky,99,7,0 warp quetemskyout 1,1,ra_temin,276,231
3080
3081 // Muff's Loan
3082 //============================================================
3083
3084 if (checkweight(907,200) == 0) {
3085 mes "[Muff]";
3086 mes "You're carrying way too";
3087 mes "much stuff right now.";
3088 mes "Come back after you put";
3089 mes "your stuff in Kafra Storage.";
3090 close;
3091 }
3092 if (diamond_edq == 0) {
3093 mes "[Muff]";
3094 mes "What th-?! Geez,";
3095 mes "you didn't have to";
3096 mes "scare me like that!";
3097 mes "What is it that you want?";
3098 next;
3099 switch(select("You look troubled.:Nothing. Take care!")) {
3100 case 1:
3101 if (BaseLevel < 61) {
3102 mes "[Muff]";
3103 mes "Oh. That's awfully";
3104 mes "thoughtful of you.";
3105 mes "I was thinking about";
3106 mes "asking you for help,";
3107 mes "but you don't look like";
3108 mes "you could handle it. Sorry.";
3109 set diamond_edq,3;
3110 close;
3111 }
3112 else {
3113 mes "[Muff]";
3114 mes "Well, I'm actually in";
3115 mes "pretty big trouble.";
3116 mes "I borrowed some money";
3117 mes "from this loan shark";
3118 mes "named Belder in Alberta.";
3119 mes "It was a bad move!";
3120 next;
3121 mes "[Muff]";
3122 mes "My business hasn't been";
3123 mes "good, but I felt like I didn't";
3124 mes "have a choice. I made enough";
3125 mes "money to repay him now, but";
3126 mes "then I lost my bond of debt.";
3127 next;
3128 mes "[Muff]";
3129 mes "When I asked Belder if";
3130 mes "I could pay him back without";
3131 mes "that bond, he insisted that";
3132 mes "he didn't remember loaning";
3133 mes "money to me. I bet he just";
3134 mes "wants to keep my collateral!";
3135 next;
3136 mes "[Muff]";
3137 mes "I knew that guy was shady!";
3138 mes "Would you help me find my";
3139 mes "lost bond of debt? You see,";
3140 mes "the collateral I gave him";
3141 mes "is really valuable to me.";
3142 next;
3143 switch(select("Do you know where you lost it?:I'm sorry to hear that. Bye!")) {
3144 case 1:
3145 mes "[Muff]";
3146 mes "If I knew where I lost";
3147 mes "it, then it wouldn't be";
3148 mes "lost now, would it? Well,";
3149 mes "I remember going to a union";
3150 mes "meeting, and I had a drink";
3151 mes "or two. Okay, I had a lot.";
3152 next;
3153 mes "[Muff]";
3154 mes "On the way home,";
3155 mes "I stumbled in a field";
3156 mes "near Comodo... I remember";
3157 mes "seeing some water... That";
3158 mes "must be where I dropped my";
3159 mes "wallet with the bond of debt.";
3160 next;
3161 mes "[Muff]";
3162 mes "If you can find my";
3163 mes "wallet, I'll make sure";
3164 mes "to repay you. Please";
3165 mes "help me if you can!";
3166 setquest 3100;
3167 set diamond_edq,1;
3168 close;
3169 case 2:
3170 mes "[Muff]";
3171 mes "H-hey! Where are you";
3172 mes "going?! You can't just";
3173 mes "leave me here! I need help!";
3174 close;
3175 }
3176 }
3177 case 2:
3178 mes "[Muff]";
3179 mes "What, are you trying to";
3180 mes "make me mad on purpose?";
3181 mes "I get it. You're working for";
3182 mes "Belder! I'm gonna get";
3183 mes "my treasure from that";
3184 mes "bastard, no matter what!";
3185 next;
3186 switch(select("I don't understand.:I'm sorry, I was just kidding...")) {
3187 case 1:
3188 mes "[Muff]";
3189 mes "You think you can";
3190 mes "fool me?! Get lost!";
3191 mes "I'm not telling you";
3192 mes "anything, you snake!";
3193 close;
3194 case 2:
3195 mes "[Muff]";
3196 mes "So you're not spying on";
3197 mes "me for Belder? Well, then";
3198 mes "why are you pestering me?";
3199 close;
3200 }
3201 }
3202 }
3203 if ((diamond_edq == 3) && (BaseLevel < 61)) {
3204 mes "[Muff]";
3205 mes "Wait a second...";
3206 mes "You're not as strong";
3207 mes "as you were earlier.";
3208 mes "You'd better train first";
3209 mes "so you can be better";
3210 mes "prepared to help me.";
3211 close;
3212 }
3213 if ((diamond_edq == 3) && (BaseLevel > 60)) {
3214 mes "[Muff]";
3215 mes "Well, I'm actually in";
3216 mes "pretty big trouble.";
3217 mes "I borrowed some money";
3218 mes "from this loan shark";
3219 mes "named Belder in Alberta.";
3220 mes "It was a bad move!";
3221 next;
3222 mes "[Muff]";
3223 mes "My business hasn't been";
3224 mes "good, but I felt like I didn't";
3225 mes "have a choice. I made enough";
3226 mes "money to repay him now, but";
3227 mes "then I lost my bond of debt.";
3228 next;
3229 mes "[Muff]";
3230 mes "When I asked Belder if";
3231 mes "I could pay him back without";
3232 mes "that bond, he insisted that";
3233 mes "he didn't remember loaning";
3234 mes "money to me. I bet he just";
3235 mes "wants to keep my collateral!";
3236 next;
3237 mes "[Muff]";
3238 mes "I knew that guy was shady!";
3239 mes "Would you help me find my";
3240 mes "lost bond of debt? You see,";
3241 mes "the collateral I gave him";
3242 mes "is really valuable to me.";
3243 next;
3244 switch(select("Do you know where you lost it?:What was the collateral?:Bye!")) {
3245 case 1:
3246 mes "[Muff]";
3247 mes "If I knew where I lost";
3248 mes "it, then it wouldn't be";
3249 mes "lost now, would it? Well,";
3250 mes "I remember going to a union";
3251 mes "meeting, and I had a drink";
3252 mes "or two. Okay, I had a lot.";
3253 next;
3254 mes "[Muff]";
3255 mes "I took this path in the";
3256 mes "Papuchicha Forest to head";
3257 mes "back home, and I must have";
3258 mes "passed out near a river.";
3259 mes "After that, my wallet with the";
3260 mes "bond of debt was missing.";
3261 next;
3262 mes "[Muff]";
3263 mes "I don't care about the";
3264 mes "other stuff in my wallet,";
3265 mes "but I really need my bond";
3266 mes "of debt to get my collateral";
3267 mes "back from that Belder.";
3268 setquest 3100;
3269 set diamond_edq,1;
3270 close;
3271 case 2:
3272 mes "[Muff]";
3273 mes "Well, the collateral was";
3274 mes "this huge, stunningly";
3275 mes "beautiful jewel. It's really";
3276 mes "precious to me. But well,";
3277 mes "I don't want to tell you";
3278 mes "more about it.";
3279 next;
3280 mes "[Muff]";
3281 mes "I understand if you don't";
3282 mes "want to help me after";
3283 mes "hearing that, but if you";
3284 mes "change your mind, please";
3285 mes "come talk to me again.";
3286 close;
3287 case 3:
3288 mes "[Muff]";
3289 mes "H-hey! Where are you";
3290 mes "going?! You can't just";
3291 mes "leave me here! I need help!";
3292 close;
3293 }
3294 }
3295 if ((diamond_edq == 1) || (diamond_edq == 2)) {
3296 mes "[Muff]";
3297 mes "You didn't leave to";
3298 mes "look for my wallet yet?";
3299 mes "I think it's somewhere";
3300 mes "in the Papuchicha Forest.";
3301 mes "Please find the bond of debt";
3302 mes "inside as soon as you can.";
3303 close;
3304 }
3305 if (diamond_edq == 4) {
3306 mes "[" + strcharinfo(0) + "]";
3307 mes "Is this wet, tattered";
3308 mes "piece of paper the bond";
3309 mes "of debt that you need?";
3310 next;
3311 mes "[Muff]";
3312 mes "Yes, that's it!";
3313 mes "Ugh, but look at it...";
3314 mes "It's ruined! You can't";
3315 mes "even read what's written";
3316 mes "on it! I need... I need";
3317 mes "to fix this somehow!";
3318 next;
3319 mes "[" + strcharinfo(0) + "]";
3320 mes "Do you have any ideas?";
3321 mes "I mean, if we dried the";
3322 mes "paper, the letters would";
3323 mes "still be faded, right?";
3324 next;
3325 mes "[Muff]";
3326 mes "I got it! There's this";
3327 mes "famous inventor named";
3328 mes "Dorian in Izlude. I heard";
3329 mes "he just invented something";
3330 mes "like a Magic Dryer. Yeah,";
3331 mes "that should work perfectly!";
3332 next;
3333 mes "[Muff]";
3334 mes "I don't know exactly";
3335 mes "how it works, but it";
3336 mes "should be able to restore";
3337 mes "my bond of debt. I mean...";
3338 mes "It's magic, right? Will you";
3339 mes "ask Dorian to help me out?";
3340 next;
3341 switch(select("Accept His Request:Decline His Request")) {
3342 case 1:
3343 mes "[Muff]";
3344 mes "Thank you so much!";
3345 mes "Please talk to Inventor";
3346 mes "Dorian in Izlude, and ask";
3347 mes "him to restore my bond of";
3348 mes "debt. I'll be waiting for";
3349 mes "you right here, okay?";
3350 changequest 3102,3103;
3351 set diamond_edq,6;
3352 close;
3353 case 2:
3354 mes "[Muff]";
3355 mes "Really? I was hoping";
3356 mes "that you'd continue to";
3357 mes "help me, but... Alright.";
3358 mes "I'm sure you've got other";
3359 mes "problems. If you change your";
3360 mes "mind, though, just come back.";
3361 set diamond_edq,5;
3362 close;
3363 }
3364 }
3365 if (diamond_edq == 5) {
3366 mes "[Muff]";
3367 mes "Oh, I knew you'd come";
3368 mes "back and help me restore";
3369 mes "my bond of debt! You look";
3370 mes "too nice to just leave";
3371 mes "me hanging like that.";
3372 next;
3373 switch(select("Accept His Request:Decline His Request")) {
3374 case 1:
3375 mes "[Muff]";
3376 mes "Thank you so much!";
3377 mes "Please talk to Inventor";
3378 mes "Dorian in Izlude, and ask";
3379 mes "him to restore my bond of";
3380 mes "debt. I'll be waiting for";
3381 mes "you right here, okay?";
3382 changequest 3102,3103;
3383 set diamond_edq,6;
3384 close;
3385 case 2:
3386 mes "[Muff]";
3387 mes "Really? I was hoping";
3388 mes "that you'd continue to";
3389 mes "help me, but... Alright.";
3390 mes "I'm sure you've got other";
3391 mes "problems. If you change your";
3392 mes "mind, though, just come back.";
3393 close;
3394 }
3395 }
3396 if ((diamond_edq > 5) && (diamond_edq < 13)) {
3397 mes "[Muff]";
3398 mes "Would you please visit";
3399 mes "Inventor Dorian in Izlude,";
3400 mes "and ask him to use his";
3401 mes "Magic Dryer to restore";
3402 mes "my bond of debt?";
3403 close;
3404 }
[Haut / Top]
3405 if ((diamond_edq == 13) && (countitem(7722) > 0)) {
3406 mes "[Muff]";
3407 mes "You're back! So how";
3408 mes "did it go? I was getting";
3409 mes "pretty anxious... So did";
3410 mes "Dorian's Magic Dryer work?";
3411 next;
3412 delitem 7722,1; //Debt_Note
3413 mes "[Muff]";
3414 mes "Oh! It worked much better";
3415 mes "than I expected! Belder";
3416 mes "can't complain now! Haha!";
3417 mes "You've done well, my friend.";
3418 mes "Here, please take these as";
3419 mes "a meager reward for your help.";
3420 completequest 3109;
3421 set diamond_edq,14;
[Haut / Top]
3422 getitem 603,1; //Old_Blue_Box
[Haut / Top]
3423 getitem 608,4; //Seed_Of_Yggdrasil
3424 next;
3425 mes "[Muff]";
3426 mes "Now that I have my bond";
3427 mes "of debt, I should get my";
3428 mes "jewel back from Belder.";
3429 mes "He won't have any excuse";
3430 mes "to keep my treasure now!";
3431 close;
3432 }
[Haut / Top]
3433 else if ((diamond_edq == 13) && (countitem(7722) < 1)) {
3434 mes "[Muff]";
3435 mes "H-hey! Where's my";
3436 mes "bond of debt?! Don't";
3437 mes "tell me you lost it!";
3438 mes "You'd better go back";
3439 mes "to Dorian... Hopefully";
3440 mes "you left it with him!";
3441 set diamond_edq,10;
3442 close;
3443 }
3444 if (diamond_edq > 13) {
3445 mes "[Muff]";
3446 mes "Yes! Finally, I'm";
3447 mes "free of debt! I've got";
3448 mes "my jewel back, business";
3449 mes "is doing well... Life sure";
3450 mes "is good right now. Hahaha!";
3451 close;
3452 }
3453 mes "[Muff]";
3454 mes "Listen to me: never";
3455 mes "take out a loan if you";
3456 mes "can help it. And if you do,";
3457 mes "borrow from someone";
3458 mes "more reputable than...";
3459 mes "Well, you know my story.";
3460 mes "*Sigh*";
3461 close;
3462 }
3463
3464
3465 if (diamond_edq == 0) {
3466 mes "[Belder]";
3467 mes "I ought to hire some";
3468 mes "part-time promotional";
3469 mes "workers... Some sexy";
3470 mes "ladies ought to bring in";
3471 mes "the customers by th--Oh!";
3472 mes "Welcome to Belder Loans!";
3473 next;
3474 switch(select("I'll promote your loans!:Uh...")) {
3475 case 1:
3476 if (Sex == 1) {
3477 mes "[Belder]";
3478 mes "You? But you're a dude!";
3479 mes "No sweaty, stinky, sleazy";
3480 mes "man should be the image";
3481 mes "of Belder Loans! We need";
3482 mes "to exude trust, dependability,";
3483 mes "and... And lady charms.";
3484 close;
3485 }
3486 else {
3487 mes "[Belder]";
3488 mes "You? Well, don't take";
3489 mes "this the wrong way, but";
3490 mes "all your curves? Wrong";
3491 mes "places, honey. Later!";
3492 close;
3493 }
3494 case 2:
3495 mes "[Belder]";
3496 mes "Hey, aren't you";
3497 mes "interested in a loan?";
3498 mes "Better you come to";
3499 mes "me than you relying";
3500 mes "on some guy that'll";
3501 mes "try to rip you off!";
3502 close;
3503 }
3504 }
3505 if (diamond_edq < 13) {
3506 mes "[Belder]";
3507 mes "Welcome! So, do you";
3508 mes "need money fast? Belder";
3509 mes "Loans get you the money";
3510 mes "you need at low interest rates!";
3511 next;
3512 switch(select("Ask About Muff")) {
3513 case 1:
3514 mes "[Belder]";
3515 mes "Muff? Oh! Is that";
3516 mes "supposed to be a name?";
3517 mes "I thought you meant--No.";
3518 mes "Nope. Doesn't ring a bell.";
3519 next;
3520 mes "[Belder]";
3521 mes "Huh? Collateral?";
3522 mes "Now why would I refuse";
3523 mes "to take back his money";
3524 mes "if I really loaned it to him?";
3525 mes "Leave me alone now, this kind";
3526 mes "of talk is bad for business!";
3527 close;
3528 }
3529 }
3530 if (diamond_edq > 12) {
3531 mes "[Belder]";
3532 mes "He really found his bond";
3533 mes "of debt? Damn it--I mean,";
3534 mes "what a surprise! That's,";
3535 mes "uh, real good for him.";
3536 mes "Now that I think of it, I did";
3537 mes "loan a Muff money once.";
3538 next;
3539 mes "[" + strcharinfo(0) + "]";
3540 mes "......";
3541 next;
3542 mes "[Belder]";
3543 mes "What's with that dirty look?";
3544 mes "I've got nothing to hide!";
3545 mes "Can't you see that I'm";
3546 mes "the victim here? Me!";
3547 mes "Just... Scram before you";
3548 mes "make me more upset.";
3549 close;
3550 }
3551 mes "[Belder]";
3552 mes "Welcome! Did you need";
3553 mes "money fa--Oh. Hey, it's";
3554 mes "you again, the do-gooder.";
3555 mes "Why don't you do me some";
3556 mes "good, and go back where";
3557 mes "you came from. Jerk.";
3558 close;
3559
3560 OnTouch:
3561 if (diamond_edq < 3) {
3562 mes "[Belder]";
3563 mes "Cash flow problems?";
3564 mes "Well, I'm your solution!";
3565 mes "I offer unsecured loans";
3566 mes "at an extremely low interest";
3567 mes "rate, twenty-four hours a day!";
3568 mes "Belder Loans is Alberta's best!";
3569 close;
3570 }
3571 end;
3572 }
3573
3574
3575 if (diamond_edq == 1) {
3576 mes "It looks like someone";
3577 mes "dug a hole in the ground,";
3578 mes "and then covered it again.";
3579 next;
3580 switch(select("Dig Up the Spot:Cancel")) {
3581 case 1:
3582 mes "[" + strcharinfo(0) + "]";
3583 mes "There must be something";
3584 mes "in the ground. I better";
3585 mes "dig it up and check...";
3586 next;
3587 mes "[" + strcharinfo(0) + "]";
3588 mes "Ergh...! Ugh!";
3589 mes "This would be a lot";
3590 mes "easier with a shovel!";
3591 mes "Only a little more to go...";
3592 next;
3593 mes "[" + strcharinfo(0) + "]";
3594 mes "Hm? I hit something?";
3595 mes "Let's--Yucky! It's so";
3596 mes "wet and--Ugh! Nasty";
3597 mes "little thing. Now what?";
3598 mes "I dropped it! I have to";
3599 mes "try to dig it up again...";
3600 changequest 3100,3101;
3601 set diamond_edq,2;
3602 close;
3603 case 2:
3604 mes "[" + strcharinfo(0) + "]";
3605 mes "Something isn't quite";
3606 mes "kosher about all this.";
3607 mes "Nope, this time, I'm";
3608 mes "not going to do this.";
3609 close;
3610 }
3611 }
3612 else if (diamond_edq == 2) {
3613 mes "[" + strcharinfo(0) + "]";
3614 mes "Here we are... It's...";
3615 mes "A soggy wallet? This";
3616 mes "must be the one Muff";
3617 mes "lost. Oh, and the bond";
3618 mes "of debt is inside... Mm...";
3619 mes "Ugh, it's really soaked...";
3620 next;
3621 mes "[" + strcharinfo(0) + "]";
3622 mes "Well, I've done all";
3623 mes "I can for now. I should";
3624 mes "bring this back to Muff.";
3625 changequest 3101,3102;
3626 set diamond_edq,4;
3627 close;
3628 }
3629 if (diamond_edq > 3) {
3630 mes "[" + strcharinfo(0) + "]";
3631 mes "This is the same spot";
3632 mes "I dug up from before.";
3633 mes "It's useless to me now!";
3634 close;
3635 }
3636 mes "[" + strcharinfo(0) + "]";
3637 mes "Huh. There's a weird";
3638 mes "bump in the ground. Well,";
3639 mes "I can't just go looking at";
3640 mes "anything that's slightly";
3641 mes "out of the ordinary. Heh.";
3642 mes "I'm not weird like that.";
3643 close;
3644 }
3645
3646
3647 if (checkweight(907,200) == 0) {
3648 mes "[Dorian]";
3649 mes "Ugh, just like a member";
3650 mes "of the working class:";
3651 mes "hoarding all your items";
3652 mes "like a packrat? Have the";
3653 mes "decency to relocate your";
3654 mes "goods to Kafra Storage, please.";
3655 close;
3656 }
3657 if (diamond_edq < 6) {
3658 mes "[Dorian]";
3659 mes "You must be in awe";
3660 mes "of my elegant, artistic";
3661 mes "touch. In my hands, almost";
3662 mes "anything can become a";
3663 mes "work of art... Even you~";
3664 close;
3665 }
3666 if (diamond_edq == 6) {
3667 mes "[Dorian]";
3668 mes "I am Inventor Dorian,";
3669 mes "and I welcome you to my";
3670 mes "workship. All I create is";
3671 mes "infused with art's essence~";
3672 mes "So... How may I assist you?";
3673 next;
3674 switch(select("I want to use your Magic Dryer.:I want to be your student.:No, thanks.")) {
3675 case 1:
3676 mes "[Dorian]";
3677 mes "Magic Dryer? No, no, no.";
3678 mes "That, my friend, is my";
3679 mes "Mystic Heater de Elegance.";
3680 mes "Don't disgrace my creation";
3681 mes "like that. What, pray tell,";
3682 mes "do you need to dry?";
3683 next;
3684 switch(select("This Bond of Debt:My Hair:I'm just curious.")) {
3685 case 1:
3686 mes "[Dorian]";
3687 mes "Mm? My masterpiece is far";
3688 mes "too sophisticated for such";
3689 mes "petty purposes, but... You";
3690 mes "intrigue me. Show me this";
3691 mes "''bond of debt'' you wish";
3692 mes "to restore. ";
3693 next;
3694 mes "[Dorian]";
3695 mes "Ah, now I understand.";
3696 mes "This print is beyond";
3697 mes "recognition. Only my creation";
3698 mes "can restore the life that";
3699 mes "nature has taken away! Yes...";
3700 mes "You were right to come here.";
3701 next;
3702 mes "[Dorian]";
3703 mes "Allow me to explain how";
3704 mes "the Mystic Dryer de Elegance";
3705 mes "works. A glamourous ruby";
3706 mes "engine whose design was born";
3707 mes "of my genius, generates a";
3708 mes "powerful magnetic field.";
3709 next;
3710 mes "[Dorian]";
3711 mes "The ruby engine's";
3712 mes "magnetic field operates";
3713 mes "according to the 3 Centrifuge";
3714 mes "Wavelength Theory. Now,";
3715 mes "pearl inset sensors detect";
3716 mes "the amount of calibration...";
3717 next;
3718 mes "[Dorian]";
3719 mes "...............................";
3720 mes "...............................";
3721 mes "...............................";
3722 mes "...............................";
3723 mes "...............................";
3724 mes "...............................";
3725 next;
3726 mes "[Dorian]";
3727 mes "...............................";
3728 mes "...............................";
3729 mes "...............................";
3730 mes "...............................";
3731 mes "Blah-blah--that's just";
3732 mes "about it in a nutshell.";
3733 next;
3734 switch(select("Zzz...:Oh, please!")) {
3735 case 1:
3736 mes "[Dorian]";
3737 mes "You... You fell asleep?";
3738 mes "But I was dutifully explaining";
3739 mes "the machine's operation!";
3740 mes "No, no, I won't hear your";
3741 mes "excuses. What's that?";
3742 mes "You were listening?";
3743 next;
3744 mes "[Dorian]";
3745 mes "Hm. Well then, let me";
3746 mes "ask you this: what is the";
3747 mes "main theory by which the";
3748 mes "Mystic Heater de Elegance";
3749 mes "operates? Hmm? Well?";
3750 next;
3751 input .@input$;
3752 if (.@input$ == "3 Centrifuge Wavelength Theory") {
3753 mes "[Dorian]";
3754 mes "That's right. My apologies.";
3755 mes "I suppose I misjudged you.";
3756 mes "Yes, the magnetic field can";
3757 mes "restore the shape and integrity";
3758 mes "of damaged, inanimate objects.";
3759 mes "However, there is a problem.";
3760 next;
3761 mes "[Dorian]";
3762 mes "The ruby engine is broken,";
3763 mes "and I've been too busy with";
3764 mes "other projects as ordered by";
3765 mes "the Rune-Midgarts Kingdom.";
3766 mes "I'll need your assistance";
3767 mes "to fix the engine. Alright?";
3768 next;
3769 mes "[Dorian]";
3770 mes "If you help me fix the";
3771 mes "Mystic Dryer de Elegance,";
3772 mes "I'll allow you to use it";
3773 mes "as much as you like. First,";
3774 mes "I'd like you to gather all";
3775 mes "of the repair materials.";
3776 next;
3777 mes "[Dorian]";
3778 mes "Please procure";
3779 mes "20 Rusty Screws,";
3780 mes "10 Iron Ores,";
3781 mes "5 Steel,";
3782 mes "2 Rubies, and";
3783 mes "10 Red Gemstones.";
3784 next;
3785 mes "[Dorian]";
3786 mes "Once you bring all the";
3787 mes "repair materials, I'll";
3788 mes "explain how you can";
3789 mes "repair the Mystic";
3790 mes "Dryer de Elegance.";
3791 changequest 3103,3104;
3792 set diamond_edq,9;
3793 close;
3794 }
3795 else {
3796 mes "[Dorian]";
3797 mes "Oh? You sound dissatisfied";
3798 mes "with my explanation. Well...";
3799 mes "I surely can't let you use the";
3800 mes "machine unless you fathom";
3801 mes "how it works. Otherwise,";
3802 mes "you just might break it.";
3803 close;
3804 }
3805 case 2:
3806 mes "[Dorian]";
3807 mes "Were you too bored while";
3808 mes "listening to me speak?";
3809 mes "Ah! This wound! It's so...";
3810 mes "Alas! It's too emotional!";
3811 mes "I am seriously hurt!";
3812 set diamond_edq,7;
3813 //PushPC 4 3
3814 close;
3815 }
3816 break;
3817 case 2:
3818 mes "[Dorian]";
3819 mes "How can you compare my";
3820 mes "Mystic Dryer de Elegance";
3821 mes "to a simple hair dryer?";
3822 mes "Your comment offends me!";
3823 mes "I'm no mere engineer...";
3824 mes "I'm a true virtuoso!";
3825 set diamond_edq,7;
3826 //PushPC 4 3
3827 close;
3828 case 3:
3829 mes "[Dorian]";
3830 mes "Allow me to explain how";
3831 mes "the Mystic Dryer de Elegance";
3832 mes "works. A glamourous ruby";
3833 mes "engine whose design was born";
3834 mes "of my genius, generates a";
3835 mes "powerful magnetic field.";
3836 next;
3837 mes "[Dorian]";
3838 mes "The ruby engine's";
3839 mes "magnetic field operates";
3840 mes "according to the 3 Centrifuge";
3841 mes "Wavelength Theory. Now,";
3842 mes "pearl inset sensors detect";
3843 mes "the amount of calibration...";
3844 next;
3845 mes "[Dorian]";
3846 mes "...............................";
3847 mes "...............................";
3848 mes "...............................";
3849 mes "...............................";
3850 mes "...............................";
3851 mes "...............................";
3852 next;
3853 mes "[Dorian]";
3854 mes "...............................";
3855 mes "...............................";
3856 mes "...............................";
3857 mes "...............................";
3858 mes "Blah-blah--that's just";
3859 mes "about it in a nutshell.";
3860 next;
3861 mes "[" + strcharinfo(0) + "]";
3862 mes "......";
3863 next;
3864 mes "[Dorian]";
3865 mes "I know, I know.";
3866 mes "Astounding, isn't it?";
3867 close;
3868 }
3869 case 2:
3870 if (Sex == 1) {
3871 mes "[Dorian]";
3872 mes "Ah, my apologies.";
3873 mes "Too many have asked, so";
3874 mes "I now only accept beautiful";
3875 mes "female students. Don't be";
3876 mes "too disappointed: I know";
3877 mes "you can find someone else.";
3878 close;
3879 }
3880 else {
3881 mes "[Dorian]";
3882 mes "Mademoiselle, it is my";
3883 mes "honor to meet you: even";
3884 mes "the moon covers its face,";
3885 mes "and roses raise their thorns,";
3886 mes "shameful of themselves";
3887 mes "and jealous of your beauty.";
3888 next;
3889 mes "[Dorian]";
3890 mes "Ah! But why go under the";
3891 mes "pretense of being my student";
3892 mes "when we can leisurely spend";
3893 mes "time together as lovers?";
3894 mes "Won't you--Mademoiselle?";
3895 mes "Wait, where are you going?";
3896 close;
3897 }
3898 case 3:
3899 mes "[Dorian]";
3900 mes "I don't have enough";
3901 mes "time for trivel, so";
3902 mes "please leave me to my";
3903 mes "artistic endeavors and";
3904 mes "bother me no longer.";
3905 close;
3906 }
3907 }
3908 if (diamond_edq == 7) {
3909 mes "[Dorian]";
3910 mes "Ugh, your behavior";
3911 mes "from before disgusts me...";
3912 mes "But those pitiful eyes...";
3913 mes "Seeking sympathy. Ah,";
3914 mes "you're only human.";
3915 mes "I shall forgive you.";
3916 next;
3917 mes "[Dorian]";
3918 mes "Alright then. Please";
3919 mes "listen carefully this time,";
3920 mes "and don't insult my pride";
3921 mes "again. When you are ready,";
3922 mes "please come talk to me.";
3923 set diamond_edq,6;
3924 close;
3925 }
3926 if (diamond_edq) == 9 {
3927 mes "[Dorian]";
3928 mes "Ah, did you bring all";
3929 mes "the materials I need to";
3930 mes "repair the Mystic Dryer";
3931 mes "de Elegance? Let me take";
3932 mes "a glance at what you brought...";
3933 next;
[Haut / Top]
3934 if ((countitem(7317) > 19) && (countitem(1002) > 9) && (countitem(999) > 4) && (countitem(723) > 1) && (countitem(716) > 4)) {
3935 mes "[Dorian]";
3936 mes "Ah, well done. Now";
3937 mes "that the materials are";
3938 mes "ready, I can instruct you on";
3939 mes "how to repair the machine.";
3940 next;
3941 delitem 7317,20; //Screw
3942 delitem 1002,10; //Iron_Ore
3943 delitem 999,5; //Steel
3944 delitem 723,2; //Cardinal_Jewel
3945 delitem 716,5; //Red_Gemstone
3946 changequest 3104,3105;
3947 set diamond_edq,10;
3948 mes "[Dorian]";
3949 mes "I expect you to fail";
3950 mes "a few times, but the";
3951 mes "Mystic Dryer de Elegance";
3952 mes "is designed for durability:";
3953 mes "even if you tried, you'd";
3954 mes "have trouble scratching it.";
3955 next;
3956 mes "[Dorian]";
3957 mes "First, insert a new rough";
3958 mes "ruby into the ruby engine,";
3959 mes "and tighten the screw on";
3960 mes "the joint until you hear";
3961 mes "a click. You'll break it";
3962 mes "if you tighten it further.";
3963 next;
3964 mes "[Dorian]";
3965 mes "Next you'll need to";
3966 mes "operate the four switches";
3967 mes "coded by the colors red,";
3968 mes "blue, yellow, and green.";
3969 next;
3970 mes "[Dorian]";
3971 mes "Press the Red switch";
3972 mes "if the engine is in 1st";
3973 mes "Gear. Press the Blue";
3974 mes "switch in 2nd Gear,";
3975 mes "Yellow for 3rd, and";
3976 mes "Green for 4th.";
3977 next;
3978 mes "[Dorian]";
3979 mes "The engine's sound is the";
3980 mes "only indicator of which";
3981 mes "gear is running. You'll";
3982 mes "have to figure that out";
3983 mes "on your own. I'm sorry";
3984 mes "I designed it that way...";
3985 next;
3986 mes "[Dorian]";
3987 mes "Ah, one last tip!";
3988 mes "If you enter the correct";
3989 mes "engine gear, the machine";
3990 mes "will start without a problem,";
3991 mes "even if you press the same";
3992 mes "switch more than once.";
3993 next;
3994 mes "[Dorian]";
3995 mes "Please let me know";
3996 mes "if you get it started so";
3997 mes "I can verify if the Mystic";
3998 mes "Dryer de Elegance is fully";
3999 mes "operational. Good luck now~";
4000 close;
4001 }
4002 else {
4003 mes "[Dorian]";
4004 mes "Oh? You're still missing";
4005 mes "some materials. Well, we're";
4006 mes "in no rush. If you already";
4007 mes "forgot, then let me remind";
4008 mes "you what you need to bring...";
4009 next;
4010 mes "[Dorian]";
4011 mes "Please procure";
4012 mes "20 Rusty Screws,";
4013 mes "10 Iron Ores,";
4014 mes "5 Steel,";
4015 mes "2 Rubies, and";
4016 mes "10 Red Gemstones.";
4017 close;
4018 }
4019 }
4020 if (diamond_edq) == 10 {
4021 mes "[Dorian]";
4022 mes "Did you already forget";
4023 mes "my instructions for fixing my";
4024 mes "Mystic Dryer de Elegance?";
4025 mes "I can't blame you since";
4026 mes "they're a bit complicated.";
4027 next;
4028 switch(select("Instructions:Cancel")) {
4029 case 1:
4030 mes "[Dorian]";
4031 mes "First, insert a new rough";
4032 mes "ruby into the ruby engine,";
4033 mes "and tighten the screw on";
4034 mes "the joint until you hear";
4035 mes "a click. You'll break it";
4036 mes "if you tighten it further.";
4037 next;
4038 mes "[Dorian]";
4039 mes "Next you'll need to";
4040 mes "operate the four switches";
4041 mes "coded by the colors red,";
4042 mes "blue, yellow, and green.";
4043 next;
4044 mes "[Dorian]";
4045 mes "Press the Red switch";
4046 mes "if the engine is in 1st";
4047 mes "Gear. Press the Blue";
4048 mes "switch in 2nd Gear,";
4049 mes "Yellow for 3rd, and";
4050 mes "Green for 4th.";
4051 next;
4052 mes "[Dorian]";
4053 mes "The engine's sound is the";
4054 mes "only indicator of which";
4055 mes "gear is running. You'll";
4056 mes "have to figure that out";
4057 mes "on your own. I'm sorry";
4058 mes "I designed it that way...";
4059 next;
4060 mes "[Dorian]";
4061 mes "Ah, one last tip!";
4062 mes "If you enter the correct";
4063 mes "engine gear, the machine";
4064 mes "will start without a problem,";
4065 mes "even if you press the same";
4066 mes "switch more than once.";
4067 next;
4068 mes "[Dorian]";
4069 mes "Please let me know";
4070 mes "if you get it started so";
4071 mes "I can verify if the Mystic";
4072 mes "Dryer de Elegance is fully";
4073 mes "operational. Good luck now~";
4074 close;
4075 case 2:
4076 mes "[Dorian]";
4077 mes "Really? It's no problem";
4078 mes "for me to explain it again";
4079 mes "to you. Don't be shy now:";
4080 mes "not all of us can be geniuses~";
4081 close;
4082 }
4083 }
4084 if (diamond_edq) == 11 {
4085 mes "[Dorian]";
4086 mes "Ah, so you failed to";
4087 mes "fix the Mystic Dryer de";
4088 mes "Elegance? That's expected:";
4089 mes "I didn't really design it for the common user in mind. Well,";
4090 mes "why don't you try it again?";
4091 erasequest 3106;
4092 set diamond_edq,10;
4093 close;
4094 }
4095 if (diamond_edq) == 12 {
4096 mes "[Dorian]";
4097 mes "Ah, I underestimated you.";
4098 mes "You really repaired the";
4099 mes "Mystic Dryer de Elegance~";
4100 mes "This is a testament to my";
4101 mes "incredible teaching prowess.";
4102 mes "Congratulations are in order!";
4103 next;
4104 mes "[Dorian]";
4105 mes "Now all you have to do";
4106 mes "is insert the damaged";
4107 mes "document and press the";
4108 mes "switch. Simple, yes?";
4109 erasequest 3106;
4110 changequest 3105,3108;
4111 set diamond_edq,13;
4112 next;
4113 mes "[Dorian]";
4114 mes "Well, I'm afraid my";
4115 mes "usefulness to you has";
4116 mes "been all used up. Ah,";
4117 mes "but I'll make sure to";
4118 mes "contact you if I need";
4119 mes "your kind of help. Farewell~";
4120 close;
4121 }
4122 if (diamond_edq) > 12 {
4123 mes "[Dorian]";
4124 mes "Ah, hello! How have";
4125 mes "you been? Are you in need";
4126 mes "of my artistic inventions?";
4127 mes "Or did you just miss me?";
4128 close;
4129 }
4130
4131 //OnTouch2:
4132 OnTouch:
4133 if (diamond_edq) < 9 {
4134 mes "[Dorian]";
4135 mes "Wh-what are you doing?";
4136 mes "D-don't sully my wonderful";
4137 mes "masterpieces with your";
4138 mes "uncultured hands!";
4139 close;
4140 }
4141 if (diamond_edq) == 9 {
4142 mes "[Dorian]";
4143 mes "Can't you see that the";
4144 mes "machine won't work without";
4145 mes "the materials? Even a simple";
4146 mes "child should understand that!";
4147 close;
4148 }
4149 end;
4150 }
4151
4152
4153 if (checkweight(907,200) == 0) {
4154 mes "[Dorian]";
4155 mes "Ugh, just like a member";
4156 mes "of the working class:";
4157 mes "hoarding all your items";
4158 mes "like a packrat? Have the";
4159 mes "decency to relocate your";
4160 mes "goods to Kafra Storage, please.";
4161 close;
4162 }
4163 if (diamond_edq) == 10 {
4164 set .@bolt_rand,rand(2,5);
4165 mes "This must be Dorian's";
4166 mes "Mystic Dryer de Elegance.";
4167 mes "What do you want to do?";
4168 next;
4169 while(1) {
4170 set .@switch_sound,rand(1,4);
4171 switch(select("Check the Machine:Replace the Engine:Tighten the Screw:Press a Switch")) {
4172 case 1:
4173 if (.@hit_status == 0) {
4174 mes "There's no power";
4175 mes "in this behemoth";
4176 mes "of a machine.";
4177 next;
4178 }
4179 break;
4180 case 2:
4181 if (.@engine == 0) {
4182 mes "You replace the rough";
4183 mes "ruby in the ruby engine";
4184 mes "with a new rough ruby.";
4185 mes "It clicks into place";
4186 mes "inside the engine core.";
4187 next;
4188 set .@engine,.@engine+1;
4189 }
4190 else if (engine > 0) {
4191 mes "The ruby in the";
4192 mes "engine has already";
4193 mes "been replaced.";
4194 next;
4195 }
4196 break;
4197 case 3:
4198 if (.@engine < 1) {
4199 mes "You probably need";
4200 mes "to replace the ruby";
4201 mes "in the engine first.";
4202 next;
4203 }
4204 else if ((.@engine == 1) && (.@bolt < .@bolt_rand)) {
4205 mes "*Krrrr-Krrrrr*";
4206 mes "*Krrrr-Krrrrr*";
4207 next;
4208 set .@bolt,.@bolt+1;
4209 }
4210 else if ((.@engine == 1) && (.@bolt == .@bolt_rand)) {
4211 mes "*Krrrr-Krrrrr*";
4212 mes "*Click*";
4213 next;
4214 set .@bolt,.@bolt+1;
4215 set .@bolt_suc,.@bolt_suc+1;
4216 }
4217 else if ((.@engine == 1) && (.@bolt > .@bolt_rand)) {
4218 mes "*Krrrr-Krrrrr*";
4219 mes "*KrrICK-ICK-ICK-KOOM*";
4220 next;
4221 mes "You tightened the";
4222 mes "screw too tightly!";
4223 mes "The joint is broken...";
4224 mes "You should go back";
4225 mes "to Dorian for help.";
4226 setquest 3106;
4227 set diamond_edq,11;
4228 close;
4229 }
4230 else {
4231 mes "Something must have";
4232 mes "gone wrong. You'd be";
4233 mes "better off starting";
4234 mes "from the beginning...";
4235 close;
4236 }
4237 break;
4238 case 4:
4239 if ((.@engine < 1) && (.@bolt_suc < 1)) {
4240 mes "You need to replace";
4241 mes "the engine's ruby and";
4242 mes "tighten the main screw";
4243 mes "before you mess with";
4244 mes "these switches.";
4245 next;
4246 }
4247 else if ((.@engine == 1) && (.@bolt_suc < 1)) {
4248 mes "You need to tighten";
4249 mes "the scren before you can";
4250 mes "start the engine safely.";
4251 next;
4252 }
4253 else if ((.@red >= 1) && (.@blue >= 1) && (.@yellow >= 1) && (.@green >= 1)) {
4254 mes "The Mystic Dryer de";
4255 mes "Elegance started with";
4256 mes "a mighty buzz, and the";
4257 mes "sound lowers to a calm";
4258 mes "hum as it stabilizes.";
4259 mes "It looks like you fixed it!";
4260 next;
4261 mes "You should tell Dorian";
4262 mes "first so that you can";
4263 mes "use this machine.";
4264 setquest 3107;
4265 set diamond_edq,12;
4266 close;
4267 }
4268 else if ((.@engine == 1) && (.@bolt_suc == 1)) {
4269 if (.@switch_sound == 1) {
4270 mes "*Buzz Buzz*";
4271 mes "*Buzz Buzz*";
4272 mes "The machine is";
4273 mes "vibrating weakly.";
4274 mes "Which switch do";
4275 mes "you want to press?";
4276 next;
4277 switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
4278 default:
4279 mes "*Whiz Whiz*";
4280 mes "*Whiz Whiz*";
4281 next;
4282 mes "The machine made some";
4283 mes "violent, erratic sounds,";
4284 mes "and vibrated violently";
4285 mes "before coming to a sudden";
4286 mes "stop. That was the wrong";
4287 mes "switch. You'd better ask Dorian... ";
4288 setquest 3106;
4289 set diamond_edq,11;
4290 close;
4291 case 1:
4292 if (.@red >= 0) {
4293 mes "*Buzzz Buzzz*";
4294 mes "*Clang...!*";
4295 next;
4296 mes "The machine's";
4297 mes "vibrations have";
4298 mes "grown stronger.";
4299 mes "It looks like you";
4300 mes "chose the right switch.";
4301 next;
4302 set .@red,.@red+1;
4303 }
4304 else {
4305 mes "*Whiz Whiz*";
4306 mes "*Whiz Whiz*";
4307 next;
4308 mes "The machine made some";
4309 mes "violent, erratic sounds,";
4310 mes "and vibrated violently";
4311 mes "before coming to a sudden";
4312 mes "stop. That was the wrong";
4313 mes "switch. You'd better ask Dorian... ";
4314 setquest 3106;
4315 set diamond_edq,11;
4316 close;
4317 }
4318 break;
4319 }
4320 }
4321 else if (.@switch_sound == 2) {
4322 mes "*Purr Purr*";
4323 mes "*Purr Purr*";
4324 mes "The machine is vibrating";
4325 mes "a little bit more strongly.";
4326 mes "Which switch will";
4327 mes "you try now?";
4328 next;
4329 switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
4330 default:
4331 mes "*Whiz Whiz*";
4332 mes "*Whiz Whiz*";
4333 next;
4334 mes "The machine made some";
4335 mes "violent, erratic sounds,";
4336 mes "and vibrated violently";
4337 mes "before coming to a sudden";
4338 mes "stop. That was the wrong";
4339 mes "switch. You'd better ask Dorian... ";
4340 setquest 3106;
4341 set diamond_edq,11;
4342 close;
4343 case 2:
4344 if (.@blue >= 0) {
4345 mes "*Purrr Purr*";
4346 mes "*Clang...!*";
4347 next;
4348 mes "The machine's";
4349 mes "vibrations have";
4350 mes "grown stronger.";
4351 mes "It looks like you";
4352 mes "chose the right switch.";
4353 next;
4354 set .@blue,.@blue+1;
4355 }
4356 else {
4357 mes "*Whiz Whiz*";
4358 mes "*Whiz Whiz*";
4359 next;
4360 mes "The machine made some";
4361 mes "violent, erratic sounds,";
4362 mes "and vibrated violently";
4363 mes "before coming to a sudden";
4364 mes "stop. That was the wrong";
4365 mes "switch. You'd better ask Dorian... ";
4366 setquest 3106;
4367 set diamond_edq,11;
4368 close;
4369 }
4370 break;
4371 }
4372 }
4373 else if (.@switch_sound == 3) {
4374 mes "*Bzzz Bzzz*";
4375 mes "*Bzzz Bzzz*";
4376 mes "The machine's vibrations";
4377 mes "are a bit more stable now.";
4378 mes "Which switch will you try?";
4379 next;
4380 switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
4381 default:
4382 mes "*Whiz Whiz*";
4383 mes "*Whiz Whiz*";
4384 next;
4385 mes "The machine made some";
4386 mes "violent, erratic sounds,";
4387 mes "and vibrated violently";
4388 mes "before coming to a sudden";
4389 mes "stop. That was the wrong";
4390 mes "switch. You'd better ask Dorian... ";
4391 setquest 3106;
4392 set diamond_edq,11;
4393 close;
4394 case 3:
4395 if (.@yellow >= 0) {
4396 mes "*Bzzzz Bzzzz*";
4397 mes "*Clang...!*";
4398 next;
4399 mes "The machine's";
4400 mes "vibrations have";
4401 mes "grown stronger.";
4402 mes "It looks like you";
4403 mes "chose the right switch.";
4404 next;
4405 set .@yellow,.@yellow+1;
4406 }
4407 else {
4408 mes "*Whiz Whiz*";
4409 mes "*Whiz Whiz*";
4410 next;
4411 mes "The machine made some";
4412 mes "violent, erratic sounds,";
4413 mes "and vibrated violently";
4414 mes "before coming to a sudden";
4415 mes "stop. That was the wrong";
4416 mes "switch. You'd better ask Dorian... ";
4417 setquest 3106;
4418 set diamond_edq,11;
4419 close;
4420 }
4421 break;
4422 }
4423 }
4424 else if (.@switch_sound == 4) {
4425 next;
4426 mes "*Pzzzz Pzzz*";
4427 mes "*Pzzzz Pzzz*";
4428 mes "The machine is vibrating";
4429 mes "fairly strongly now. Which";
4430 mes "switch will you try?";
4431 next;
4432 switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
4433 default:
4434 mes "*Whiz Whiz*";
4435 mes "*Whiz Whiz*";
4436 next;
4437 mes "The machine made some";
4438 mes "violent, erratic sounds,";
4439 mes "and vibrated violently";
4440 mes "before coming to a sudden";
4441 mes "stop. That was the wrong";
4442 mes "switch. You'd better ask Dorian... ";
4443 setquest 3106;
4444 set diamond_edq,11;
4445 close;
4446 case 4:
4447 if (.@green >= 0) {
4448 mes "Pzzzzz Pzzzz*";
4449 mes "*Clang...!*";
4450 next;
4451 mes "The machine's";
4452 mes "vibrations have";
4453 mes "grown stronger.";
4454 mes "It looks like you";
4455 mes "chose the right switch.";
4456 next;
4457 set .@green,.@green+1;
4458 }
4459 else {
4460 mes "*Whiz Whiz*";
4461 mes "*Whiz Whiz*";
4462 next;
4463 mes "The machine made some";
4464 mes "violent, erratic sounds,";
4465 mes "and vibrated violently";
4466 mes "before coming to a sudden";
4467 mes "stop. That was the wrong";
4468 mes "switch. You'd better ask Dorian... ";
4469 setquest 3106;
4470 set diamond_edq,11;
4471 close;
4472 }
4473 break;
4474 }
4475 }
4476 }
4477 }
4478 }
4479 }
4480 if (diamond_edq == 12) {
4481 mes "[Dorian]";
4482 mes "It sounds like you're";
4483 mes "done fixing my Mystic";
4484 mes "Dryer de Elegance.";
4485 mes "Why don't you come";
4486 mes "back so I can explain";
4487 mes "how you can use it?";
4488 close;
4489 }
[Haut / Top]
4490 if ((diamond_edq == 13) && (countitem(7722) < 1)) {
4491 mes "You lift the main";
4492 mes "operational switch,";
4493 mes "turning on a light and";
4494 mes "opening a convenient";
4495 mes "slot. You insert the";
4496 mes "wet bond of debt.";
4497 next;
4498 mes "The engine's pistons";
4499 mes "and cylinders churn";
4500 mes "with a lively din, and";
4501 mes "when the heater stops,";
4502 mes "the slot reopens.";
4503 next;
4504 mes "[" + strcharinfo(0) + "]";
4505 mes "So this is the original";
4506 mes "bond of debt that Muff";
4507 mes "lost? It looks... Perfect!";
4508 changequest 3108,3109;
[Haut / Top]
4509 getitem 7722,1; //Debt_Note
4510 close;
4511 }
[Haut / Top]
4512 else if ((diamond_edq == 13) && (countitem(7722) > 0)) {
4513 mes "You already used this";
4514 mes "machine to restore the";
4515 mes "bond of debt. There's no";
4516 mes "need to mess around";
4517 mes "with it any longer.";
4518 close;
4519 }
4520 mes "[Dorian]";
4521 mes "Who are you?";
4522 mes "Don't you dare lay";
4523 mes "a hand on my precious";
4524 mes "masterpiece inventions! ";
4525 close;
4526 }
4527
4528 // Broken Diamond
4529 //============================================================
4530
4531 if (checkweight(907,200) == 0) {
4532 mes "[Ibrahim]";
4533 mes "You're carrying too much";
4534 mes "stuff with you. Dump it";
4535 mes "in Kafra Storge, sell it,";
4536 mes "drop it, whatever, before";
4537 mes "you come talk to me, okay?";
4538 close;
4539 }
4540 if (diamond_edq < 14) {
4541 mes "[Ibrahim]";
4542 mes "Have you heard of the";
4543 mes "Four Cursed Jewels?";
4544 mes "I hear that one of them,";
4545 mes "the Diamond of Destruction,";
4546 mes "just appeared recently.";
4547 mes "What I'd do to find it...";
4548 close;
4549 }
4550 if ((diamond_edq == 14) && (BaseLevel > 65)) {
4551 mes "[Ibrahim]";
4552 mes "" + strcharinfo(0) + ", right?";
4553 mes "Don't be too suprised.";
4554 mes "I've heard of you here";
4555 mes "and there. Heh heh~!";
4556 next;
4557 while(1) {
4558 switch(select("How can I help you?:What'd you hear?:Bye!")) {
4559 case 1:
4560 mes "[Ibrahim]";
4561 mes "I wanted to ask you about";
4562 mes "the Four Cursed Jewels.";
4563 mes "All the merchants in the";
4564 mes "area are talking about them.";
4565 mes "Anyway, I was able to obtain";
4566 mes "the Diamond of Destruction!";
4567 next;
4568 mes "[" + strcharinfo(0) + "]";
4569 mes "(Hmm... He might";
4570 mes "be talking about that";
4571 mes "jewel Muff gave to Belder";
4572 mes "as collateral for his debt.)";
4573 next;
4574 mes "[Ibrahim]";
4575 mes "I paid a hefty sum for it,";
4576 mes "but then I lost it after";
4577 mes "just a few days. I kept it";
4578 mes "under high security, but";
4579 mes "that didn't stop the thief...";
4580 next;
4581 mes "[Ibrahim]";
4582 mes "It's a risky job, but";
4583 mes "I want to employ you to";
4584 mes "find where my diamond went.";
4585 mes "It'd be best if you could get";
4586 mes "it back, but I can understand";
4587 mes "if you can't. You up for it?";
4588 next;
4589 switch(select("Sure, I'll help you.:No, sorry.")) {
4590 case 1:
4591 mes "[Ibrahim]";
4592 mes "Great! I knew it was";
4593 mes "a good idea to find you.";
4594 mes "The thief didn't leave any";
4595 mes "clues, but he should have";
4596 mes "some problems selling the gem.";
4597 mes "It's one of a kind, you know.";
4598 next;
4599 mes "[Ibrahim]";
4600 mes "Visiting the large";
4601 mes "jewelry shops in the";
4602 mes "Rune-Midgarts Kingdom";
4603 mes "would be a good start.";
4604 mes "Their merchants know the";
4605 mes "most about those jewels.";
4606 next;
4607 mes "[Ibrahim]";
4608 mes "The thief will also have";
4609 mes "to sell the jewel to a jeweler";
4610 mes "that can afford astronomical";
4611 mes "prices. There are three big";
4612 mes "locations you should check.";
4613 next;
4614 mes "[Ibrahim]";
4615 mes "Find Jhonnita in Alberta,";
4616 mes "Kimeunbang in Payon, and";
4617 mes "Leblo in Geffen. They wanted ";
4618 mes "that diamond badly too, so";
4619 mes "they'll remember if they";
4620 mes "heard any clues about it.";
4621 next;
4622 mes "[Ibrahim]";
4623 mes "Please don't let them";
4624 mes "know I've hired you to";
4625 mes "investigate that diamond.";
4626 mes "They won't speak to you";
4627 mes "if they figure out that";
4628 mes "I've sent you to them.";
4629 next;
4630 mes "[Ibrahim]";
4631 mes "Well, I'll be right";
4632 mes "here. I hope you come";
4633 mes "back with some good news.";
4634 setquest 3110;
4635 set diamond_edq,15;
4636 close;
4637 case 2:
4638 mes "[Ibrahim]";
4639 mes "Really? I went through";
4640 mes "a lot of trouble to find";
4641 mes "you, but... I understand.";
4642 mes "If you have a change of";
4643 mes "heart, I'll be willing to";
4644 mes "hire you for your expertise.";
4645 close;
4646 }
4647 case 2:
4648 if ((BaseJob == Job_Novice) || (BaseJob == Job_Supernovice)) {
4649 mes "[Ibrahim]";
4650 mes "So it's true...";
4651 mes "People say you're";
4652 mes "just a Novice, but";
4653 mes "you still help them";
4654 mes "out with their problems.";
4655 close;
4656 }
4657 else if (BaseClass == Job_Swordman) {
4658 mes "[Ibrahim]";
4659 mes "I've got a few buddies";
4660 mes "in the Swordman Association.";
4661 mes "They dropped your name when";
4662 mes "I mentioned I was looking";
4663 mes "for someone smart and strong.";
4664 close;
4665 }
4666 else if (BaseClass == CRUSADER) {
4667 mes "[Ibrahim]";
4668 mes "Heh, so you really";
4669 mes "are one of those holy";
4670 mes "knights. I'm glad to";
4671 mes "have met you for myself.";
4672 close;
4673 }
4674 else if (BaseClass == Job_Acolyte) {
4675 mes "[Ibrahim]";
4676 mes "I didn't think a member";
4677 mes "of the clergy would be so";
4678 mes "strong, but you know, your";
4679 mes "reputation precedes you.";
4680 close;
4681 }
4682 else if (BaseClass == Job_Merchant) {
4683 mes "[Ibrahim]";
4684 mes "Hey, if I didn't know";
4685 mes "your name, how could I call";
4686 mes "myself a Merchant? You set";
4687 mes "an example for us all~";
4688 close;
4689 }
4690 else if (BaseClass == Job_Blacksmith) {
4691 mes "[Ibrahim]";
4692 mes "We have a mutual friend,";
4693 mes "you know that? Aragham";
4694 mes "really spoke highly of you.";
4695 close;
4696 }
4697 else if (BaseClass == Job_Alcehmist) {
4698 mes "[Ibrahim]";
4699 mes "I know a guy who knows";
4700 mes "a guy in the Alchemist Guild.";
4701 mes "Around their parts, it sounds";
4702 mes "like you're pretty hot stuff.";
4703 close;
4704 }
4705 else if (BaseClass == Job_Magician) {
4706 mes "[Ibrahim]";
4707 mes "Magic is totally beyond";
4708 mes "my understanding, but";
4709 mes "if it gets the job done,";
4710 mes "it can't be all bad.";
4711 mes "I hear you're really";
4712 mes "good at that stuff.";
4713 close;
4714 }
4715 else if (BaseClass == Job_Thief) {
4716 mes "[Ibrahim]";
4717 mes "Heh, it sounds like almost";
4718 mes "anyone who's anyone in";
4719 mes "Morroc knows who you are.";
4720 mes "Pleasure to make your";
4721 mes "acquaintance~";
4722 close;
4723 }
4724 else if (BaseClass == Job_Archer) {
4725 mes "[Ibrahim]";
4726 mes "Anyone who's used";
4727 mes "a bow seems to drop";
4728 mes "your name when it comes";
4729 mes "to accuracy and heroism.";
4730 mes "Hard to believe that I'm";
4731 mes "actually talking to you~";
4732 close;
4733 }
4734 else if (BaseClass == Job_Bard) {
4735 mes "[Ibrahim]";
4736 mes "Is it really true?";
4737 mes "I hear you sing";
4738 mes "like an angel...";
4739 close;
4740 }
4741 else if (BaseClass == Job_dancer) {
4742 mes "[Ibrahim]";
4743 mes "Is it really true?";
4744 mes "I hear you dance";
4745 mes "like the devil...";
4746 close;
4747 }
4748 else if ((Class == Job_Star_Gladiator) || (Class == Job_Star_Gladiator2)) {
4749 mes "[Ibrahim]";
4750 mes "Me and your old master,";
4751 mes "Phoenix, we go way back.";
4752 mes "He had nothing but pride";
4753 mes "when he talked about you~";
4754 close;
4755 }
4756 else if (Class == Job_Soul_Linker) {
4757 mes "[Ibrahim]";
4758 mes "I heard your name from";
4759 mes "this spiritual message";
4760 mes "I got from a dream. That";
4761 mes "doesn't sound crazy to";
4762 mes "you, does it?";
4763 close;
4764 }
4765 case 3:
4766 mes "[Ibrahim]";
4767 mes "Aren't you the least";
4768 mes "bit curious how I know";
4769 mes "about you? Wait, come back!";
4770 mes "I'm not really that suspicious!";
4771 close;
4772 }
4773 }
4774 }
4775 if (diamond_edq == 15) {
4776 mes "[Ibrahim]";
4777 mes "Find Jhonnita in Alberta,";
4778 mes "Kimeunbang in Payon, and";
4779 mes "Leblo in Geffen. They wanted ";
4780 mes "that diamond badly too, so";
4781 mes "they'll remember if they";
4782 mes "heard any clues about it.";
4783 next;
4784 mes "[Ibrahim]";
4785 mes "Please don't let them";
4786 mes "know I've hired you to";
4787 mes "investigate that diamond.";
4788 mes "They won't speak to you";
4789 mes "if they figure out that";
4790 mes "I've sent you to them.";
4791 close;
4792 }
4793 if ((diamond_edq > 15) && (diamond_edq < 25)) {
4794 mes "[Ibrahim]";
4795 mes "Are you still investigating";
4796 mes "the diamond's whereabouts?";
4797 mes "Well, I hope you can bring";
4798 mes "me back good news soon.";
4799 close;
4800 }
4801 if (diamond_edq == 25) {
4802 mes "[Ibrahim]";
4803 mes "Oh, you're back.";
4804 mes "Made any headway in";
4805 mes "your investigation of the";
4806 mes "Diamond of Destruction?";
4807 next;
4808 select("Explain What You Learned");
4809 mes "[Ibrahim]";
4810 mes "What?! The Z Gang stole";
4811 mes "my diamond? No wonder!";
4812 mes "I bet they wanted to use its";
4813 mes "curse for something evil.";
4814 mes "How about the jewel?";
4815 mes "Did you retrieve it?";
4816 next;
4817 select("Give Diamond of Destruction");
4818 mes "[Ibrahim]";
4819 mes "Oh! Great! So it was";
4820 mes "in the Z Gang's hideout?";
4821 mes "Wow, even after hearing so";
4822 mes "much about you, you still";
4823 mes "exceeded my expectations!";
4824 next;
4825 delitem 7723,1; //Diamond_Of_Ruin
4826 mes "[Ibrahim]";
4827 mes "Thank God, I finally";
4828 mes "have this back! Ah, and";
4829 mes "as for your payment...";
4830 mes "Well, I don't know if";
4831 mes "it's enough for what you";
4832 mes "did, but I hope you like it.";
4833 completequest 3118;
4834 set diamond_edq,26;
[Haut / Top]
4835 getitem 732,2; //Crystal_Jewel__
[Haut / Top]
4836 getitem 603,1; //Old_Blue_Box
4837 next;
4838 mes "[Ibrahim]";
4839 mes "Now that I have the";
4840 mes "Diamond of Destruction";
4841 mes "again, I can research";
4842 mes "more about its strange";
4843 mes "properties. I'll contact you";
4844 mes "again if I need your help.";
4845 close;
4846 }
4847 if (diamond_edq == 26) {
4848 if (jewel_nd == 0) {
4849 if ((treasure_nd > 10) && (BaseLevel > 65)) {
4850 mes "[Ibrahim]";
4851 mes "Ah, I hear from a friend";
4852 mes "in Morroc that you happened";
4853 mes "to obtain the Unlucky Emerald.";
4854 mes "I'm sure it's one of the Four";
4855 mes "Cursed Jewels. You wouldn't";
4856 mes "mind if I look at it, do you?";
4857 next;
4858 switch(select("No!:Sure, why not?")) {
4859 case 1:
4860 mes "[Ibrahim]";
4861 mes "No? Well, I'm sure you";
4862 mes "have your reasons. Still,";
4863 mes "maybe I can learn something";
4864 mes "that would benefit both of";
4865 mes "us if I examined it.";
4866 close;
4867 case 2:
4868 mes "[Ibrahim]";
4869 mes "Ah, I appreciate it!";
4870 mes "Now, let's see here...";
4871 next;
[Haut / Top]
4872 if (countitem(7725) > 0) {
4873 mes "[Ibrahim]";
4874 mes "Yes, judging from its";
4875 mes "characteristic shape, this";
4876 mes "is the cursed emerald.";
4877 mes "Like me, you now possess";
4878 mes "one of the Four Cursed Jewels.";
4879 next;
4880 }
4881 else {
4882 mes "[Ibrahim]";
4883 mes "Hm? Did you happen to";
4884 mes "misplace your emerald?";
4885 mes "I mean, it's not with you...";
4886 close;
4887 }
4888 }
4889 mes "[Ibrahim]";
4890 mes "Tell me, what were";
4891 mes "you planning to do with";
4892 mes "the Unlucky Emerald?";
4893 next;
4894 switch(select("I'm going to sell it.:I'm going to study it.")) {
4895 case 1:
4896 mes "[Ibrahim]";
4897 mes "Oh, you weren't going";
4898 mes "to keep it? I wish I could";
4899 mes "afford to buy it from you...";
4900 mes "But I've had enough trouble";
4901 mes "buying the Diamond of";
4902 mes "Destruction.";
4903 next;
4904 mes "[Ibrahim]";
4905 mes "You already met several";
4906 mes "renown jewelers while";
4907 mes "you were looking for the";
4908 mes "dimaond. Why don't you ask";
4909 mes "them if they'll buy that";
4910 mes "Unlucky Emerald from you?";
4911 set jewel_nd,1;
4912 close;
4913 case 2:
4914 mes "[Ibrahim]";
4915 mes "Ah, I applaud your";
4916 mes "thirst for knowledge,";
4917 mes "your quest to seek truth.";
4918 mes "If you really want an expert";
4919 mes "to look at the emerald, talk";
4920 mes "to this scholar in Comodo.";
4921 next;
4922 mes "[Ibrahim]";
4923 mes "This man is an antique";
4924 mes "appraiser, an specialist in";
4925 mes "ancient artifacts and treasure.";
4926 mes "I highly recommend consulting";
4927 mes "him since he's been invaluable";
4928 mes "in my own jewel research.";
4929 set jewel_nd,10;
4930 close;
4931 }
4932 }
4933 else if ((treasure_nd > 10) && (BaseLevel < 66)) {
4934 mes "[Ibrahim]";
4935 mes "I heard that you obtained";
4936 mes "the Unlucky Emerald from";
4937 mes "a friend in Morroc. Let me";
4938 mes "warn you that you might not";
4939 mes "be strong enough to handle";
4940 mes "its power. Be careful.";
4941 next;
4942 mes "[Ibrahim]";
4943 mes "If you're not wary,";
4944 mes "its curse might destroy";
4945 mes "you. Understand?";
4946 close;
4947 }
4948 else {
4949 mes "[Ibrahim]";
4950 mes "Thank you for all";
4951 mes "you've done for me. I'll";
4952 mes "continue my research in the";
4953 mes "cursed jewel's powers, and";
4954 mes "I'll contact you if I need your";
4955 mes "help again. Take care~";
4956 close;
4957 }
4958 }
4959 else if (jewel_nd == 1) {
4960 mes "[Ibrahim]";
4961 mes "I don't have the funds";
4962 mes "to buy your emerald at";
4963 mes "a fair price, but why don't";
4964 mes "you ask the other jewelers?";
4965 mes "They might be interested";
4966 mes "in buying your jewel.";
4967 close;
4968 }
4969 else if (jewel_nd == 2) {
4970 mes "[Ibrahim]";
4971 mes "Ah, you're back~";
4972 mes "So were you able to";
4973 mes "sell the Unlucky Emerald?";
4974 next;
4975 select("Everyone seems scared!");
4976 mes "[Ibrahim]";
4977 mes "Ah, I see now. They";
4978 mes "must be too afraid of";
4979 mes "that particular jewel's";
4980 mes "curse. Huh. Weird.";
4981 next;
4982 mes "[Ibrahim]";
4983 mes "I guess the Diamond of";
4984 mes "Destruction is considered";
4985 mes "pretty safe since it's been";
4986 mes "around for a while without";
4987 mes "any strange incidents.";
4988 next;
4989 mes "[Ibrahim]";
4990 mes "You just dug up the";
4991 mes "emerald? I suppose it";
4992 mes "might be too soon to sell it.";
4993 mes "Not too many people will";
4994 mes "test their luck with that gem,";
4995 mes "now that I think about it.";
4996 next;
4997 mes "[Ibrahim]";
4998 mes "Ah, here's an idea.";
4999 mes "Why don't you ask my";
5000 mes "scholar friend in Comodo";
5001 mes "to examine it? Maybe you";
5002 mes "can learn more about the";
5003 mes "emerald's so-called curse.";
5004 next;
5005 mes "[Ibrahim]";
5006 mes "I'll go ahead and send";
5007 mes "him a message ahead of";
5008 mes "time so that he'll know to";
5009 mes "expect your arrival, okay?";
5010 set jewel_nd,9;
5011 close;
5012 }
5013 else if ((jewel_nd == 9) || (jewel_nd == 10)) {
5014 mes "[Ibrahim]";
5015 mes "Why don't you visit my";
5016 mes "scholar friend in Comodo,";
5017 mes "and ask him to examine your";
5018 mes "Unlucky Emerald? The more";
5019 mes "you learn about that so-called";
5020 mes "curse, the better. Good luck!";
5021 close;
5022 }
5023 else {
5024 mes "[Ibrahim]";
5025 mes "Oh, so what have you";
5026 mes "learned about the Unlucky";
5027 mes "Emerald so far? Hmmm. Yes,";
5028 mes "very intriguing. Good luck";
5029 mes "with your research efforts~";
5030 close;
5031 }
5032 }
5033 mes "[Ibrahim]";
5034 mes "Have you heard of";
5035 mes "the Four Cursed Jewels?";
5036 mes "I wish to retrieve my";
5037 mes "Diamond of Destruction,";
5038 mes "but whoever has it has";
5039 mes "kept it well hidden...";
5040 close;
5041
5042 //OnTouch2:
5043 OnTouch:
5044 if ((diamond_edq == 14) && (BaseLevel > 65)) {
5045 mes "[Ibrahim]";
5046 mes "Psst, adventurer!";
5047 mes "You're " + strcharinfo(0) + ", right?";
5048 mes "There's something";
5049 mes "I'd like to discuss";
5050 mes "with you in private!";
5051 close;
5052 }
5053 end;
5054 }
5055
5056
5057 if ((diamond_edq == 15) || (diamond_edq == 16)) {
5058 mes "[Jhonnita]";
5059 mes "Oh, it's always nice";
5060 mes "to see a new face~";
5061 mes "So were you interested";
5062 mes "in selling or buying";
5063 mes "a jewel? We only carry";
5064 mes "the best. Hahahaha!";
5065 next;
5066 switch(select("What's the most popular jewel?:Do you know Diamond of Destruction?")) {
5067 case 1:
5068 mes "[Jhonnita]";
5069 mes "Ah, take a look at this";
5070 mes "lustrous ruby. Isn't it";
5071 mes "just breathtaking? It can";
5072 mes "be yours for the specially";
5073 mes "discounted price of just";
5074 mes "1,000,000 zeny!";
5075 next;
5076 mes "[Jhonnita]";
5077 mes "Wait, where are you--?";
5078 mes "Damn, I shouldn't have";
5079 mes "marked it up so much.";
5080 mes "Rookie mistake, rookie";
5081 mes "mistake! I'm a professional!";
5082 close;
5083 case 2:
5084 mes "[Jhonnita]";
5085 mes "Diamond of Destruction?";
5086 mes "Heh heh! A rookie like you";
5087 mes "wouldn't appreciate its true";
5088 mes "value. I wanted it so badly,";
5089 mes "but that Ibrahim was much";
5090 mes "luckier that I was...";
5091 next;
5092 mes "[Jhonnita]";
5093 mes "It makes me so upset to";
5094 mes "think about how I lost to";
5095 mes "him. All the big jewelers";
5096 mes "are trying to snatch up";
5097 mes "the Four Cursed Jewels...";
5098 mes "But only one showed up so far.";
5099 close;
5100 }
5101 }
5102 else if (diamond_edq == 26) {
5103 if (jewel_nd == 0) {
5104 mes "[Jhonnita]";
5105 mes "Hey. You look familiar.";
5106 mes "You're not one of my";
5107 mes "regulars, are you?";
5108 mes "No, couldn't be.";
5109 mes "You're not dressed";
5110 mes "richly enough. No offense.";
5111 close;
5112 }
5113 else if (jewel_nd == 1) {
5114 mes "[Jhonnita]";
5115 mes "So you here to sell";
5116 mes "any Garlets, or did you";
5117 mes "come to spend your life";
5118 mes "savings on my jewels?";
5119 next;
5120 switch(select("Show me some jewels...:I have a rare emerald to sell...")) {
5121 case 1:
5122 mes "[Jhonnita]";
5123 mes "It couldn't hurt to";
5124 mes "show you my wares, but...";
5125 mes "I doubt you can afford them.";
5126 mes "Jewels aren't cheap, you know?";
5127 next;
5128 if (Sex) {
5129 mes "[Jhonnita]";
5130 mes "Oh, I get it now. You want";
5131 mes "to give one as a present to";
5132 mes "some woman. Isn't that typical?";
5133 mes "Can't you come up with a more";
5134 mes "creative way to buy some";
5135 mes "woman's love? Huh?";
5136 close;
5137 }
5138 else {
5139 mes "[Jhonnita]";
5140 mes "Sorry, sweetheart, but";
5141 mes "I have a strict ''no window";
5142 mes "shopping'' policy. ";
5143 close;
5144 }
5145 case 2:
[Haut / Top]
5146 if (countitem(7725) > 0) {
5147 mes "[Jhonnita]";
5148 mes "Rare emerald, eh?";
5149 mes "It better not be something";
5150 mes "like a Garlet or a Zargon!";
5151 mes "Sometimes you guys make";
5152 mes "that kind of mistake.";
5153 mes "Okay, let's see...";
5154 next;
5155 mes "[Jhonnita]";
5156 mes "......";
5157 mes "Umm...";
5158 next;
5159 mes "[Jhonnita]";
5160 mes "...........................Um.";
5161 mes "It's an incredibly nice";
5162 mes "emerald, but I can't take";
5163 mes "this off your hands. Er,";
5164 mes "would you be on your way?";
5165 next;
5166 mes "[" + strcharinfo(0) + "]";
5167 mes "Huh? But why?";
5168 next;
5169 mes "[Jhonnita]";
5170 mes "J-just get out of my";
5171 mes "shop! Go... Go to Payon";
5172 mes "and talk to Kimeunbang!";
5173 mes "Y-yeah, and don't come back!";
5174 set jewel_nd,2;
5175 close;
5176 }
5177 else {
5178 mes "[Jhonnita]";
5179 mes "What'd I tell you, huh?";
5180 mes "I don't want you here";
5181 mes "in my shop anymore!";
5182 close;
5183 }
5184 }
5185 }
5186 else if (jewel_nd == 2) {
5187 mes "[Jhonnita]";
5188 mes "Look, I'll level with you.";
5189 mes "Rumors spread fast amongst";
5190 mes "us jewelers. Nobody will get";
5191 mes "near you if they know you";
5192 mes "have that jewel. You get it";
5193 mes "now? Please... Stay back...";
5194 close;
5195 }
5196 else {
5197 mes "[Jhonnita]";
5198 mes "I don't want anything";
5199 mes "to do with your weird";
5200 mes "emerald or with you.";
5201 mes "Aren't you leaving";
5202 mes "already? Go away!";
5203 close;
5204 }
5205 }
5206 else {
5207 mes "[Jhonnita]";
5208 mes "Are you here to buy or";
5209 mes "sell any jewels? I always";
5210 mes "buy high and sell low.";
5211 mes "Come to me for all of";
5212 mes "your gem related needs~";
5213 close;
5214 }
5215 }
5216
5217
5218 if (diamond_edq == 15) {
5219 mes "[Kimeunbang]";
5220 mes "Zzzz... Huh?";
5221 mes "Why'd you wake me?";
5222 mes "Such a good dream too.";
5223 mes "Go to another jewelry shop,";
5224 mes "I don't feel like opening up.";
5225 next;
5226 switch(select("What's wrong?:Diamond of Destruction?")) {
5227 case 1:
5228 mes "[Kimeunbang]";
5229 mes "I'm just disappointed.";
5230 mes "I was so close to getting";
5231 mes "that Diamond of Destruction.";
5232 mes "So close! Belder, my business";
5233 mes "partner, actually snatched";
5234 mes "it up from some poor sap.";
5235 next;
5236 mes "[Kimeunbang]";
5237 mes "Somehow, Belder ended up";
5238 mes "returning the jewel. I was";
5239 mes "going to buy the jewel from";
5240 mes "the original owner, but then";
5241 mes "this upstart jeweler got to";
5242 mes "it before I could. Damn it!";
5243 next;
5244 mes "[Kimeunbang]";
5245 mes "This was a monumental";
5246 mes "failure. I haven't been";
5247 mes "able to sleep, I don't want";
5248 mes "to work. Ugh. Well, thanks";
5249 mes "for letting me get that off";
5250 mes "my chest. I feel a bit better.";
5251 next;
5252 mes "[Kimeunbang]";
5253 mes "Here, take this as";
5254 mes "a little gift. Not all of us";
5255 mes "jewelers are as greedy";
5256 mes "as you think we are. Heh.";
[Haut / Top]
5257 getitem 722,1; //Scarlet_Jewel
5258 set diamond_edq,16;
5259 close;
5260 case 2:
5261 mes "[Kimeunbang]";
5262 mes "Oh! That diamond is the";
5263 mes "very reason for my agony!";
5264 mes "I was so close to getting it...";
5265 mes "But then someone got to the";
5266 mes "diamond before I did. Argh!";
5267 close;
5268 }
5269 }
5270 else if (diamond_edq == 26) {
5271 if (jewel_nd == 0) {
5272 mes "[Kimeunbang]";
5273 mes "I don't feel like opening";
5274 mes "my shop any time soon, but";
5275 mes "you can always come back later.";
5276 close;
5277 }
5278 else if (jewel_nd == 1) {
5279 mes "[Kimeunbang]";
5280 mes "Oh, hello. Looks like";
5281 mes "I'm back in business~";
5282 next;
5283 switch(select("I have a jewel to sell.:How are you?")) {
5284 case 1:
5285 mes "[Kimeunbang]";
5286 mes "Really? Alright, just";
5287 mes "give me a minute to";
5288 mes "appraise your gem.";
5289 next;
[Haut / Top]
5290 if (countitem(7725) > 0) {
5291 mes "[Kimeunbang]";
5292 mes "...........";
5293 mes "...........";
5294 next;
5295 mes "[Kimeunbang]";
5296 mes "I'm sorry, but I just";
5297 mes "can't buy this emerald.";
5298 mes "It's... It's too big of";
5299 mes "a risk. The rumors I keep";
5300 mes "hearing, they're just horrible.";
5301 set jewel_nd,2;
5302 close;
5303 }
5304 else {
5305 mes "[Kimeunbang]";
5306 mes "Hm? Where's this";
5307 mes "jewel you were talking";
5308 mes "about? Did you forget";
5309 mes "to bring it with you?";
5310 close;
5311 }
5312 break;
5313 case 2:
5314 mes "[Kimeunbang]";
5315 mes "I don't even feel like";
5316 mes "talking about my business.";
5317 mes "I've been considering closing";
5318 mes "up shop for good, actually.";
5319 close;
5320 }
5321 }
5322 else if (jewel_nd == 2) {
5323 mes "[Kimeunbang]";
5324 mes "No jeweler around will";
5325 mes "buy that cursed emerald.";
5326 mes "I'm really sorry. You can";
5327 mes "try talking to Ibrahim, though.";
5328 mes "He's the one that got that";
5329 mes "Diamond of Destruction.";
5330 close;
5331 }
5332 else {
5333 mes "[Kimeunbang]";
5334 mes "Ugh... The stress";
5335 mes "of the jewel business";
5336 mes "is finally getting to me.";
5337 mes "Oh well, I've had a good run...";
5338 close;
5339 }
5340 }
5341 else {
5342 mes "[Kimeunbang]";
5343 mes "I don't feel like opening";
5344 mes "my shop any time soon, but";
5345 mes "you can always come back later.";
5346 close;
5347 }
5348 }
5349
5350
5351 if ((diamond_edq == 15) || (diamond_edq == 16)) {
5352 mes "[Leblo]";
5353 mes "Oh, I've heard about";
5354 mes "you. You're the one that's";
5355 mes "been asking questions about";
5356 mes "the Diamond of Destruction.";
5357 next;
5358 emotion e_omg,1;
5359 mes "[Leblo]";
5360 mes "Don't be so suprised:";
5361 mes "word travels fast in the";
5362 mes "jewel industry. Well, if you";
5363 mes "want to learn more, you'll";
5364 mes "have to do something for";
5365 mes "me first. We have a deal?";
5366 next;
5367 switch(select("Deal.:No, thanks.")) {
5368 case 1:
5369 mes "[Leblo]";
5370 mes "I've been suffering back";
5371 mes "pain lately, and none of";
5372 mes "the medicines do any good.";
5373 mes "I resorted to seeing this";
5374 mes "famous doctor in Payon, but";
5375 mes "then I totally screwed it up.";
5376 next;
5377 mes "[Leblo]";
5378 mes "She was such a nag, and";
5379 mes "I said something... unpleasant";
5380 mes "to her. Now she refuses to";
5381 mes "examine me! But if I sent";
5382 mes "you, then you could get";
5383 mes "some medicine for me.";
5384 next;
5385 mes "[Leblo]";
5386 mes "She knows my symptoms";
5387 mes "so if you make her happy,";
5388 mes "she'll give you my medicine...";
5389 mes "I hope. Anyway, her name is";
5390 mes "Wola, and she's in Payon.";
5391 changequest 3110,3111;
5392 set diamond_edq,17;
5393 close;
5394 case 2:
5395 mes "[Leblo]";
5396 mes "Oh, yeah? Well, that's";
5397 mes "fine with me. I don't";
5398 mes "have anything to lose.";
5399 close;
5400 }
5401 }
5402 if (diamond_edq == 17) {
5403 mes "[Leblo]";
5404 mes "Please look for a female";
5405 mes "doctor named Wola in Payon.";
5406 mes "Do what you can to get my";
5407 mes "medicine from her... Oh,";
5408 mes "and try to be nice~ ";
5409 close;
5410 }
5411 if (diamond_edq == 21) {
5412 mes "[Leblo]";
5413 mes "Oh? Is that... Is that my";
5414 mes "medicine? Thank goodness!";
5415 mes " Hm? Oh, so I misunderstood";
5416 mes " her. I thought she was awfully";
5417 mes " arrogant, but she was just";
5418 mes " concerned for my health.";
5419 next;
5420 mes "[Leblo]";
5421 mes "I better make it a point";
5422 mes "to properly apologize to";
5423 mes "her the next time I see her.";
5424 next;
5425 mes "[" + strcharinfo(0) + "]";
5426 mes "...............................";
5427 mes "...............................";
5428 mes "...............................";
5429 next;
5430 mes "[Leblo]";
5431 mes "Right, I need to tell";
5432 mes "you about the Diamond of";
5433 mes "Destruction. Listen carefully.";
5434 mes "A while ago, a young couple";
5435 mes "tried to sell me that very";
5436 mes "jewel. Suspicious, eh?";
5437 next;
5438 mes "[Leblo]";
5439 mes "I had no interest in";
5440 mes "buying it, so I actually";
5441 mes "offered them a much lower";
5442 mes "price than they hoped.";
5443 mes "Now that I think about it...";
5444 next;
5445 mes "[Leblo]";
5446 mes "That man and woman looked";
5447 mes "like the members of that";
5448 mes "infamous Z Gang. Heh!";
5449 mes "I should have reported it,";
5450 mes "but... You know. Back";
5451 mes "pain and all that.";
5452 next;
5453 mes "[Leblo]";
5454 mes "I hear the Rogue Guild";
5455 mes "is secretly investigating";
5456 mes "the Z Gang, so that couple";
5457 mes "must have plenty of enemies.";
5458 mes "So... Yeah. The Z Gang has";
5459 mes "the Diamond of Destruction.";
5460 next;
5461 mes "[Leblo]";
5462 mes "You should talk with one";
5463 mes "of the investigators of the";
5464 mes "Rogue Guild if you want to";
5465 mes "learn more about the Z Gang.";
5466 mes "Pretty useful info, huh?";
5467 mes "Take care, my friend.";
5468 changequest 3114,3115;
5469 set diamond_edq,22;
5470 close;
5471 }
5472 if (diamond_edq == 22) {
5473 mes "[Leblo]";
5474 mes "You should talk with one";
5475 mes "of the investigators of the";
5476 mes "Rogue Guild if you want to";
5477 mes "learn more about the Z Gang.";
5478 mes "Pretty useful info, huh?";
5479 mes "Take care, my friend.";
5480 close;
5481 }
5482 if (diamond_edq == 26) {
5483 if (jewel_nd == 0) {
5484 mes "[Leblo]";
5485 mes "Hm? I'm sorry, but";
5486 mes "I'm pretty busy with";
5487 mes "all my other customers.";
5488 mes "Besides, you don't strike";
5489 mes "me as a jewel seller or";
5490 mes "buyer. Please excuse me...";
5491 close;
5492 }
5493 else if (jewel_nd == 1) {
5494 mes "[Leblo]";
5495 mes "Oh, hey. Did you";
5496 mes "have any business";
5497 mes "with me today?";
5498 next;
5499 switch(select("I have a jewel to sell.:No, not really.")) {
5500 case 1:
5501 mes "[Leblo]";
5502 mes "Oh, yeah? Well then,";
5503 mes "I'm curious now. You";
5504 mes "mind if I take a look?";
5505 next;
[Haut / Top]
5506 if (countitem(7725) > 0) {
5507 mes "[Leblo]";
5508 mes "Now, what do we ha--";
5509 mes "Oh. I'm sorry, but I just";
5510 mes "can't buy this. I hate to";
5511 mes "break it to you, but I hear";
5512 mes "that thing has an awful curse.";
5513 mes "See what you can do about that!";
5514 set jewel_nd,2;
5515 close;
5516 }
5517 else {
5518 mes "[Leblo]";
5519 mes "Hmm. The jewel";
5520 mes "you were just";
5521 mes "talking about...";
5522 mes "Did you remember";
5523 mes "to bring it with you?";
5524 close;
5525 }
5526 case 2:
5527 mes "[Leblo]";
5528 mes "Oh, yeah? Well, that's";
5529 mes "fine too. No skin off";
5530 mes "my nose, that's what";
5531 mes "I always say.";
5532 close;
5533 }
5534 }
5535 else if (jewel_nd == 2) {
5536 mes "[Leblo]";
5537 mes "Oh. I'm sorry, but I just";
5538 mes "can't buy this. I hate to";
5539 mes "break it to you, but I hear";
5540 mes "that thing has an awful curse.";
5541 mes "See what you can do about that!";
5542 close;
5543 }
5544 else {
5545 mes "[Leblo]";
5546 mes "I'm sorry that you're";
5547 mes "the one that currently";
5548 mes "has that jewel. Hopefully,";
5549 mes "the curse is just a rumor...";
5550 mes "But, well, I didn't get this";
5551 mes "old by taking chances...";
5552 close;
5553 }
5554 }
5555 mes "[Leblo]";
5556 mes "Hello, are you interested";
5557 mes "in buying or selling any";
5558 mes "precious jewels?";
5559 close;
5560 }
5561
5562
5563 if (checkweight(907,1) == 0) {
5564 mes "Wait a second!";
5565 mes "Right now, you're carrying";
5566 mes "too many things with you.";
5567 mes "Please come back after";
5568 mes "using the Kafra Service";
5569 mes "to store some of your items.";
5570 close;
5571 }
5572 if (diamond_edq == 18) {
5573 mes "[" + strcharinfo(0) + "]";
5574 mes "Hello? I'm here to";
5575 mes "see Doctor Wola.";
5576 next;
5577 mes "[Wola]";
5578 mes "Oh... Ah... Um...";
5579 next;
5580 mes "[" + strcharinfo(0) + "]";
5581 mes "Excuse me, but do you";
5582 mes "know where I can find her?";
5583 next;
5584 mes "[Wola]";
5585 mes "I, um...";
5586 mes "Oh no! Wah!";
5587 mes "See what you did?!";
5588 next;
5589 mes "[" + strcharinfo(0) + "]";
5590 mes "I... I don't know";
5591 mes "what you're talking";
5592 mes "about. I'm just wanted";
5593 mes "to talk to Doctor Wola.";
5594 next;
5595 mes "[Wola]";
5596 mes "I'm Doctor Wola!";
5597 mes "And look! You made me";
5598 mes "drop the herbal medicine";
5599 mes "I was brewing! The pot";
5600 mes "is all broken now...";
5601 next;
5602 mes "[" + strcharinfo(0) + "]";
5603 mes "Huh? Oh, I'm...";
5604 mes "I'm really sorry.";
5605 next;
5606 mes "[Wola]";
5607 mes "That's... That's";
5608 mes "quite alright. It's";
5609 mes "my fault, really.";
5610 mes "Waaah~! My pot!";
5611 next;
5612 mes "[" + strcharinfo(0) + "]";
5613 mes "I'm sorry, I don't know";
5614 mes "what's going on exactly.";
5615 mes "Was that pot expensive?";
5616 next;
5617 mes "[Wola]";
5618 mes "Oh, I'm acting stupid";
5619 mes "again! I don't have time";
5620 mes "to cry over a broken pot!";
5621 mes "I need to check my hands";
5622 mes "for any cuts! If they're";
5623 mes "hurt, I can't help anyone!";
5624 next;
5625 mes "[" + strcharinfo(0) + "]";
5626 mes "That's, uh, that";
5627 mes "sounds pretty serious.";
5628 mes "So how are your hands?";
5629 mes "They don't hurt, do they?";
5630 next;
5631 mes "[Wola]";
5632 mes "Oooh, never mind that!";
5633 mes "They're fine, thank goodness.";
5634 mes "What's important now is that";
5635 mes "you help me fix my herbal";
5636 mes "medicine pot. You're partly";
5637 mes "responsible, you know.";
5638 next;
5639 mes "[" + strcharinfo(0) + "]";
5640 mes "Okay. Just tell";
5641 mes "me what I should do.";
5642 mes "Hold on, I came here to";
5643 mes "ask you if you'd give me";
5644 mes "some medicine. You see--";
5645 next;
5646 mes "[Wola]";
5647 mes "Perfect! All the more";
5648 mes "reason you should help";
5649 mes "me fix this pot! I can't";
5650 mes "make any medicine without";
5651 mes "this pot now, can I? Let's";
5652 mes "see... I'll need glue, glue...";
5653 next;
5654 mes "[Wola]";
5655 mes "Hurry and get";
5656 mes "20 Fine Sands,";
5657 mes "5 Empty Bottles,";
5658 mes "10 Brigans, and";
5659 mes "10 Soft Blades of Grass.";
5660 mes "There's no time to waste!";
5661 next;
5662 mes "["+ strcharinfo(0) +"]";
5663 mes "You... You got it.";
5664 changequest 3111,3112;
5665 set diamond_edq,19;
5666 close;
5667 }
5668 if (diamond_edq == 19) {
5669 mes "[Wola]";
5670 mes "Good, you're back.";
5671 mes "So you brought everything";
5672 mes "I need to glue my pot";
5673 mes "back together again?";
5674 next;
[Haut / Top]
5675 if ((countitem(7043) > 19) && (countitem(7054) > 9) && (countitem(7194) > 9) && (countitem(713) > 4)) {
5676 mes "[Wola]";
5677 mes "Great. Give them here.";
5678 mes "I should grind this, mix";
5679 mes "that... Wait, was that right?";
5680 mes "What were these for again?";
5681 mes "Argh, I'm acting stupid again!";
5682 mes "You mind not watching me?";
5683 delitem 7043,20; //Fine_Sand
5684 delitem 7054,10; //Brigan
5685 delitem 7194,10; //Soft_Leaf
5686 delitem 713,5; //Empty_Bottle
5687 next;
5688 mes "[Wola]";
5689 mes "Just... Just sit in";
5690 mes "that corner, don't say";
5691 mes "anything, and wait till";
5692 mes "I say I'm done, okay?!";
5693 next;
5694 mes "[Wola]";
5695 mes "...............................";
5696 mes "...............................";
5697 mes "...............................";
5698 next;
5699 mes "[Wola]";
5700 mes "...............................";
5701 mes "...............................";
5702 mes "...............................";
5703 mes "...............................";
5704 next;
5705 mes "[Wola]";
5706 mes "...............................";
5707 mes "...............................";
5708 mes "...............................";
5709 mes "...............................";
5710 mes "...............................";
5711 next;
5712 mes "[Wola]";
5713 mes "There. It's finally";
5714 mes "fixed. Oh wait, did you";
5715 mes "say something about needing";
5716 mes "some medicine? I completely";
5717 mes "forgot about that for a while.";
5718 mes "What did you say exactly?";
5719 changequest 3112,3113;
5720 set diamond_edq,20;
5721 next;
5722 switch(select("Will you go out with me?:Leblo's back medicine?")) {
5723 case 1:
5724 if (Sex) {
5725 mes "[Wola]";
5726 mes "*Blush* But it's too";
5727 mes "early for us to just go";
5728 mes "on a date. I'm sorry, it's...";
5729 mes "I have someone in mind.";
5730 mes "Still, I'm flattered that";
5731 mes "you think of me that way.";
5732 close;
5733 }
5734 else {
5735 mes "[Wola]";
5736 mes "Wow, I can't believe";
5737 mes "I'm turning you down--";
5738 mes "a little surprised,";
5739 mes "actually. But yes.";
5740 mes "I have someone I like.";
5741 mes "And it's not really you. Sorry.";
5742 close;
5743 }
5744 case 2:
5745 mes "[Wola]";
5746 mes "Leblo... Oh, that";
5747 mes "man in Geffen? Finally...";
5748 mes "He has the sense to send";
5749 mes "someone to get his meds.";
5750 mes "I already prepared it.";
5751 mes "Where did I put it now?";
5752 next;
5753 mes "[Wola]";
5754 mes "I want to double check";
5755 mes "his medicine first so";
5756 mes "please tell him that I'll";
5757 mes "have it delivered to him";
5758 mes "shortly. In a while, maybe?";
5759 next;
5760 mes "[" + strcharinfo(0) + "]";
5761 mes "Um, you're not mad or";
5762 mes "anything? I gathered that";
5763 mes "you didn't like him much...";
5764 next;
5765 mes "[Wola]";
5766 mes "What are saying?";
5767 mes "I'm a doctor: we're duty";
5768 mes "bound to heal everyone we can!";
5769 mes "That's not to say that some";
5770 mes "patients suffer longer and";
5771 mes "more painful treatment...";
5772 next;
5773 mes "[" + strcharinfo(0) + "]";
5774 mes "(She hates him!";
5775 mes "But I guess Leblo's life";
5776 mes "should be okay in her hands.)";
5777 next;
5778 mes "[Wola]";
5779 mes "Alright, just let Leblo";
5780 mes "know that I'm taking care";
5781 mes "of him, that his life should";
5782 mes "be okay in my hands. I need";
5783 mes "to get back to work: please";
5784 mes "take care of yourself!";
5785 changequest 3113,3114;
5786 set diamond_edq,21;
5787 close;
5788 }
5789 }
5790 else {
5791 mes "[Wola]";
5792 mes "Hurry and get";
5793 mes "20 Fine Sands,";
5794 mes "5 Empty Bottles,";
5795 mes "10 Brigans, and";
5796 mes "10 Soft Blades of Grass.";
5797 mes "There's no time to waste!";
5798 next;
5799 mes "["+ strcharinfo(0) +"]";
5800 mes "You... You got it.";
5801 close;
5802 }
5803 }
5804 if (diamond_edq == 20) {
5805 mes "[Wola]";
5806 mes "Sorry, I completely";
5807 mes "missed what you said";
5808 mes "earlier. Something about";
5809 mes "needing medicine from me?";
5810 next;
5811 switch(select("Will you go out with me?:Leblo's back medicine?")) {
5812 case 1:
5813 if (Sex == 1) {
5814 mes "*Blush* But it's too";
5815 mes "early for us to just go";
5816 mes "on a date. I'm sorry, it's...";
5817 mes "I have someone in mind.";
5818 mes "Still, I'm flattered that";
5819 mes "you think of me that way.";
5820 close;
5821 }
5822 else {
5823 mes "[Wola]";
5824 mes "Wow, I can't believe";
5825 mes "I'm turning you down--";
5826 mes "a little surprised,";
5827 mes "actually. But yes.";
5828 mes "I have someone I like.";
5829 mes "And it's not really you. Sorry.";
5830 close;
5831 }
5832 case 2:
5833 mes "[Wola]";
5834 mes "Leblo... Oh, that";
5835 mes "man in Geffen? Finally...";
5836 mes "He has the sense to send";
5837 mes "someone to get his meds.";
5838 mes "I already prepared it.";
5839 mes "Where did I put it now?";
5840 next;
5841 mes "[Wola]";
5842 mes "I want to double check";
5843 mes "his medicine first so";
5844 mes "please tell him that I'll";
5845 mes "have it delivered to him";
5846 mes "shortly. In a while, maybe?";
5847 next;
5848 mes "[" + strcharinfo(0) + "]";
5849 mes "Um, you're not mad or";
5850 mes "anything? I gathered that";
5851 mes "you didn't like him much...";
5852 next;
5853 mes "[Wola]";
5854 mes "What are saying?";
5855 mes "I'm a doctor: we're duty";
5856 mes "bound to heal everyone we can!";
5857 mes "That's not to say that some";
5858 mes "patients suffer longer and";
5859 mes "more painful treatment...";
5860 next;
5861 mes "[" + strcharinfo(0) + "]";
5862 mes "(She hates him!";
5863 mes "But I guess Leblo's life";
5864 mes "should be okay in her hands.)";
5865 next;
5866 mes "[Wola]";
5867 mes "Alright, just let Leblo";
5868 mes "know that I'm taking care";
5869 mes "of him, that his life should";
5870 mes "be okay in my hands. I need";
5871 mes "to get back to work: please";
5872 mes "take care of yourself!";
5873 changequest 3113,3114;
5874 set diamond_edq,21;
5875 close;
5876 }
5877 }
5878 mes "[Wola]";
5879 mes "Food has a dramatic";
5880 mes "effect on your body:";
5881 mes "treat it like a drug, and";
5882 mes "watch what you eat. Oh,";
5883 mes "and do your research!";
5884 next;
5885 mes "[Wola]";
5886 mes "You know, your lifestyle";
5887 mes "and habits determine";
5888 mes "your health in the future.";
5889 mes "Take care of yourself!";
5890 close;
5891
5892 OnTouch:
5893 if (diamond_edq == 17) {
5894 mes "[Wola]";
5895 mes "Oh, how can this be";
5896 mes "happening? What ";
5897 mes "should I do?";
5898 set diamond_edq,18;
5899 close;
5900 }
5901 end;
5902 }
5903
5904
5905 if ((diamond_edq == 22) && (BaseJob == Job_Rogue)) {
5906 mes "[Investigator]";
5907 mes "Oh, remember me?";
5908 mes "It's been a long time";
5909 mes "so I can't blame you:";
5910 mes "I was there when you";
5911 mes "first joined our guild!";
5912 mes "So what brings you here?";
5913 next;
5914 select("Ask About the Z Gang");
5915 mes "[Investigator]";
5916 mes "Ah, Z Gang, you said?";
5917 next;
5918 mes "[Investigator]";
5919 mes "Oh, yeah, we're investigating";
5920 mes "those guys. We actually found";
5921 mes "their hideout, but then they";
5922 mes "escaped before we could even";
5923 mes "catch them. Wily bastards...";
5924 mes "I think they were tipped off!";
5925 next;
5926 mes "[Investigator]";
5927 mes "A few of our Rogue agents";
5928 mes "are investigating the hideout,";
5929 mes "but I doubt they can find";
5930 mes "anything useful there.";
5931 next;
5932 select("Where's the hideout?");
5933 mes "[Investigator]";
5934 mes "Well, it's a large";
5935 mes "warehouse over in Comodo.";
5936 mes "You're free to scope out";
5937 mes "the place if you really want.";
5938 mes "But chances are slim that";
5939 mes "you'll find anything at all.";
5940 close;
5941 }
5942 else if ((diamond_edq == 22) && (BaseClass == Job_Thief)) {
5943 mes "[Investigator]";
5944 mes "Hey, how's it going?";
5945 mes "You ever consider joining";
5946 mes "the Rogues? It'd be a lot";
5947 mes "of fun. You're welcome to";
5948 mes "look around, so feel free";
5949 mes "to ask me any questions.";
5950 next;
5951 select("Ask About the Z Gang");
5952 mes "[Investigator]";
5953 mes "Oh, yeah, we're investigating";
5954 mes "those guys. We actually found";
5955 mes "their hideout, but then they";
5956 mes "escaped before we could even";
5957 mes "catch them. Wily bastards...";
5958 mes "I think they were tipped off!";
5959 next;
5960 mes "[Investigator]";
5961 mes "A few of our Rogue agents";
5962 mes "are investigating the hideout,";
5963 mes "but I doubt they can find";
5964 mes "anything useful there.";
5965 next;
5966 select("Where's the hideout?");
5967 mes "[Investigator]";
5968 mes "Well, I'm not sure if";
5969 mes "I can just tell you that";
5970 mes "kind of information. I mean,";
5971 mes "you're not a member of our";
5972 mes "guild... Yet. What can I do?";
5973 next;
5974 mes "[Investigator]";
5975 mes "I got it. I'll just tell my";
5976 mes "boss that you bribed me";
5977 mes "with 10,000 zeny. Not too";
5978 mes "much, is it? We Rogues are";
5979 mes "pretty bad... But not that bad.";
5980 next;
5981 switch(select("Sounds good!:Never mind, I'll find it myself...")) {
5982 case 1:
5983 if (Zeny > 9999) {
5984 set zeny,zeny-10000;
5985 mes "[Investigator]";
5986 mes "Thanks for the money~";
5987 mes "Of course, if you became";
5988 mes "a Rogue, this amount is";
5989 mes "nothing compared to what";
5990 mes "you can gank. *Ahem*";
5991 next;
5992 mes "[Investigator]";
5993 mes "The Z Gang's old hideout";
5994 mes "is a large warehouse over";
5995 mes "in Comodo. I doubt you'll";
5996 mes "find anything there, but";
5997 mes "you can go check it out. ";
5998 changequest 3115,3116;
5999 set diamond_edq,23;
6000 close;
6001 }
6002 else {
6003 mes "[Investigator]";
6004 mes "Aw, what am I gonna";
6005 mes "do if my boss askes to";
6006 mes "see the money? We've got";
6007 mes "to make this bribe authentic!";
6008 close;
6009 }
6010 case 2:
6011 mes "[Investigator]";
6012 mes "Be my guest, maybe it'll be";
6013 mes "a good learning experience.";
6014 mes "But yeah, come back when";
6015 mes "you think about changing";
6016 mes "your job, okay? Be a Rogue~";
6017 close;
6018 }
6019 }
6020 else if (diamond_edq == 22) {
6021 mes "[Investigator]";
6022 mes "Whoa, what are you doin'";
6023 mes "here? I've got no beef with";
6024 mes "you, but some Rogues, see,";
6025 mes "some Rogues, have got a ";
6026 mes "lot of beef. Uh, what'd you";
6027 mes "want? Not a fight, I hope.";
6028 next;
6029 select("Ask About the Z Gang");
6030 mes "[Investigator]";
6031 mes "Those guys have been";
6032 mes "bothering everyone!";
6033 mes "Yeah, I guess you can";
6034 mes "say we're united on this.";
6035 next;
6036 mes "[Investigator]";
6037 mes "Oh, yeah, we're investigating";
6038 mes "those guys. We actually found";
6039 mes "their hideout, but then they";
6040 mes "escaped before we could even";
6041 mes "catch them. Wily bastards...";
6042 mes "I think they were tipped off!";
6043 next;
6044 mes "[Investigator]";
6045 mes "A few of our Rogue agents";
6046 mes "are investigating the hideout,";
6047 mes "but I doubt they can find";
6048 mes "anything useful there.";
6049 next;
6050 select("Where's the hideout?");
6051 mes "[Investigator]";
6052 mes "Uh, I can't just give";
6053 mes "you that information";
6054 mes "if you're not a member";
6055 mes "of our guild. But since";
6056 mes "we're together on this,";
6057 mes "I'll just ask for 10,000 zeny.";
6058 next;
6059 switch(select("Sounds good!:Forget it...")) {
6060 case 1:
6061 if (Zeny > 9999) {
6062 set zeny,zeny-10000;
6063 mes "[Investigator]";
6064 mes "Right on, right on.";
6065 mes "Alright, I didn't charge";
6066 mes "you much since the hideout";
6067 mes "is a large warehouse in";
6068 mes "Comodo where I doubt you'll";
6069 mes "find anything. But who knows? ";
6070 changequest 3115,3116;
6071 set diamond_edq,23;
6072 close;
6073 }
6074 else {
6075 mes "[Investigator]";
6076 mes "Hey, this isn't enough";
6077 mes "money. I thought people";
6078 mes "in your job made more";
6079 mes "zeny than this everyday!";
6080 close;
6081 }
6082 case 2:
6083 mes "[Investigator]";
6084 mes "Alright, but I think";
6085 mes "you'll need a little";
6086 mes "extra help finding that";
6087 mes "place. I mean, Rogues are";
6088 mes "hiding experts, and even";
6089 mes "we had some trouble!";
6090 close;
6091 }
6092 }
6093 mes "[Investigator]";
6094 mes "Geez, I'm so sleepy...";
6095 mes "Everyone's out on a mission,";
6096 mes "and I'm stuck here on guard";
6097 mes "duty. When can I see some";
6098 mes "action again? Ugh! Rogues";
6099 mes "hate standing in one place!";
6100 close;
6101 }
6102
6103
6104 if ((diamond_edq == 22) || (diamond_edq == 23)) {
6105 if (BaseJob == Job_Rogue) {
6106 mes "[Investigator]";
6107 mes "Hey, pal. You part";
6108 mes "of the guild? Nice.";
6109 mes "If they sent you to help";
6110 mes "out, well, there's nothing";
6111 mes "to do here. This place is";
6112 mes "pretty much cleaned out.";
6113 close;
6114 }
6115 else {
6116 mes "[Investigator]";
6117 mes "What do you want?";
6118 mes "Oh, your guild musta";
6119 mes "sent you to help out.";
6120 mes "Yeah. We investigated.";
6121 mes "Didn't find anything.";
6122 mes "The Z Gang's long gone.";
6123 next;
6124 mes "[Investigator]";
6125 mes "Feel free to look";
6126 mes "around, but if you ask";
6127 mes "me, it's a waste of time.";
6128 close;
6129 }
6130 }
6131 else {
6132 mes "[Investigator]";
6133 mes "Yeesh, I'm stuck here";
6134 mes "till I receive my new";
6135 mes "orders from the guild.";
6136 mes "They didn't... They didn't";
6137 mes "forget about me, did they?";
6138 close;
6139 }
6140 }
6141
6142
6143 if ((diamond_edq == 22) || (diamond_edq == 23)) {
6144 mes "There is a small";
6145 mes "safe hidden under the";
6146 mes "shadows of these boxes.";
6147 next;
6148 mes "[" + strcharinfo(0) + "]";
6149 mes "Looks like the Z Gang";
6150 mes "forgot to take this with";
6151 mes "them in their rush to escape.";
6152 mes "Hmmm... How do I open this?";
6153 mes "Is there a key, a switch,";
6154 mes "something I can use?";
6155 hideoffnpc "Odd Switch#Switch1";
6156 close;
6157 }
6158 if (diamond_edq == 24) {
6159 mes "[" + strcharinfo(0) + "]";
6160 mes "Hey, the safe opened!";
6161 mes "Those switches must have";
6162 mes "done the trick. Now...";
6163 mes "Let's look inside.";
6164 next;
6165 mes "[" + strcharinfo(0) + "]";
6166 mes "Awesome! It's a huge";
6167 mes "red diamond! Is this";
6168 mes "Ibrahim's Diamond";
6169 mes "of Destruction?";
6170 next;
[Haut / Top]
6171 getitem 7723,1; //Diamond_Of_Ruin
6172 mes "[Investigator]";
6173 mes "Zzz... Zzz...";
6174 next;
6175 mes "[" + strcharinfo(0) + "]";
6176 mes "Lucky for me, this";
6177 mes "guy is asleep. I better";
6178 mes "sneak out of here, and";
6179 mes "return this big diamond";
6180 mes "to Ibrahim as soon as I can.";
6181 changequest 3117,3118;
6182 set diamond_edq,25;
6183 close;
6184 }
6185 if ((diamond_edq < 22) && (diamond_edq > 24)) {
6186 mes "[" + strcharinfo(0) + "]";
6187 mes "There was something here";
6188 mes "fixed to the ground, but now";
6189 mes "it looks like something yanked";
6190 mes "it out forcefully. How weird.";
6191 close;
6192 }
6193 mes "[" + strcharinfo(0) + "]";
6194 mes "What is this?";
6195 mes "Oh well, I don't";
6196 mes "think it's important.";
6197 close;
6198 }
6199
6200
6201 if ((diamond_edq == 22) || (diamond_edq == 23)) {
6202 mes "There is a tiny";
6203 mes "switch on the ground";
6204 mes "near the whiskey barrels.";
6205 next;
6206 mes "[" + strcharinfo(0) + "]";
6207 mes "Was this here before?";
6208 mes "What happens if I press";
6209 mes "this teeny little switch?";
6210 next;
6211 hideoffnpc "Odd Switch#Switch2";
6212 mes "*Click Click*";
6213 next;
6214 mes "[" + strcharinfo(0) + "]";
6215 mes "That sound...!";
6216 mes "Something happened,";
6217 mes "but what could it be?";
6218 hideonnpc "Odd Switch#Switch1";
6219 close;
6220 }
6221 end;
6222
6223 OnInit:
6224 hideonnpc "Odd Switch#Switch1";
6225 end;
6226 }
6227
6228
6229 if ((diamond_edq == 22) || (diamond_edq == 23)) {
6230 mes "There is a tiny";
6231 mes "switch on the ground";
6232 mes "under the boxes' shadows.";
6233 next;
6234 mes "[" + strcharinfo(0) + "]";
6235 mes "Was this here before?";
6236 mes "What happens if I press";
6237 mes "this teeny little switch?";
6238 next;
6239 mes "*Click Click*";
6240 next;
6241 changequest 3116,3117;
6242 set diamond_edq,24;
6243 mes "[" + strcharinfo(0) + "]";
6244 mes "That sound...!";
6245 mes "Something happened,";
6246 mes "but what could it be?";
6247 close2;
6248 hideonnpc "Odd Switch#Switch1";
6249 hideonnpc "Odd Switch#Switch2";
6250 }
6251 end;
6252
6253 OnInit:
6254 hideonnpc "Odd Switch#Switch2";
6255 end;
6256 }
6257
6258 // Z-Gang Quest
6259 //============================================================
6260
6261 if (zdan_edq == 0) {
6262 mes "====National Wanted Notice====";
6263 mes "Please report any information";
6264 mes "regarding these criminals to";
6265 mes "the Rune-Midgarts Kingdom's";
6266 mes "Homeland Security Office.";
6267 next;
6268 mes "====National Wanted Notice====";
6269 mes "Louis Von Silokens - Human Male";
6270 mes "Martha Hertizan - Human Female";
6271 mes "Catfoii - Pet Cat";
6272 next;
6273 mes "====National Wanted Notice====";
6274 mes "These infamous members";
6275 mes "of the Z Gang are suspected";
6276 mes "of stealing national treasure,";
6277 mes "committing fraud, forgery,";
6278 mes "and promoting overall";
6279 mes "depravity and immorality.";
6280 next;
6281 mes "====National Wanted Notice====";
6282 mes "Anyone that captures";
6283 mes "the listed criminals will";
6284 mes "be rewarded with the Book";
6285 mes "of Forbidden Mystery, one";
6286 mes "of the kingdom's treasures.";
6287 setquest 3119;
6288 set zdan_edq,1;
6289 close;
6290 }
6291 else if (zdan_edq > 18) {
6292 mes "[Chief Officer]";
6293 mes "Ever since you captured";
6294 mes "the Z Gang, crime has gone";
6295 mes "down to an all time low.";
6296 mes "Thanks for helping us out~";
6297 next;
6298 mes "[Chief Officer]";
6299 mes "Peace never lasts long...";
6300 mes "Some other fiends will";
6301 mes "replace the Z Gang soon.";
6302 mes "When that happens, I hope";
6303 mes "we can count on you again.";
6304 close;
6305 }
6306 else {
6307 mes "====National Wanted Notice====";
6308 mes "Please report any information";
6309 mes "regarding these criminals to";
6310 mes "the Rune-Midgarts Kingdom's";
6311 mes "Homeland Security Office.";
6312 next;
6313 mes "====National Wanted Notice====";
6314 mes "Louis Von Silokens - Human Male";
6315 mes "Martha Hertizan - Human Female";
6316 mes "Catfoii - Pet Cat";
6317 next;
6318 mes "====National Wanted Notice====";
6319 mes "These infamous members";
6320 mes "of the Z Gang are suspected";
6321 mes "of stealing national treasure,";
6322 mes "committing fraud, forgery,";
6323 mes "and promoting overall";
6324 mes "depravity and immorality.";
6325 next;
6326 mes "====National Wanted Notice====";
6327 mes "Anyone that captures";
6328 mes "the listed criminals will";
6329 mes "be rewarded with the Book";
6330 mes "of Forbidden Mystery, one";
6331 mes "of the kingdom's treasures.";
6332 close;
6333 }
6334
6335 //OnInit:
6336 // enablenpc "Wanted Notice#edq";
6337 // end;
6338
6339 OnEnable:
6340 enablenpc "Wanted Notice#edq";
6341 end;
6342
6343 OnDisable:
6344 disablenpc "Wanted Notice#edq";
6345 end;
6346 }
6347
6348
6349 if (checkweight(907,200) == 0) {
6350 mes "[Chief Officer]";
6351 mes "You're carrying far too";
6352 mes "much right now. Please";
6353 mes "lighten your load by";
6354 mes "placing your items";
6355 mes "in the Kafra Storage.";
6356 close;
6357 }
6358 if ((zdan_edq == 0) && (BaseLevel > 70)) {
6359 mes "[Chief Officer]";
6360 mes "Adventurers, this is";
6361 mes "your chance to protect";
6362 mes "and serve your country!";
6363 mes "Please read the National";
6364 mes "Wanted Notice for more details.";
6365 close;
6366 }
6367 if ((zdan_edq == 1) && (BaseLevel > 70)) {
6368 mes "[Chief Officer]";
6369 mes "Attention, attention.";
6370 mes "The Homeland Security Office";
6371 mes "of the Rune-Midgarts Kingdom";
6372 mes "is looking for any information";
6373 mes "regarding the Z Gang.";
6374 next;
6375 mes "[Chief Officer]";
6376 mes "There are three members:";
6377 mes "Louis Von Silokens a.k.a.";
6378 mes "Louis, Martha Hertizan a.k.a.";
6379 mes "Martha, and Catfoii a.k.a.";
6380 mes "Catfoii must be captured!";
6381 changequest 3119,3120;
6382 set zdan_edq,2;
6383 close;
6384 }
6385 if ((zdan_edq == 1) && (BaseLevel < 70)) {
6386 mes "[Chief Officer]";
6387 mes "Oh, were you interested";
6388 mes "in pursuing the criminals";
6389 mes "listed in the Wanted notice?";
6390 mes "I'm sorry, but you're not";
6391 mes "ready for that kind of task...";
6392 mes "But I encourge you to train!";
6393 mes "Thank you.";
6394 close;
6395 }
6396 if (zdan_edq == 2) {
6397 mes "[Chief Officer]";
6398 mes "Hello, Rune-Midgartian.";
6399 mes "What brings you here?";
6400 next;
6401 switch(select("National Wanted Notice:Z Gang:What crimes did Z Gang commit?")) {
6402 case 1:
6403 mes "[Chief Officer]";
6404 mes "Ah, were you interested";
6405 mes "in pursuing the Z Gang?";
6406 mes "Please carefully read the";
6407 mes "Wanted notice posted right";
6408 mes "next to me. We desperately";
6409 mes "need help to catch them.";
6410 next;
6411 mes "[Chief Officer]";
6412 mes "If you want to learn";
6413 mes "more about the Z Gang,";
6414 mes "I suggest talking to";
6415 mes "a knight named Valdes.";
6416 mes "He's fairly familiar with";
6417 mes "their brand of antics.";
6418 next;
6419 mes "[Chief Officer]";
6420 mes "Unfortunately, I fear";
6421 mes "that he may be ashamed";
6422 mes "of his failure to catch";
6423 mes "them. However, I am sure";
6424 mes "that he will be of service";
6425 mes "in your quest for justice.";
6426 close;
6427 case 2:
6428 mes "[Chief Officer]";
6429 mes "You wanted to know more";
6430 mes "about the Z Gang members?";
6431 mes "I don'tknow much about them,";
6432 mes "but I can divulge what";
6433 mes "little I've heard.";
6434 next;
6435 switch(select("Louis:Martha:Catfoii:Book of Forbidden Mystery?")) {
6436 case 1:
6437 mes "[Chief Officer]";
6438 mes "Louis Von Silokens was";
6439 mes "the third son of the noble";
6440 mes "Silokens family which was";
6441 mes "ruined many years ago.";
6442 mes "According to record, he failed";
6443 mes "Magic Academy three times.";
6444 next;
6445 mes "[Chief Officer]";
6446 mes "It is believed that he formed";
6447 mes "the Z Gang as a result of";
6448 mes "his personal failure. He";
6449 mes "also stole the Book of";
6450 mes "Forbidden Mystery from";
6451 mes "the Royal Library.";
6452 next;
6453 mes "[Chief Officer]";
6454 mes "We must capture him and";
6455 mes "retrieve that book before";
6456 mes "he can abuse its power.";
6457 mes "We need the help of the";
6458 mes "people in order to find him";
6459 mes "and bring Louis to justice!";
6460 close;
6461 case 2:
6462 mes "[Chief Officer]";
6463 mes "Martha Hertizan is the";
6464 mes "second daughter of Alberta's";
6465 mes "Hertizan family. No one knows";
6466 mes "why she ran away from home";
6467 mes "at the age of twenty.";
6468 next;
6469 mes "[Chief Officer]";
6470 mes "Martha handles the Z Gang's";
6471 mes "finances. It's a shame that";
6472 mes "such a talented merchant";
6473 mes "has stooped to thievery. ";
6474 close;
6475 case 3:
6476 mes "[Chief Officer]";
6477 mes "We initially believed";
6478 mes "that Catfoii was just";
6479 mes "Louis and Martha's pet";
6480 mes "cat... But it's actually a";
6481 mes "master criminal. Approach";
6482 mes "it with extreme caution!";
6483 next;
6484 mes "[Chief Officer]";
6485 mes "That's all I know about";
6486 mes "that animal. The true";
6487 mes "nature of Catfoii is";
6488 mes "shrouded in mystery.";
6489 close;
6490 case 4:
6491 mes "[Chief Officer]";
6492 mes "Out of all their crimes,";
6493 mes "their theft of the Book of";
6494 mes "Forbidden Mystery poses the";
6495 mes "greatest danger to the kingdom.";
6496 mes "If they misuse that book, it";
6497 mes "will cause grave disaster.";
6498 close;
6499 }
6500 case 3:
6501 mes "[Chief Officer]";
6502 mes "That damned Z Gang seems";
6503 mes "to be in the center of all the";
6504 mes "crime that's happening in";
6505 mes "Rune-Midgard. They caused";
6506 mes "a riot in Geffen by spreading";
6507 mes "rumors about ghosts...";
6508 next;
6509 mes "[Chief Officer]";
6510 mes "They poisoned the";
6511 mes "drinking water in the";
6512 mes "wells of Payon, seized";
6513 mes "countless goods, profited";
6514 mes "off illegal trade... The list";
6515 mes "just keeps going on and on...";
6516 next;
6517 mes "[Chief Officer]";
6518 mes "Out of all their crimes,";
6519 mes "their theft of the Book of";
6520 mes "Forbidden Mystery poses the";
6521 mes "greatest danger to the kingdom.";
6522 mes "If they misuse that book, it";
6523 mes "will cause grave disaster.";
6524 close;
6525 }
6526 }
6527 if (zdan_edq == 18) {
6528 mes "[Chief Officer]";
6529 mes "Oh, you were that nice";
6530 mes "adventurer that dropped";
6531 mes "by the other day. How";
6532 mes "may I help you?";
6533 next;
6534 mes "[Chief Officer]";
6535 mes "What's that?! You really";
6536 mes "found the Z Gang's hideout,";
6537 mes "captured them, and retrieved";
6538 mes "the forbidden book?";
6539 next;
6540 delitem 7724,1; //Forbidden_Secret_Art
6541 mes "[Chief Officer]";
6542 mes "Splendid! Just splendid!";
6543 mes "On behalf of the king,";
6544 mes "let me give you a well";
6545 mes "deserved reward. Thank";
6546 mes "you for your work on";
6547 mes "behalf of our kingdom!";
6548 next;
6549 mes "[Chief Officer]";
6550 mes "Your bravery and ardent";
6551 mes "patriotism will forever";
6552 mes "be recorded in the annals";
6553 mes "of Rune-Midgarts history.";
6554 mes "Congratulations! ";
6555 completequest 3134;
6556 set zdan_edq,19;
6557 getexp 1000000,0;
6558 close;
6559 }
6560 mes "[Chief Officer]";
6561 mes "All those that oppose";
6562 mes "the peace and safety of";
6563 mes "our kingdom will not be";
6564 mes "spared the fury of our";
6565 mes "righteous swords!";
6566 close;
6567 }
6568
6569
6570 if (checkweight(907,100) == 0) {
6571 mes "Wait a second!";
6572 mes "Right now, you're carrying";
6573 mes "too many things with you.";
6574 mes "Please come back after";
6575 mes "using the Kafra Service";
6576 mes "to store some of your items.";
6577 close;
6578 }
6579 if (zdan_edq == 2) {
6580 mes "[Valdes]";
6581 mes "*Urp* What?";
6582 mes "You here to... ";
6583 mes "Um, commiserate";
6584 mes "about failing life too?";
6585 next;
6586 mes "[" + strcharinfo(0) + "]";
6587 mes "Are you Valdes?";
6588 mes "I came to ask you";
6589 mes "for your help...";
6590 next;
6591 mes "[Valdes]";
6592 mes "*Hiccup* Why~?";
6593 mes "I'm-I'm no good";
6594 mes "to anybody anymore!";
6595 next;
6596 switch(select("Ask About Z Gang:The chief officer is worried about you.:Bye!")) {
6597 case 1:
6598 mes "[Valdes]";
6599 mes "That Z Gang...";
6600 mes "Ruined my life!";
6601 mes "My career, my pension...";
6602 mes "It's all gone because";
6603 mes "of those damn criminals!";
6604 next;
6605 mes "[Valdes]";
6606 mes "You? Capture them?";
6607 mes "Good luck! Just... Just";
6608 mes "try not to end up like me.";
6609 mes "Oh, you want info-information?";
6610 mes "*Hic* Heh, scratch my back,";
6611 mes "well, you know the rest.";
6612 next;
6613 mes "[Valdes]";
6614 mes "Heh, I just ran out of wine!";
6615 mes "Gimme, um, Morroc Fruit Wine!";
6616 mes "5 bottles! Then... Maybe...";
6617 mes "I'll tell you want you really";
6618 mes "wanna know. Heh heh~ *Hic!*";
6619 changequest 3120,3121;
6620 set zdan_edq,3;
6621 close;
6622 case 2:
6623 mes "[Valdes]";
6624 mes "R-really? Well...";
6625 mes "I don't care! Just";
6626 mes "let me drink in peace!";
6627 close;
6628 case 3:
6629 mes "[Valdes]";
6630 mes "Wha--? Who do you think";
6631 mes "you're messing with, *Hic!*";
6632 mes "just comin' by to say ''bye?!''";
6633 mes "I useta be a knight once,";
6634 mes "you know that? I could";
6635 mes "totally kick your--*Urp!*";
6636 close;
6637 }
6638 }
6639 if (zdan_edq == 3) {
6640 mes "[Valdes]";
6641 mes "Heeeey yoooou~";
6642 mes "You bring me wine?";
6643 next;
[Haut / Top]
6644 if (countitem(12049) > 4) {
6645 delitem 12049,5; //Int_Dish04
6646 mes "[Valdes]";
6647 mes "*Sniff* Yeeesh, that";
6648 mes "smeells good. This must";
6649 mes "be it. Oh, yeah. Knight's";
6650 mes "honor. First I talk, then";
6651 mes "I can drink theesh...";
6652 next;
6653 mes "[Valdes]";
6654 mes "Well, maybe...";
6655 mes "Just one tashte~";
6656 mes "*Gulp Gulp Gulp*";
6657 next;
6658 mes "[" + strcharinfo(0) + "]";
6659 mes "You just...";
6660 mes "That was three bottles!";
6661 next;
6662 mes "[Valdes]";
6663 mes "Ah, delicious!";
6664 mes "Alright, fellow,";
6665 mes "now I feel better";
6666 mes "able to speak now~";
6667 next;
6668 mes "[" + strcharinfo(0) + "]";
6669 mes "(Whaaaat~?)";
6670 next;
6671 mes "[Valdes]";
6672 mes "I assume you already know";
6673 mes "the basic information about";
6674 mes "the Z Gang, their members,";
6675 mes "et cetera. I'm not sure why";
6676 mes "they've gone on such a brazen";
6677 mes "crime spree so suddenly.";
6678 next;
6679 mes "[Valdes]";
6680 mes "Their success is unprecedented:";
6681 mes "they've even managed to elude";
6682 mes "the Rogue Guild repeatedly.";
6683 mes "I investigated them six";
6684 mes "months ago, but I was";
6685 mes "dismissed for my failure.";
6686 next;
6687 mes "[Valdes]";
6688 mes "I am aware that the Z Gang";
6689 mes "has many informers in their";
6690 mes "employ, and that the Rogue";
6691 mes "Guild are still investigating";
6692 mes "the Z Gang on their own.";
6693 next;
6694 mes "[Valdes]";
6695 mes "I suggest meeting one";
6696 mes "of the Rogue agents,";
6697 mes "Marybell, in the Rogue";
6698 mes "Guild. The password you";
6699 mes "must give her is ''The";
6700 mes "dawn is yet to come.''";
6701 next;
6702 mes "[Valdes]";
6703 mes "That is all I can tell you.";
6704 mes "Please give my regards to";
6705 mes "Marybell for me, and catch";
6706 mes "those Z Gang bastards.";
6707 mes "*Sigh* I think I'll go rest";
6708 mes "a bit now. Good luck!";
6709 changequest 3121,3122;
6710 set zdan_edq,4;
6711 close;
6712 }
6713 else {
6714 mes "[Valdes]";
6715 mes "You stinkface!";
6716 mes "Where's my wine?!";
6717 mes "My 5 bottles of";
6718 mes "Morroc Fruit Wine?!";
6719 mes "I'm not gonna talk";
6720 mes "to you without it!";
6721 close;
6722 }
6723 }
6724 if (zdan_edq == 4) {
6725 mes "[Valdes]";
6726 mes "I suggest meeting";
6727 mes "Marybell in the Rogue";
6728 mes "Guild, and giving her the";
6729 mes "password, ''The dawn";
6730 mes "is yet to come.''";
6731 close;
6732 }
6733 mes "[Valdes]";
6734 mes "*Sigh* It is my greatest";
6735 mes "wish that the knight master";
6736 mes "will allow me to rejoin the";
6737 mes "corps. However, I doubt that";
6738 mes "he's forgiven my failure. *Sob*";
6739 mes "It's like my life is over...";
6740 close;
6741
6742 //OnTouch2:
6743 OnTouch:
6744 if (zdan_edq == 2) {
6745 mes "[Valdes]";
6746 mes "*Sigh* Goddamn thieves.";
6747 mes "Why should I even care";
6748 mes "about them?! They're not";
6749 mes "my problem anymore...";
6750 mes "*Hiccup*";
6751 close;
6752 }
6753 end;
6754 }
6755
6756
6757 if (zdan_edq == 4) {
6758 mes "[Marybell]";
6759 mes "Hey. What do you want?";
6760 next;
6761 switch(select("Password")) {
6762 case 1:
6763 mes "[Marybell]";
6764 mes "Can't hear you.";
6765 mes "Come a little closer,";
6766 mes "and talk right in my ear.";
6767 next;
6768 input .@input$;
6769 if (.@input$ == "The dawn is yet to come.") {
6770 mes "[Marybell]";
6771 mes "Valdes sent you?!";
6772 mes "I'm surprised he finally";
6773 mes "decided to talk to someone!";
6774 mes "Alright, if you're his friend,";
6775 mes "then I'll do what I can to";
6776 mes "help. What do you need?";
6777 next;
6778 switch(select("Ask About Z Gang:Valdes says, ''Hi.''")) {
6779 case 1:
6780 mes "[Marybell]";
6781 mes "The Z Gang again?";
6782 mes "I guess he's still mad";
6783 mes "about capturing them.";
6784 mes "It's not a big deal for me";
6785 mes "to tell you what I know, but";
6786 mes "can I really trust you?";
6787 next;
6788 mes "[Marybell]";
6789 mes "Let me test you out.";
6790 mes "Go to Payon, find an old";
6791 mes "guy named Moonho Ahn. He's";
6792 mes "a legendary gambler better";
6793 mes "known as the White Meteor.";
6794 mes "If he trusts you, I trust you.";
6795 next;
6796 mes "[Marybell]";
6797 mes "Heh, but he'll only trust";
6798 mes "you if you can beat him at";
6799 mes "gambling. Whether you return";
6800 mes "or not, I'm gonna continue";
6801 mes "investigating the Z Gang for";
6802 mes "the Rogue Guild and Valdes.";
6803 changequest 3122,3123;
6804 set zdan_edq,5;
6805 break;
6806 case 2:
6807 mes "[Marybell]";
6808 mes "Weird. It's not like him";
6809 mes "to send his regards like that.";
6810 mes "He's not sick or anything,";
6811 mes "is he? If he's still drinking";
6812 mes "the next time I see him,";
6813 mes "I'm gonna clobber that guy!";
6814 next;
6815 mes "[Marybell]";
6816 mes "Geez. Doesn't he know";
6817 mes "I volunteered for this";
6818 mes "job for his sake? Oh well,";
6819 mes "it's really nice to know";
6820 mes "that he's thinking of me.";
6821 mes "What? Rogues can have friends!";
6822 close;
6823 }
6824 }
6825 else {
6826 mes "[Marybell]";
6827 mes "Can't tell what";
6828 mes "you're saying exactly.";
6829 next;
6830 if (Sex) {
6831 mes "[Marybell]";
6832 mes "If this is some kind";
6833 mes "of weird come-on, you'd";
6834 mes "better have something";
6835 mes "better to say than that!";
6836 close;
6837 }
6838 else {
6839 mes "[Marybell]";
6840 mes "What, are you coming";
6841 mes "on to me? I'm down with";
6842 mes "any gender, but, heh,";
6843 mes "you sure about this?";
6844 mes "Hahahahahahahahaha!";
6845 close;
6846 }
6847 }
6848 }
6849 }
6850 if ((zdan_edq > 4) && (zdan_edq < 7)) {
6851 mes "[Marybell]";
6852 mes "Let me test you out.";
6853 mes "Go to Payon, find an old";
6854 mes "guy named Moonho Ahn. He's";
6855 mes "a legendary gambler better";
6856 mes "known as the White Meteor.";
6857 mes "If he trusts you, I trust you.";
6858 close;
6859 }
6860 if (zdan_edq == 7) {
6861 mes "[Marybell]";
6862 mes "What, you're back?";
6863 mes "Aww, nuts! That signature";
6864 mes "on your arm... You really";
6865 mes "beat him? How the hell--?";
6866 next;
6867 set zdan_edq,8;
6868 mes "[Marybell]";
6869 mes "Wait, lemme check";
6870 mes "and make sure. Yeap.";
6871 mes "That's the one. That's";
6872 mes "the signature he used when";
6873 mes "he was the White Meteor.";
6874 next;
6875 mes "[Marybell]";
6876 mes "How did you beat him?";
6877 mes "Last time, he cleaned me";
6878 mes "out of all my money! You";
6879 mes "must be some kinda genius";
6880 mes "to beat that guy. Heh. Guess";
6881 mes "I underestimated you.";
6882 next;
6883 mes "[Marybell]";
6884 mes "Hold on, before anything";
6885 mes "else, I gotta tell everyone";
6886 mes "that someone actually beat";
6887 mes "the White Meteor. They're";
6888 mes "totally not gonna believe it!";
6889 close;
6890 }
6891 if (zdan_edq == 8) {
6892 mes "[Marybell]";
6893 mes "Well, I promised to tell";
6894 mes "you what I know about the";
6895 mes "Z Gang, so I gotta make good.";
6896 mes "What did you want to ask me?";
6897 next;
6898 while(1) {
6899 switch(select("Z Gang's Goal:Z Gang's Recent Movements:Z Gang's Stronghold:Thanks for the tip!")) {
6900 case 1:
6901 mes "[Marybell]";
6902 mes "Actually, I don't know";
6903 mes "what they plan to do, but";
6904 mes "obviously it isn't something";
6905 mes "very good. Personally, I think";
6906 mes "they just want to harass";
6907 mes "people as much as they can.";
6908 next;
6909 mes "[Marybell]";
6910 mes "You could conquer the";
6911 mes "world, I guess, with that";
6912 mes "Book of Forbidden Mystery,";
6913 mes "but I don't think they're";
6914 mes "that... Calculating.";
6915 next;
6916 set .@a,.@a+1;
6917 break;
6918 case 2:
6919 mes "[Marybell]";
6920 mes "Well, the Z Gang is";
6921 mes "responsible for a series";
6922 mes "of thefts lately. They've";
6923 mes "only been stealing jewels";
6924 mes "like diamonds, rubies,";
6925 mes "emeralds. Not sure why...";
6926 next;
6927 set .@b,.@b+1;
6928 break;
6929 case 3:
6930 mes "[Marybell]";
6931 mes "Well, we don't know where";
6932 mes "they're hiding out. If that";
6933 mes "was the case, the Z Gang";
6934 mes "would already be caught!";
6935 mes "They even got away from";
6936 mes "us Rogues. Crazy, huh?";
6937 next;
6938 mes "[Marybell]";
6939 mes "The Rogue Guild has got";
6940 mes "the best intel network so...";
6941 mes "The Z Gang probably has";
6942 mes "informers everywhere in";
6943 mes "all the towns. It's the only";
6944 mes "way they can escape us.";
6945 next;
6946 mes "[Marybell]";
6947 mes "Hey, we can use that...";
6948 mes "If we can catch one of";
6949 mes "their informers, one of";
6950 mes "them'll spill the beans";
6951 mes "on where the Z Gang is";
6952 mes "hiding. Worth a shot, yeah?";
6953 next;
6954 set .@c,.@c+1;
6955 break;
6956 case 4:
6957 if ((.@a > 0) && (.@b > 0) && (.@c > 0)) {
6958 mes "[Marybell]";
6959 mes "Oh, and one more thing...";
6960 mes "I hear that they're trying";
6961 mes "to secretly recruit more";
6962 mes "gang members in Morroc.";
6963 mes "The nerve of those guys...!";
6964 next;
6965 mes "[Marybell]";
6966 mes "It might be a good idea";
6967 mes "for you to go to Morroc";
6968 mes "and check it out. Good";
6969 mes "luck finding those Z Gang";
6970 mes "guys. And take care!";
6971 changequest 3125,3126;
6972 set zdan_edq,9;
6973 close;
6974 }
6975 else {
6976 mes "[Marybell]";
6977 mes "Hey, I'm willing to";
6978 mes "let you in on everything";
6979 mes "I know. After all the trouble";
6980 mes "you went through, I'm sure";
6981 mes "you've got a ton of questions!";
6982 next;
6983 }
6984 break;
6985 }
6986 }
6987 }
6988 if ((zdan_edq > 8) && (zdan_edq < 11)) {
6989 mes "[Marybell]";
6990 mes "Oh, and one more thing...";
6991 mes "I hear that they're trying";
6992 mes "to secretly recruit more";
6993 mes "gang members in Morroc.";
6994 mes "The nerve of those guys...! ";
6995 next;
6996 mes "[Marybell]";
6997 mes "I haven't heard anything";
6998 mes "else, but would you let me";
6999 mes "know if you get any new leads?";
7000 mes "The Rogue Guild wants these";
7001 mes "Z Gang guys really bad!";
7002 close;
7003 }
7004 if (zdan_edq == 11) {
7005 mes "[Marybell]";
7006 mes "Hey, I've been looking for";
7007 mes "you! One of the Rogues";
7008 mes "dispatched to Comodo found";
7009 mes "this envelope on a Z Gang";
7010 mes "informer. Could be a clue!";
7011 next;
7012 mes "[Marybell]";
7013 mes "What's weird is that the";
7014 mes "informer was fighting so";
7015 mes "hard to hold on to blank";
7016 mes "piece of paper... But we ";
7017 mes "know that's not really";
7018 mes "the case here, is it?";
7019 next;
7020 mes "[Marybell]";
7021 mes "They must've been using";
7022 mes "some kinda secret invisible";
7023 mes "ink. Anyway, I gave the paper";
7024 mes "to a professional decoder to";
7025 mes "crack, and he oughta be";
7026 mes "done by now. Anyway...";
7027 next;
7028 mes "[Marybell]";
7029 mes "I thought maybe you'd";
7030 mes "want to go talk to him,";
7031 mes "see if he's finished with it.";
7032 mes "His name's Gooho Ahn over";
7033 mes "in Payon, one of the best";
7034 mes "decoders in this kingdom.";
7035 next;
7036 mes "[" + strcharinfo(0) + "]";
7037 mes "Gooho Ahn?";
7038 mes "Why does it feel like";
7039 mes "I should know that";
7040 mes "name? It's so familiar...";
7041 next;
7042 mes "[Marybell]";
7043 mes "I guess it's 'cause";
7044 mes "Gooho is the younger brother";
7045 mes "of Moonho, that legendary";
7046 mes "gambler you happened to beat.";
7047 next;
7048 mes "[Marybell]";
7049 mes "Eh, that's not what's";
7050 mes "important right now.";
7051 mes "Would you talk to Gooho";
7052 mes "Ahn and see what he found?";
7053 changequest 3128,3129;
7054 set zdan_edq,12;
7055 close;
7056 }
7057 if ((zdan_edq > 11) && (zdan_edq < 14)) {
7058 mes "[Marybell]";
7059 mes "Hey, why don't you talk";
7060 mes "to Gooho Ahn in Payon,";
7061 mes "and ask if he finished";
7062 mes "decoding that secret letter";
7063 mes "from the Z Gang already?";
7064 close;
7065 }
7066 if (zdan_edq == 14) {
7067 mes "[Marybell]";
7068 mes "Oh, Gooho decoded everything?";
7069 mes "Let's see... Something about";
7070 mes "the Book of Forbidden Mystery... Ah. There we go! The location";
7071 mes "of the Z Gang's hideout!";
7072 mes "Heh heh! We got 'em!";
7073 next;
7074 mes "[Marybell]";
7075 mes "One of the Rogues followed";
7076 mes "the informer carrying this";
7077 mes "letter, but he just vanished";
7078 mes "during the chase... Like, by";
7079 mes "magic, I guess. So we don't";
7080 mes "the hideout's exact place.";
7081 next;
7082 mes "[Marybell]";
7083 mes "Even so, we're definitely";
7084 mes "sure that it's around the";
7085 mes "secret path to the South";
7086 mes "Morroc underground. Um,";
7087 mes "but we can't let you come";
7088 mes "with the Rogue Guild.";
7089 next;
7090 mes "[Marybell]";
7091 mes "Sorry, I know, it's official";
7092 mes "business and all that hooplah.";
7093 mes "Tell you what. We'll each go";
7094 mes "hunt them down separately, and";
7095 mes "whoever finds 'em first gets";
7096 mes "dibs on beating them up!";
7097 changequest 3131,3132;
7098 set zdan_edq,15;
7099 close;
7100 }
7101 if ((zdan_edq > 14) && (zdan_edq < 18)) {
7102 mes "[Marybell]";
7103 mes "We're definitely sure";
7104 mes "that the Z Gang's hideout";
7105 mes "is near the secret path";
7106 mes "to the South Morroc";
7107 mes "underground. You";
7108 mes "know where that is?";
7109 next;
7110 mes "[Marybell]";
7111 mes "Tell you what. We'll each go";
7112 mes "hunt them down separately, and";
7113 mes "whoever finds 'em first gets";
7114 mes "dibs on beating them up!";
7115 close;
7116 }
7117 if (zdan_edq > 18) {
7118 mes "[Marybell]";
7119 mes "Nice work! You captured";
7120 mes "the Z Gang! The kingdom";
7121 mes "musta given you a really";
7122 mes "big reward, huh?";
7123 next;
7124 mes "[Marybell]";
7125 mes "Valdes really wanted to";
7126 mes "capture them himself, but";
7127 mes "I'm sure he'll be real happy";
7128 mes "to hear the news. Maybe he";
7129 mes "and I can celebrate with";
7130 mes "a little drink later.";
7131 next;
7132 mes "[Marybell]";
7133 mes "Hey, it's been a real";
7134 mes "thrill working with you,";
7135 mes "real thrill. Maybe we can";
7136 mes "team up again for a good";
7137 mes "cause some other time, yeah?";
7138 close;
7139 }
7140 if (BaseJob == Job_Thief) {
7141 mes "[Marybell]";
7142 mes "That Z Gang has been";
7143 mes "a pain the Rogue Guild's";
7144 mes "ass. No one runs away";
7145 mes "from us! Nobody! But...";
7146 mes "They can do it somehow.";
7147 next;
7148 mes "[Marybell]";
7149 mes "There's not much here";
7150 mes "that might interest you,";
7151 mes "but knock yourself out";
7152 mes "if you wanna look around.";
7153 close;
7154 }
7155 }
7156
7157
7158 if (zdan_edq == 5) {
7159 mes "[Moonho Ahn]";
7160 mes "Hahaha, now what brings";
7161 mes "a youngster like you before";
7162 mes "me? You're not here for what";
7163 mes "I think you are... Are you?";
7164 next;
7165 switch(select("Are you the White Meteor?:I'm here to challenge you.")) {
7166 case 1:
7167 mes "[Moonho Ahn]";
7168 mes "It's been so long since";
7169 mes "I've heard that name...";
7170 mes "I'm retired now, and it";
7171 mes "seems no one wants to";
7172 mes "challenge me anymore.";
7173 next;
7174 mes "[Moonho Ahn]";
7175 mes "Those were some good";
7176 mes "times. Back then, only";
7177 mes "Dalho Kwak was able to";
7178 mes "give me a real challenge.";
7179 mes "I wonder what he's doing now?";
7180 close;
7181 case 2:
7182 mes "[Moonho Ahn]";
7183 mes "Oh, I was right...!";
7184 mes "You're here to challenge";
7185 mes "me! It's been a long time...";
7186 mes "Alright. I accept. However,";
7187 mes "I set all of the terms.";
7188 next;
7189 mes "[Moonho Ahn]";
7190 mes "I'm too old to play the";
7191 mes "complicated games I loved";
7192 mes "in the past. Let's just";
7193 mes "play a simple game that";
7194 mes "I call Coin Shake.";
7195 next;
7196 mes "[Moonho Ahn]";
7197 mes "This is basically";
7198 mes "a guessing game played";
7199 mes "in rounds, best 2 out of 3.";
7200 mes "One of us will be the coin";
7201 mes "shaker, and the other will";
7202 mes "be the guesser.";
7203 next;
7204 mes "[Moonho Ahn]";
7205 mes "The coin shaker begins";
7206 mes "the round by grabbing";
7207 mes "a random amount of coins,";
7208 mes "shaking them in his closed";
7209 mes "hands, and then stopping,";
7210 mes "keeping the coins concealed.";
7211 next;
7212 mes "[Moonho Ahn]";
7213 mes "The other person, the";
7214 mes "guesser, will then declare";
7215 mes "a guess on whether the total";
7216 mes "value of the coins is Odd or";
7217 mes "Even. Afterwards, the coin";
7218 mes "shaker reveals the coins...";
7219 next;
7220 mes "[Moonho Ahn]";
7221 mes "If the guesser is right,";
7222 mes "then he wins the round.";
7223 mes "However, if he guessed";
7224 mes "wrong, then it's a victory";
7225 mes "for the coin shaker. ";
7226 next;
7227 mes "[Moohno Ahn]";
7228 mes "We each take turns,";
7229 mes "switching roles.";
7230 mes "If it's your turn to";
7231 mes "guess, remember to";
7232 mes "call out Odd or Even.";
7233 next;
7234 mes "[Moonho Ahn]";
7235 mes "Lastly, I'm the house,";
7236 mes "so I'll charge a game";
7237 mes "participation fee. It's";
7238 mes "not much, just 500 zeny.";
7239 mes "We're only playing for fun,";
7240 mes "not to break the bank.";
7241 next;
7242 mes "[Moonho Ahn]";
7243 mes "Why don't you give me";
7244 mes "some time to prep the";
7245 mes "game? When you return,";
7246 mes "we'll be ready to play~";
7247 changequest 3123,3124;
7248 set zdan_edq,6;
7249 close;
7250 }
7251 }
7252 if (zdan_edq == 6) {
7253 mes "[Moonho Ahn]";
7254 mes "Are you ready to";
7255 mes "play Coin Shake?";
7256 next;
7257 switch(select("Yes, let's play!:How does this game work again?")) {
7258 case 1:
7259 if (Zeny > 500) {
7260 set zeny,zeny-500;
7261 mes "[Moonho Ahn]";
7262 mes "Good, let's get started!";
7263 mes "I'll let you go first~";
7264 next;
7265 mes "*Shake Shake*";
7266 mes "Guess! Is it";
7267 mes "Odd or Even?";
7268 next;
7269 while(1) {
7270 set .@number,rand(1,2);
7271 input .@input$;
7272 if (((.@input$ == "Odd") && (.@number == 1)) || ((.@input$ == "Even") && (.@number == 2))) {
7273 set .@number_right,.@number_right+1;
7274 mes "[Moonho Ahn]";
7275 mes ""+.@input$+"?";
7276 mes "Okay, you won.";
7277 next;
7278 if ((.@number_right < 2) && (.@number_false < 2)) {
7279 mes "*Shake Shake*";
7280 mes "Guess! Is it";
7281 mes "Odd or Even?";
7282 next;
7283 }
7284 }
7285 else if (((.@input$ == "Odd") && (.@number == 2)) || ((.@input$ == "Even") && (.@number == 1))) {
7286 set .@number_false,.@number_false+1;
7287 mes "[Moonho Ahn]";
7288 mes "Well, it's Even.";
7289 mes "I won.";
7290 next;
7291 if ((number_right < 2) && (number_false <2)) {
7292 mes "*Shake Shake*";
7293 mes "Guess! Is it";
7294 mes "Odd or Even?";
7295 next;
7296 }
7297 }
7298 if (.@number_right == 2) {
7299 mes "[Moonho Ahn]";
7300 mes "Ah, you win this round.";
7301 mes "However, the game has";
7302 mes "just started. The next";
7303 mes "round will be mine~";
7304 set .@win,.@win+1;
7305 next;
7306 break;
7307 }
7308 else if (.@number_false == 2) {
7309 mes "[Moonho Ahn]";
7310 mes "It looks like I win";
7311 mes "this round. I guess";
7312 mes "my gambling skills";
7313 mes "haven't left me yet~";
7314 set .@lose,.@lose+1;
7315 next;
7316 break;
7317 }
7318 if ((.@input$ != "Even") && (.@input$ !="Odd")) {
7319 mes "[Moonho Ahn]";
7320 mes "You can only declare";
7321 mes "your guess as Odd or Even.";
7322 mes "Please try entering it again.";
7323 next;
7324 }
7325 }
7326 mes "[Moonho Ahn]";
7327 mes "It's time for the";
7328 mes "second round. This";
7329 mes "time, I'll be the one";
7330 mes "declaring my guess,";
7331 mes "and you'll shake the coins.";
7332 next;
7333 while(1) {
7334 mes "["+ strcharinfo(0) +"]";
7335 mes "(What should I guess?)";
7336 next;
7337 set .@amuro,rand(1,2);
7338 if (select("Odd:Even") == 1) {
7339 if (.@amuro == 1) {
7340 set .@number_false_2,.@number_false_2+1;
7341 mes "[Moonho Ahn]";
7342 mes "Let's see...";
7343 mes "It's Odd, isn't it?";
7344 next;
7345 mes "[Moonho Ahn]";
7346 mes "Looks like I won!";
7347 mes "Hahahahahahaha!";
7348 next;
7349 }
7350 else if (.@amuro == 2) {
7351 set .@number_right_2,.@number_right_2+1;
7352 mes "[Moonho Ahn]";
7353 mes "Let's see...";
7354 mes "It's Even, isn't it?";
7355 next;
7356 mes "[Moonho Ahn]";
7357 mes "I lost?";
7358 mes "So it's Odd...";
7359 next;
7360 }
7361 if (.@number_right_2 == 2) {
7362 set .@win,.@win+1;
7363 mes "[Moonho Ahn]";
7364 mes "Nice job. I didn't";
7365 mes "expect for you to";
7366 mes "really beat me...";
7367 mes "Hahahahahahah~";
7368 next;
7369 break;
7370 }
7371 else if (.@number_false_2 == 2) {
7372 set .@lose,.@lose+1;
7373 mes "[Moonho Ahn]";
7374 mes "Hahaha! I'm sorry, but";
7375 mes "I won. I guess I still got it!";
7376 next;
7377 break;
7378 }
7379 }
7380 else {
7381 if (.@amuro == 1) {
7382 set .@number_right_2,.@number_right_2+1;
7383 mes "[Moonho Ahn]";
7384 mes "Let's see...";
7385 mes "It's odd, isn't it?";
7386 next;
7387 mes "[Moonho Ahn]";
7388 mes "I lost, huh?";
7389 mes "So it was Even...";
7390 next;
7391 }
7392 else if (.@amuro == 2) {
7393 set .@number_false_2,.@number_false_2+1;
7394 mes "[Moonho Ahn]";
7395 mes "Let's see...";
7396 mes "It's Even, isn't it?";
7397 next;
7398 mes "[Moonho Ahn]";
7399 mes "Looks like I won!";
7400 mes "Hahahahahahaha!";
7401 next;
7402 }
7403 if (.@number_right_2 == 2) {
7404 set .@win,.@win+1;
7405 mes "[Moonho Ahn]";
7406 mes "Nice job. I didn't";
7407 mes "expect for you to";
7408 mes "really beat me...";
7409 mes "Hahahahahahah~";
7410 next;
7411 break;
7412 }
7413 else if (.@number_false_2 == 2) {
7414 set .@lose,.@lose+1;
7415 mes "[Moonho Ahn]";
7416 mes "Hahaha! I'm sorry, but";
7417 mes "I won. I guess I still got it!";
7418 next;
7419 break;
7420 }
7421 }
7422 }
7423 if (.@win == 2) {
7424 mes "[Moonho Ahn]";
7425 mes "You really are amazing!";
7426 mes "It's time that the title of";
7427 mes "White Meteor be passed";
7428 mes "onto someone more worthy...";
7429 mes "You are the new White Meteor!";
7430 next;
7431 mes "[" + strcharinfo(0) +"]";
7432 mes "Really? Uh, can I get";
7433 mes "that in writing please?";
7434 mes "It'd mean so much to me!";
7435 next;
7436 mes "[Moonho Ahn]";
7437 mes "Ah, you want a letter";
7438 mes "of recommendation or";
7439 mes "my seal of approval, right?";
7440 mes "Heh, you must be very proud.";
7441 mes "Hold still for a second.";
7442 next;
7443 mes "*Scribble Scribble*";
7444 next;
7445 mes "[" + strcharinfo(0) + "]";
7446 mes "What does this";
7447 mes "scribble on my";
7448 mes "wrist mean?";
7449 next;
7450 mes "[Moonho Ahn]";
7451 mes "That is the sign of";
7452 mes "the White Meteor.";
7453 mes "Everyone that knows";
7454 mes "me will recognize it";
7455 mes "and its authenticity.";
7456 next;
7457 mes "[" + strcharinfo(0) + "]";
7458 mes "Thank you so much";
7459 mes "for the fun game!";
7460 mes "I better get going now,";
7461 mes "but maybe we can play";
7462 mes "again sometime~";
7463 next;
7464 mes "[Moonho Ahn]";
7465 mes "Hahahaa!";
7466 mes "After so long, it";
7467 mes "feels good to have";
7468 mes "played with a worthy";
7469 mes "opponent. Thank you~";
7470 changequest 3124,3125;
7471 set zdan_edq,7;
7472 close;
7473 }
7474 else if (.@lose == 2) {
7475 mes "[Moonho Ahn]";
7476 mes "I'm sorry, but I've won";
7477 mes "the game. I had a really";
7478 mes "great time, and I could";
7479 mes "tell that it was really close.";
7480 mes "It's been a while since I've";
7481 mes "had this much fun gambling~";
7482 next;
7483 mes "[Moonho Ahn]";
7484 mes "Oh, did you want to";
7485 mes "play again? I can tell";
7486 mes "that you're a bit eager to";
7487 mes "beat me so you're welcome";
7488 mes "to play me again anytime.";
7489 mes "I'll be right here, hahaha~";
7490 close;
7491 }
7492 else {
7493 mes "[Moonho Ahn]";
7494 mes "Ooh, this is exciting~";
7495 mes "We each both won a round:";
7496 mes "the next round will decide";
7497 mes "who wins and loses!";
7498 next;
7499 mes "[Moonho Ahn]";
7500 mes "It's my turn to shake";
7501 mes "the coins. Let's see";
7502 mes "how you fare this time...";
7503 next;
7504 mes "*Shake Shake*";
7505 mes "Guess! Is it";
7506 mes "Odd or Even?";
7507 next;
7508 while(1) {
7509 set .@number,rand(1,2);
7510 input .@input$;
7511 if (((.@input$ == "Odd") && (.@number == 1)) || ((.@input$ == "Even") && (.@number == 2))) {
7512 set .@number_right_3,.@number_right_3+1;
7513 mes "[Moonho Ahn]";
7514 mes ""+.@input+"?";
7515 mes "Okay, you won.";
7516 next;
7517 if ((.@number_right_3 < 2) && (.@number_false_3 < 2)) {
7518 mes "*Shake Shake*";
7519 mes "Guess! Is it";
7520 mes "Odd or Even?";
7521 next;
7522 }
7523 }
7524 else if (((.@input$ == "Odd") && (.@number == 2)) || ((.@input$ == "Even") && (.@number == 1))) {
7525 set .@number_false_3,.@number_false_3+1;
7526 mes "[Moonho Ahn]";
7527 mes "Well, it's +.@input+.";
7528 mes "Looks like I won.";
7529 next;
7530 if ((.@number_right_3 < 2) && (.@number_false_3 <2)) {
7531 mes "*Shake Shake*";
7532 mes "Guess! Is it";
7533 mes "Odd or Even?";
7534 next;
7535 }
7536 }
7537 if (.@number_right_3 == 2) {
7538 mes "[Moonho Ahn]";
7539 mes "Oh... You won...";
7540 set .@win,.@win+1;
7541 next;
7542 break;
7543 }
7544 else if (.@number_false_3 == 2) {
7545 mes "[Moonho Ahn]";
7546 mes "Hahaha! I'm sorry, but";
7547 mes "I won. I guess I still got it!";
7548 set .@lose,.@lose+1;
7549 next;
7550 break;
7551 }
7552 if ((.@input$ != "Even") && (.@input$ !="Odd")) {
7553 mes "[Moonho Ahn]";
7554 mes "You can only declare";
7555 mes "your guess as Odd or Even.";
7556 mes "Please try entering it again.";
7557 next;
7558 }
7559 }
7560 if (.@win >= 2) {
7561 mes "[Moonho Ahn]";
7562 mes "You really are amazing!";
7563 mes "It's time that the title of";
7564 mes "White Meteor be passed";
7565 mes "onto someone more worthy...";
7566 mes "You are the new White Meteor!";
7567 next;
7568 mes "[" + strcharinfo(0) +"]";
7569 mes "Really? Uh, can I get";
7570 mes "that in writing please?";
7571 mes "It'd mean so much to me!";
7572 next;
7573 mes "[Moonho Ahn]";
7574 mes "Ah, you want a letter";
7575 mes "of recommendation or";
7576 mes "my seal of approval, right?";
7577 mes "Heh, you must be very proud.";
7578 mes "Hold still for a second.";
7579 next;
7580 mes "*Scribble Scribble*";
7581 next;
7582 mes "[" + strcharinfo(0) + "]";
7583 mes "What does this";
7584 mes "scribble on my";
7585 mes "wrist mean?";
7586 next;
7587 mes "[Moonho Ahn]";
7588 mes "That is the sign of";
7589 mes "the White Meteor.";
7590 mes "Everyone that knows";
7591 mes "me will recognize it";
7592 mes "and its authenticity.";
7593 next;
7594 mes "[" + strcharinfo(0) + "]";
7595 mes "Thank you so much";
7596 mes "for the fun game!";
7597 mes "I better get going now,";
7598 mes "but maybe we can play";
7599 mes "again sometime~";
7600 next;
7601 mes "[Moonho Ahn]";
7602 mes "Hahahaa!";
7603 mes "After so long, it";
7604 mes "feels good to have";
7605 mes "played with a worthy";
7606 mes "opponent. Thank you~";
7607 changequest 3124,3125;
7608 set zdan_edq,7;
7609 close;
7610 }
7611 else if (.@lose == 2) {
7612 mes "[Moonho Ahn]";
7613 mes "I'm sorry, but I've won";
7614 mes "the game. I had a really";
7615 mes "great time, and I could";
7616 mes "tell that it was really close.";
7617 mes "It's been a while since I've";
7618 mes "had this much fun gambling~";
7619 next;
7620 mes "[Moonho Ahn]";
7621 mes "Oh, did you want to";
7622 mes "play again? I can tell";
7623 mes "that you're a bit eager to";
7624 mes "beat me so you're welcome";
7625 mes "to play me again anytime.";
7626 mes "I'll be right here, hahaha~";
7627 close;
7628 }
7629 }
7630 }
7631 else {
7632 mes "[Moonho Ahn]";
7633 mes "Hm? You don't even";
7634 mes "have 500 zeny to play";
7635 mes "a game? Well, whenever";
7636 mes "you feel like playing Coin";
7637 mes "Shake, drop on by.";
7638 close;
7639 }
7640 break;
7641 case 2:
7642 mes "[Moonho Ahn]";
7643 mes "This is basically";
7644 mes "a guessing game played";
7645 mes "in rounds, best 2 out of 3.";
7646 mes "One of us will be the coin";
7647 mes "shaker, and the other will";
7648 mes "be the guesser.";
7649 next;
7650 mes "[Moonho Ahn]";
7651 mes "The coin shaker begins";
7652 mes "the round by grabbing";
7653 mes "a random amount of coins,";
7654 mes "shaking them in his closed";
7655 mes "hands, and then stopping,";
7656 mes "keeping the coins concealed.";
7657 next;
7658 mes "[Moonho Ahn]";
7659 mes "The other person, the";
7660 mes "guesser, will then declare";
7661 mes "a guess on whether the total";
7662 mes "value of the coins is Odd or";
7663 mes "Even. Afterwards, the coin";
7664 mes "shaker reveals the coins...";
7665 next;
7666 mes "[Moonho Ahn]";
7667 mes "If the guesser is right,";
7668 mes "then he wins the round.";
7669 mes "However, if he guessed";
7670 mes "wrong, then it's a victory";
7671 mes "for the coin shaker. ";
7672 next;
7673 mes "[Moohno Ahn]";
7674 mes "We each take turns,";
7675 mes "switching roles.";
7676 mes "If it's your turn to";
7677 mes "guess, remember to";
7678 mes "call out Odd or Even.";
7679 next;
7680 mes "[Moonho Ahn]";
7681 mes "Lastly, I'm the house,";
7682 mes "so I'll charge a game";
7683 mes "participation fee. It's";
7684 mes "not much, just 500 zeny.";
7685 mes "We're only playing for fun,";
7686 mes "not to break the bank.";
7687 close;
7688 }
7689 }
7690 mes "[Moonho Ahn]";
7691 mes "I still remember that";
7692 mes "last legendary match with";
7693 mes "Dalho Kwak. Now that man was";
7694 mes "a worthy opponent: he could";
7695 mes "read others' hands three times";
7696 mes "faster than the normal eye!";
7697 next;
7698 mes "[Moonho Ahn]";
7699 mes "God, I miss those";
7700 mes "days competing against";
7701 mes "him. I wonder how he's";
7702 mes "been doing lately...";
7703 close;
7704 }
7705
7706
7707 if (zdan_edq == 12) {
7708 mes "[Gooho Ahn]";
7709 mes "Oh, hello";
7710 mes "adventurer.";
7711 mes "Um, was there";
7712 mes "something you wanted?";
7713 emotion e_what,1;
7714 next;
7715 switch(select("Rogue Guild's Decoding Request")) {
7716 case 1:
7717 mes "[Gooho Ahn]";
7718 mes "Ah, Marybell sent you?";
7719 mes "I see. I've been struggling";
7720 mes "trying to decrypt this letter.";
7721 mes "Did you want to take a look?";
7722 next;
7723 mes "[Gooho Ahn]";
7724 mes "This looks like a piece";
7725 mes "of blank paper, but if you";
7726 mes "add just the right amount";
7727 mes "of heat and light, you can";
7728 mes "read its contents. This is";
7729 mes "some powerful encryption!";
7730 emotion e_omg,1;
7731 next;
7732 mes "[Gooho Ahn]";
7733 mes "So far, I've only decrypted";
7734 mes "just a portion of the letter's";
7735 mes "content. Unfortunately, I ran";
7736 mes "out of the materials I need to";
7737 mes "measure how much light and heat";
7738 mes "I need to unlock this message.";
7739 next;
7740 mes "[Gooho Ahn]";
7741 mes "I'm pretty swamped over";
7742 mes "here, but if you're working";
7743 mes "for Marybell, I don't think";
7744 mes "you'd mind doing a favor";
7745 mes "for me. Would you gather";
7746 mes "the materials I need?";
7747 next;
7748 mes "[Gooho Ahn]";
7749 mes "I need";
7750 mes "20 Live Coals,";
7751 mes "1 Matchstick,";
7752 mes "2 Alcohol, and";
7753 mes "10 Burning Hearts.";
7754 next;
7755 mes "[Gooho Ahn]";
7756 mes "Once I have the things";
7757 mes "I need, I should be able";
7758 mes "to decrypt the rest of";
7759 mes "this secret Z Gang letter.";
7760 changequest 3129,3130;
7761 set zdan_edq,13;
7762 close;
7763 }
7764 }
7765 if (zdan_edq == 13) {
7766 mes "[Gooho Ahn]";
7767 mes "So did you bring the";
7768 mes "things I need to measure";
7769 mes "how much light and heat";
7770 mes "I need to reveal the rest";
7771 mes "of this secret Z Gang letter?";
7772 next;
[Haut / Top]
7773 if ((countitem(7098) > 19) && (countitem(970) > 1) && (countitem(7035) > 0) && (countitem(7097) > 9)) {
7774 mes "[Gooho Ahn]";
7775 mes "Oh, good. Thanks a lot.";
7776 mes "Now I should do my part,";
7777 mes "and decrypt the rest of";
7778 mes "this letter. Mm... Just";
7779 mes "give me a second to";
7780 mes "make some adjustments...";
7781 next;
7782 delitem 7098,20; //Live_Coal
7783 delitem 970,2; //Alchol
7784 delitem 7035,1; //Matchstick
7785 delitem 7097,10; //Burning_Heart
7786 emotion e_ic;
7787 mes "[Gooho Ahn]";
7788 mes "Oh, what? This language...";
7789 mes "It's ancient! Aegye hasn't";
7790 mes "been used in... centuries.";
7791 mes "I've seen Aegye used in the";
7792 mes "Book of Forbidden Mystery";
7793 mes "before it was stolen.";
7794 next;
7795 mes "[Gooho Ahn]";
7796 mes "There's a legend about";
7797 mes "an ancient civilization that";
7798 mes "set the foundation for our";
7799 mes "modern society. The Aegye";
7800 mes "language was considered";
7801 mes "a subcultural phenomenon.";
7802 next;
7803 mes "[Gooho Ahn]";
7804 mes "Aegye was popular among";
7805 mes "children and rebellious";
7806 mes "teens, but was considered";
7807 mes "vulgar until it entered the";
7808 mes "mainstream. Then, somehow... ";
7809 next;
7810 mes "[Gooho Ahn] ";
7811 mes "Aegye destroyed that";
7812 mes "ancient people's lingual";
7813 mes "system and civilization";
7814 mes "once it was popularized.";
7815 mes "That is why there is strong";
7816 mes "Aegye censorship today.";
7817 next;
7818 mes "[Gooho Ahn] ";
7819 mes "In fact, the existence";
7820 mes "of Aegye is supposed to";
7821 mes "be a huge secret. That";
7822 mes "language is responsible";
7823 mes "for one of the greatest";
7824 mes "disasters of all time.";
7825 next;
7826 mes "[" + strcharinfo(0) + "]";
7827 mes "...............................";
7828 mes "So what's the letter say?";
7829 next;
7830 mes "[Gooho Ahn] ";
7831 mes "Mm... Let me check...";
7832 mes "My knowledge in Aegye";
7833 mes "is very limited, so...";
7834 next;
7835 mes "[Gooho Ahn] ";
7836 mes "Weii arr prowd Z G gna";
7837 mes "Aynoen hwo sspotp uys";
7838 mes "wlil eb kckide on htier ssa!";
7839 next;
7840 mes "[" + strcharinfo(0) + "]";
7841 mes "What...?";
7842 next;
7843 mes "[Gooho Ahn] ";
7844 mes "That's the nature";
7845 mes "of Aegye: it is chaotic,";
7846 mes "and barely legible!";
7847 mes "Regardless, this letter";
7848 mes "is invaluable as research";
7849 mes "material for my studies.";
7850 next;
7851 mes "[Gooho Ahn] ";
7852 mes "It will be enough";
7853 mes "for Marybell if you";
7854 mes "deliver the message to";
7855 mes "her verbatim. Listen";
7856 mes "to me carefully, and";
7857 mes "maybe write this down.";
7858 next;
7859 mes "[Gooho Ahn] ";
7860 mes "Weii arr prowd Z G gna";
7861 mes "Aynoen hwo sspotp uys";
7862 mes "wlil eb kckide on htier ssa!";
7863 changequest 3130,3131;
7864 set zdan_edq,14;
7865 close;
7866 }
7867 else {
7868 mes "[Gooho Ahn]";
7869 mes "Please hurry!";
7870 mes "I'm sure Marybell is";
7871 mes "waiting to learn the";
7872 mes "whereabouts of the Z Gang,";
7873 mes "and this letter might have";
7874 mes "a clue. Oh, and remember...";
7875 next;
7876 mes "[Gooho Ahn] ";
7877 mes "I need";
7878 mes "20 Live Coals,";
7879 mes "1 Matchstick,";
7880 mes "2 Alcohol, and";
7881 mes "10 Burning Hearts.";
7882 next;
7883 mes "[Gooho Ahn]";
7884 mes "Once I have the things";
7885 mes "I need, I should be able";
7886 mes "to decrypt the rest of";
7887 mes "this secret Z Gang letter.";
7888 close;
7889 }
7890 }
7891 if (zdan_edq == 14) {
7892 mes "[Gooho Ahn] ";
7893 mes "Please tell Marybell";
7894 mes "the contents of the";
7895 mes "Z Gang's letter so that";
7896 mes "I can keep the original";
7897 mes "document for research purposes.";
7898 next;
7899 mes "[Gooho Ahn] ";
7900 mes "Weii arr prowd Z G gna";
7901 mes "Aynoen hwo sspotp uys";
7902 mes "wlil eb kckide on htier ssa!";
7903 close;
7904 }
7905 mes "[Gooho Ahn] ";
7906 mes "Encryption is the art of";
7907 mes "hiding truth in layers of";
7908 mes "secrecy. My specialty is";
7909 mes "in unraveling the truth";
7910 mes "by breaking encryption.";
7911 close;
7912 }
7913
7914
7915 if ((zdan_edq == 9) && ($@zdan == 0)) {
7916 set $@zdan,1;
7917 initnpctimer;
7918 mes "[????]";
7919 mes "I know you've";
7920 mes "been pursuing us!";
7921 mes "Grrrr... DIE NOW!";
7922 specialeffect EF_STEAL;
7923 next;
7924 mes "[" + strcharinfo(0) + "]";
7925 mes "Wh-who are you?";
7926 next;
7927 mes "[????]";
7928 mes "Y-you're stronger";
7929 mes "than I thought!";
7930 mes "Run awaaaaay!";
7931 hideoffnpc "Suspicious Man#2";
7932 hideonnpc "Suspicious Man#1";
7933 set $@zdan,0;
7934 stopnpctimer;
7935 next;
7936 mes "[" + strcharinfo(0) + "]";
7937 mes "Huh? That man must";
7938 mes "have dropped this";
7939 mes "note in his haste";
7940 mes "to get away from here.";
7941 mes "Let's see what it says...";
7942 next;
7943 mes " ";
7944 mes " ";
7945 mes "Kill " + strcharinfo(0) + ", meow.";
7946 mes "That arrogant do-gooder";
7947 mes "is looking into us too much.";
7948 mes "Fail to kill him, and death";
7949 mes "will be too good for you, meow.";
7950 next;
7951 mes "[" + strcharinfo(0) + "]";
7952 mes "That must have been";
7953 mes "an informer for the Z Gang.";
7954 mes "He can't have gotten too far:";
7955 mes "I have a chance to catch him!";
7956 changequest 3126,3127;
7957 set zdan_edq,10;
7958 close;
7959 }
7960 if ((zdan_edq == 9) && ($@zdan > 0)) {
7961 mes "[Suspicious Man]";
7962 mes "...............................";
7963 mes "...............................";
7964 mes "............................... ";
7965 next;
7966 mes "[" + strcharinfo(0) + "]";
7967 mes "Something's not quite";
7968 mes "right. I should come back";
7969 mes "and investigate this area";
7970 mes "later when there are fewer";
7971 mes "people watching...";
7972 close;
7973 }
7974 if ((zdan_edq == 10) && ($@zdan > 0)) {
7975 mes "[" + strcharinfo(0) + "]";
7976 mes "Nuts! I was supposed";
7977 mes "to try to do this secretly!";
7978 mes "I better try to investigate";
7979 mes "this area again when no";
7980 mes "one is around here.";
7981 close;
7982 }
7983 if ((zdan_edq == 10) && ($@zdan == 0 )) {
7984 set $@zdan,1;
7985 initnpctimer;
7986 mes "[????]";
7987 mes "Eeek...!";
7988 next;
7989 mes "[" + strcharinfo(0) + "]";
7990 mes "Haha! Got you!";
7991 mes "You're an informer for";
7992 mes "the Z Gang, aren't you?";
7993 next;
7994 mes "[????]";
7995 mes "I... I... d-don't";
7996 mes "know what you're";
7997 mes "talking about!";
7998 mes "I'm innocent!";
7999 next;
8000 mes "[" + strcharinfo(0) + "]";
8001 mes "Then you're telling";
8002 mes "me this note didn't";
8003 mes "just fall out of your";
8004 mes "pocket? What's this";
8005 mes "about trying to kill me?";
8006 next;
8007 mes "[????]";
8008 mes "Th-that's...";
8009 mes "I'm not--That...!";
8010 next;
8011 mes "[" + strcharinfo(0) + "]";
8012 mes "You better confess, or";
8013 mes "I'll drag you over to the";
8014 mes "Prontera Knightage or the";
8015 mes "Rogue Guild to take care";
8016 mes "of you. In fact, let's just";
8017 mes "head over to Prontera...";
8018 next;
8019 mes "[Z Gang Informer]";
8020 mes "N-no! I'll tell you";
8021 mes "everything! Please!";
8022 mes "My mother's old! I've";
8023 mes "got kids to feed!";
8024 mes "I... I can't go to jail!";
8025 next;
8026 mes "[" + strcharinfo(0) + "]";
8027 mes "Alright.";
8028 mes "Let's start by you";
8029 mes "telling me where";
8030 mes "I can find the Z Gang.";
8031 next;
8032 mes "[Z Gang Informer]";
8033 mes "I... I really don't";
8034 mes "know where to find them.";
8035 mes "I'm at the bottom of the";
8036 mes "food chain, I just follow";
8037 mes "their written instructions.";
8038 next;
8039 mes "[" + strcharinfo(0) + "]";
8040 mes "You know what?";
8041 mes "Never mind. I'm won't";
8042 mes "take you to be jailed by";
8043 mes "the Prontera Knights.";
8044 mes "I'll drop you off";
8045 mes "at the Rogues.";
8046 next;
8047 mes "[Z Gang Informer]";
8048 mes "...............................";
8049 mes "Their secret hideout is in";
8050 mes "South Morroc, and you can't";
8051 mes "enter the place without the";
8052 mes "secret password.";
8053 next;
8054 mes "[" + strcharinfo(0) + "]";
8055 mes "Nice. Now, you better";
8056 mes "stop running with the";
8057 mes "Z Gang. Otherwise, I'm";
8058 mes "not going to be so merciful";
8059 mes "the next time I see you.";
8060 next;
8061 mes "[Z Gang Informer]";
8062 mes "Anything you want!";
8063 mes "J-just let me liiive!";
8064 next;
8065 mes "[" + strcharinfo(0) + "]";
8066 mes "I should head back to";
8067 mes "Marybell, and see if she's";
8068 mes "learned any new information.";
8069 changequest 3127,3128;
8070 set zdan_edq,11;
8071 set $@zdan,0;
8072 stopnpctimer;
8073 close;
8074 }
8075 if (zdan_edq < 9) {
8076 mes "[Suspicious Man]";
8077 mes "What? Get lost!";
8078 mes "Listen, you don't";
8079 mes "want to mess with";
8080 mes "me. Just. Don't.";
8081 close;
8082 }
8083 if ((zdan_edq > 10) && (zdan_edq < 15)) {
8084 mes "[Z Gang Informer]";
8085 mes "Whoa, leave me alone!";
8086 mes "I'm just standing here";
8087 mes "on the road, I didn't";
8088 mes "do anything wrong!";
8089 close;
8090 }
8091 if (zdan_edq > 14) {
8092 mes "[Former Z Gang Informer]";
8093 mes "You don't have to";
8094 mes "worry about me anymore.";
8095 mes "I've turned over a new";
8096 mes "leaf, got a real job,";
8097 mes "that sort of deal.";
8098 close;
8099 }
8100 mes "[Suspicious Man]";
8101 mes "What? Get lost!";
8102 mes "Listen, you don't";
8103 mes "want to mess with";
8104 mes "me. Just. Don't.";
8105 close;
8106
8107 OnTimer30000:
8108 set $@zdan,0;
8109 end;
8110
8111 OnTouch:
8112 if ((zdan_edq == 9) && ($@zdan == 0)) {
8113 set $@zdan,1;
8114 initnpctimer;
8115 mes "[????]";
8116 mes "I know you've";
8117 mes "been pursuing us!";
8118 mes "Grrrr... DIE NOW!";
8119 specialeffect EF_STEAL;
8120 next;
8121 mes "[" + strcharinfo(0) + "]";
8122 mes "Wh-who are you?";
8123 next;
8124 mes "[????]";
8125 mes "Y-you're stronger";
8126 mes "than I thought!";
8127 mes "Run awaaaaay!";
8128 hideoffnpc "Suspicious Man#2";
8129 hideonnpc "Suspicious Man#1";
8130 set $@zdan,0;
8131 stopnpctimer;
8132 next;
8133 mes "[" + strcharinfo(0) + "] ";
8134 mes "Huh? That man must";
8135 mes "have dropped this";
8136 mes "note in his haste";
8137 mes "to get away from here.";
8138 mes "Let's see what it says...";
8139 next;
8140 mes " ";
8141 mes " ";
8142 mes "Kill " + strcharinfo(0) + ", meow.";
8143 mes "That arrogant do-gooder";
8144 mes "is looking into us too much.";
8145 mes "Fail to kill him, and death";
8146 mes "will be too good for you, meow.";
8147 next;
8148 mes "[" + strcharinfo(0) + "]";
8149 mes "That must have been";
8150 mes "an informer for the Z Gang.";
8151 mes "He can't have gotten too far:";
8152 mes "I have a chance to catch him!";
8153 changequest 3126,3127;
8154 set zdan_edq,10;
8155 close;
8156 }
8157 end;
8158 }
8159
8160 //Incorrect position.
8161
8162 if ((zdan_edq == 9) && ($@zdan == 0)) {
8163 set $@zdan,1;
8164 initnpctimer;
8165 mes "[????]";
8166 mes "I know you've";
8167 mes "been pursuing us!";
8168 mes "Grrrr... DIE NOW!";
8169 specialeffect EF_STEAL;
8170 next;
8171 mes "[" + strcharinfo(0) + "]";
8172 mes "Wh-who are you?";
8173 next;
8174 mes "[????]";
8175 mes "Y-you're stronger";
8176 mes "than I thought!";
8177 mes "Run awaaaaay!";
8178 hideoffnpc "Suspicious Man#1";
8179 hideonnpc "Suspicious Man#2";
8180 set $@zdan,0;
8181 stopnpctimer;
8182 next;
8183 mes "[" + strcharinfo(0) + "] ";
8184 mes "Huh? That man must";
8185 mes "have dropped this";
8186 mes "note in his haste";
8187 mes "to get away from here.";
8188 mes "Let's see what it says...";
8189 next;
8190 mes " ";
8191 mes " ";
8192 mes "Kill " + strcharinfo(0) + ", meow.";
8193 mes "That arrogant do-gooder";
8194 mes "is looking into us too much.";
8195 mes "Fail to kill him, and death";
8196 mes "will be too good for you, meow.";
8197 next;
8198 mes "[" + strcharinfo(0) + "]";
8199 mes "That must have been";
8200 mes "an informer for the Z Gang.";
8201 mes "He can't have gotten too far:";
8202 mes "I have a chance to catch him!";
8203 changequest 3126,3127;
8204 set zdan_edq,10;
8205 close;
8206 }
8207 if ((zdan_edq == 10) && ($@zdan == 0)) {
8208 set $@zdan,1;
8209 initnpctimer;
8210 mes "[????]";
8211 mes "Eeek...!";
8212 next;
8213 mes "[" + strcharinfo(0) + "]";
8214 mes "Haha! Got you!";
8215 mes "You're an informer for";
8216 mes "the Z Gang, aren't you?";
8217 next;
8218 mes "[????]";
8219 mes "I... I... d-don't";
8220 mes "know what you're";
8221 mes "talking about!";
8222 mes "I'm innocent!";
8223 next;
8224 mes "[" + strcharinfo(0) + "]";
8225 mes "Then you're telling";
8226 mes "me this note didn't";
8227 mes "just fall out of your";
8228 mes "pocket? What's this";
8229 mes "about trying to kill me?";
8230 next;
8231 mes "[????]";
8232 mes "Th-that's...";
8233 mes "I'm not--That...!";
8234 next;
8235 mes "[" + strcharinfo(0) + "]";
8236 mes "You better confess, or";
8237 mes "I'll drag you over to the";
8238 mes "Prontera Knightage or the";
8239 mes "Rogue Guild to take care";
8240 mes "of you. In fact, let's just";
8241 mes "head over to Prontera...";
8242 next;
8243 mes "[Z Gang Informer]";
8244 mes "N-no! I'll tell you";
8245 mes "everything! Please!";
8246 mes "My mother's old! I've";
8247 mes "got kids to feed!";
8248 mes "I... I can't go to jail!";
8249 next;
8250 mes "[" + strcharinfo(0) + "]";
8251 mes "Alright.";
8252 mes "Let's start by you";
8253 mes "telling me where";
8254 mes "I can find the Z Gang.";
8255 next;
8256 mes "[Z Gang Informer]";
8257 mes "I... I really don't";
8258 mes "know where to find them.";
8259 mes "I'm at the bottom of the";
8260 mes "food chain, I just follow";
8261 mes "their written instructions.";
8262 next;
8263 mes "[" + strcharinfo(0) + "]";
8264 mes "You know what?";
8265 mes "Never mind. I'm won't";
8266 mes "take you to be jailed by";
8267 mes "the Prontera Knights.";
8268 mes "I'll drop you off";
8269 mes "at the Rogues.";
8270 next;
8271 mes "[Z Gang Informer]";
8272 mes "...............................";
8273 mes "Their secret hideout is in";
8274 mes "South Morroc, and you can't";
8275 mes "enter the place without the";
8276 mes "secret password.";
8277 next;
8278 mes "[" + strcharinfo(0) + "]";
8279 mes "Nice. Now, you better";
8280 mes "stop running with the";
8281 mes "Z Gang. Otherwise, I'm";
8282 mes "not going to be so merciful";
8283 mes "the next time I see you.";
8284 next;
8285 mes "[Z Gang Informer]";
8286 mes "Anything you want!";
8287 mes "J-just let me liiive!";
8288 next;
8289 mes "[" + strcharinfo(0) + "]";
8290 mes "I should head back to";
8291 mes "Marybell, and see if she's";
8292 mes "learned any new information.";
8293 changequest 3127,3128;
8294 set zdan_edq,11;
8295 set $@zdan,0;
8296 stopnpctimer;
8297 close;
8298 }
8299 if ((zdan_edq == 9) && ($@zdan > 0)) {
8300 mes "[Suspicious Man]";
8301 mes "... ...";
8302 next;
8303 mes "[" + strcharinfo(0) + "]";
8304 mes "Something's not quite";
8305 mes "right. I should come back";
8306 mes "and investigate this area";
8307 mes "later when there are fewer";
8308 mes "people watching...";
8309 close;
8310 }
8311 if ((zdan_edq == 10) && ($@zdan > 0)) {
8312 mes "[" + strcharinfo(0) + "]";
8313 mes "Nuts! I was supposed";
8314 mes "to try to do this secretly!";
8315 mes "I better try to investigate";
8316 mes "this area again when no";
8317 mes "one is around here.";
8318 close;
8319 }
8320 if (zdan_edq < 9) {
8321 mes "[Thug]";
8322 mes "What? Get lost!";
8323 mes "Listen, you don't";
8324 mes "want to mess with";
8325 mes "me. Just. Don't.";
8326 close;
8327 }
8328 if ((zdan_edq > 10) && (zdan_edq < 15)) {
8329 mes "[Z Gang Informer]";
8330 mes "Whoa, leave me alone!";
8331 mes "I'm just standing here";
8332 mes "on the road, I didn't";
8333 mes "do anything wrong!";
8334 close;
8335 }
8336 if (zdan_edq > 14) {
8337 mes "[Former Z Gang Informer]";
8338 mes "You don't have to";
8339 mes "worry about me anymore.";
8340 mes "I've turned over a new";
8341 mes "leaf, got a real job,";
8342 mes "that sort of deal.";
8343 close;
8344 }
8345 mes "[Thug]";
8346 mes "What? Get lost!";
8347 mes "Listen, you don't";
8348 mes "want to mess with";
8349 mes "me. Just. Don't.";
8350 close;
8351
8352 OnInit:
8353 hideonnpc "Suspicious Man#2";
8354 end;
8355
8356 OnTimer30000:
8357 set $@zdan,0;
8358 end;
8359
8360 OnTouch:
8361 if ((zdan_edq == 9) && ($@zdan == 0)) {
8362 set $@zdan,1;
8363 initnpctimer;
8364 mes "[????]";
8365 mes "I know you've";
8366 mes "been pursuing us!";
8367 mes "Grrrr... DIE NOW!";
8368 specialeffect EF_STEAL;
8369 next;
8370 mes "[" + strcharinfo(0) + "]";
8371 mes "Wh-who are you?";
8372 next;
8373 mes "[????]";
8374 mes "Y-you're stronger";
8375 mes "than I thought!";
8376 mes "Run awaaaaay!";
8377 hideoffnpc "Suspicious Man#1";
8378 hideonnpc "Suspicious Man#2";
8379 set $@zdan,0;
8380 stopnpctimer;
8381 next;
8382 mes "[" + strcharinfo(0) + "] ";
8383 mes "Huh? That man must";
8384 mes "have dropped this";
8385 mes "note in his haste";
8386 mes "to get away from here.";
8387 mes "Let's see what it says...";
8388 next;
8389 mes " ";
8390 mes " ";
8391 mes "Kill " + strcharinfo(0) + ", meow.";
8392 mes "That arrogant do-gooder";
8393 mes "is looking into us too much.";
8394 mes "Fail to kill him, and death";
8395 mes "will be too good for you, meow.";
8396 next;
8397 mes "[" + strcharinfo(0) + "]";
8398 mes "That must have been";
8399 mes "an informer for the Z Gang.";
8400 mes "He can't have gotten too far:";
8401 mes "I have a chance to catch him!";
8402 changequest 3126,3127;
8403 set zdan_edq,10;
8404 close;
8405 }
8406 end;
8407 }
8408
8409
8410 if (((zdan_edq == 15) || (zdan_edq == 16) || (zdan_edq == 17)) && ($@door2 == 0)) {
8411 mes "[Odd Slab]";
8412 mes "*Creak Creak*";
8413 mes "Etner sspawrod.";
8414 next;
8415 emotion e_omg,1;
8416 mes "[" + strcharinfo(0) + "]";
8417 mes "This slab is speaking";
8418 mes "to me! I... I think. Now";
8419 mes "where have I heard";
8420 mes "talking like this before?";
8421 next;
8422 mes "[Odd Slab]";
8423 mes "*Creak Creak*";
8424 mes "Etner sspawrod.";
8425 next;
8426 emotion e_ic,1;
8427 mes "[" + strcharinfo(0) + "]";
8428 mes "Oh, right! This is that";
8429 mes "trashy language, Aegye,";
8430 mes "that Gooho Ahn told me";
8431 mes "about. It still sounds";
8432 mes "like... A poor excuse";
8433 mes "for language to me.";
8434 next;
8435 mes "[Odd Slab]";
8436 mes "*Creak Creak*";
8437 mes "Etner sspawrod.";
8438 next;
8439 mes "[" + strcharinfo(0) + "]";
8440 mes "Well, I guess";
8441 mes "I should talk to it. Um...";
8442 next;
8443 input .@input$;
8444 if (.@input$ == "Weii arr prowd Z G gna") {
8445 mes "[Odd Slab]";
8446 mes "*Creak Creak*";
8447 mes "Etner n2d sspawrod.";
8448 next;
8449 mes "[" + strcharinfo(0) + "]";
8450 mes "Whoa! It's saying";
8451 mes "something different now!";
8452 mes "I must be doing alright.";
8453 mes "Now what do I say?";
8454 next;
8455 input .@input$;
8456 if (.@input$ == "Aynoen hwo sspotp uys") {
8457 mes "[Odd Slab]";
8458 mes "*Creak Creak*";
8459 mes "Etner r3d sspawrod.";
8460 next;
8461 mes "[" + strcharinfo(0) + "]";
8462 mes "Heh! I'm on the right";
8463 mes "track. Now what do I say?";
8464 next;
8465 input .@input$;
8466 if (.@input$ == "wlil eb kckide on htier ssa!") {
8467 mes "[Odd Slab]";
8468 mes "*Creak Creak*";
8469 mes "*Creak Creak*";
8470 next;
8471 mes "[" + strcharinfo(0) + "]";
8472 mes "Um... Now what...?";
8473 next;
8474 if ($@door2 == 0) {
8475 set $@door2,1;
8476 mes "Waaaah! Waaah!";
8477 next;
8478 mes "[" + strcharinfo(0) + "]";
8479 mes "What th--?! What's";
8480 mes "happening?! I'm being";
8481 mes "sucked away somewhere!";
8482 changequest 3132,3133;
8483 set zdan_edq,16;
8484 close2;
8485 warp "z_agit",98,40;
8486 end;
8487 }
8488 else {
8489 mes "[" + strcharinfo(0) + "]";
8490 mes "Hm? Did I do something";
8491 mes "wrong? It just stopped";
8492 mes "working all of a sudden.";
8493 next;
8494 mes "[Odd Slab]";
8495 mes "Rrsoy, rrsoy.";
8496 mes "Ai cn'at elt yoo ni ofr nwo. Plzea ecmo ckba tela.";
8497 next;
8498 mes "*Pzzzzz*";
8499 next;
8500 mes "[" + strcharinfo(0) + "]";
8501 mes "I think...";
8502 mes "I think I should";
8503 mes "try this again.";
8504 close;
8505 }
8506 }
8507 else {
8508 mes "[Odd Slab]";
8509 mes "*Pzzzzz*";
8510 next;
8511 mes "[" + strcharinfo(0) + "]";
8512 mes "Huh? This talking slab";
8513 mes "thing isn't working now.";
8514 mes "Hello? What happened to you?";
8515 mes "Hey! Talk to me, will you?";
8516 set $@door2,0;
8517 close;
8518 }
8519 }
8520 else {
8521 mes "[Odd Slab]";
8522 mes "*Pzzzzz*";
8523 next;
8524 mes "[" + strcharinfo(0) + "]";
8525 mes "Huh? This talking slab";
8526 mes "thing isn't working now.";
8527 mes "Hello? What happened to you?";
8528 mes "Hey! Talk to me, will you?";
8529 set $@door2,0;
8530 close;
8531 }
8532 }
8533 else {
8534 mes "[Odd Slab]";
8535 mes "*Pzzzzz*";
8536 next;
8537 mes "[" + strcharinfo(0) + "]";
8538 mes "Huh? This talking slab";
8539 mes "thing isn't working now.";
8540 mes "Hello? What happened to you?";
8541 mes "Hey! Talk to me, will you?";
8542 set $@door2,0;
8543 close;
8544 }
8545 }
8546 if (((zdan_edq == 15) || (zdan_edq == 16) || (zdan_edq == 17)) && ($@door2 > 0)) {
8547 mes "[Odd Slab]";
8548 mes "*Creak Creak*";
8549 next;
8550 mes "[" + strcharinfo(0) + "]";
8551 mes "This slab looks pretty";
8552 mes "strange. Is it making";
8553 mes "noises? Hmm... Maybe this";
8554 mes "is a clue to the Z Gang!";
8555 mes "I'll come back later";
8556 mes "to investigate this~";
8557 close;
8558 }
8559 if (zdan_edq > 17) {
8560 mes "[" + strcharinfo(0) + "]";
8561 mes "This used to be";
8562 mes "where the Z Gang";
8563 mes "would hide out.";
8564 mes "Good riddance! ";
8565 close;
8566
8567 }
8568 mes "[" + strcharinfo(0) + "]";
8569 mes "This is a peculiar";
8570 mes "looking slab. It sounds";
8571 mes "like... What are those";
8572 mes "noises? Huh. Weird.";
8573 mes "It's like it's just";
8574 mes "talking gibberish.";
8575 close;
8576
8577 OnInit:
8578 set $@zdan,0;
8579 set $@door2,0;
8580 set $@mosnter,0;
8581 end;
8582
8583 //OnTouch2:
8584 OnTouch:
8585 if (zdan_edq == 15) {
8586 mes "*Creak Creak*";
8587 next;
8588 mes "[" + strcharinfo(0) + "]";
8589 mes "Did I just...";
8590 mes "Hear something";
8591 mes "around here?";
8592 close;
8593 }
8594 end;
8595 }
8596
8597
8598 OnTouch:
8599 if (((zdan_edq == 15) || (zdan_edq == 16)) && ($@monster_zgang == 0)) {
8600 set $@monster_zgang,1;
8601 donpcevent "#zdan_broad::OnEnable";
8602 }
8603 else if (((zdan_edq == 15) || (zdan_edq == 16)) && ($@monster_zgang > 0)) {
8604 end;
8605 }
8606 else if (zdan_edq == 17) {
8607 donpcevent "#ZGuard::OnDisable";
8608 hideoffnpc "Louis";
8609 hideoffnpc "Martha";
8610 hideoffnpc "Catfoii";
8611 }
8612 else {
8613 mes "[" + strcharinfo(0) + "]";
8614 mes "Where am I...?";
8615 mes "Something has gone";
8616 mes "terribly wrong, hasn't";
8617 mes "it? Let me go baaaack~!";
8618 close2;
8619 set $@monster_zgang,0;
8620 set $@door2,0;
8621 warp "moc_fild17",209,235;
8622 }
8623 end;
8624 }
8625
8626
8627 OnTouch:
8628 if (((zdan_edq == 15) || (zdan_edq == 16)) && ($@monster_zgang == 0)) {
8629 set $@monster_zgang,1;
8630 donpcevent "#zdan_broad::OnEnable";
8631 }
8632 else if (((zdan_edq == 15) || (zdan_edq == 16)) && ($@monster_zgang > 0)) {
8633 end;
8634 }
8635 else if (zdan_edq == 17) {
8636 donpcevent "#ZGuard::OnDisable";
8637 hideoffnpc "Louis";
8638 hideoffnpc "Martha";
8639 hideoffnpc "Catfoii";
8640 }
8641 else {
8642 mes "[" + strcharinfo(0) + "]";
8643 mes "Where am I...?";
8644 mes "Something has gone";
8645 mes "terribly wrong, hasn't";
8646 mes "it? Let me go baaaack~! ";
8647 close2;
8648 set $@monster_zgang,0;
8649 set $@door2,0;
8650 warp "moc_fild17",209,235;
8651 }
8652 end;
8653 }
8654
8655
8656 OnInit:
8657 disablenpc "#zdan_broad";
8658 stopnpctimer;
8659 end;
8660
8661 OnEnable:
8662 enablenpc "#zdan_broad";
8663 initnpctimer;
8664 hideonnpc "Louis";
8665 hideonnpc "Martha";
8666 hideonnpc "Catfoii";
8667 end;
8668
8669 OnDisable:
8670 disablenpc "#zdan_broad";
8671 stopnpctimer;
8672 end;
8673
8674 OnTimer3000:
8675 killmonster "z_agit","#ZGuard::OnMyMobDead";
8676 mapannounce "z_agit","Catfoii: Err? I heard something, meow! We must be under attack, meow!",bc_map,"0xFFFF00";
8677 end;
8678
8679 OnTimer5000:
8680 mapannounce "z_agit","Louis: Hey, Martha! Are you the one who just got in?",bc_map,"0xFFFF00";
8681 end;
8682
8683 OnTimer7000:
8684 mapannounce "z_agit","Martha: Louis, are you blind? I've been next to you this whole time! We'd better hide first.",bc_map,"0xFFFF00";
8685 end;
8686
8687 OnTimer9000:
8688 mapannounce "z_agit","Louis: We have an intruder! Hey, Catfoii, what happened? Did you leave the entrance open?",bc_map,"0xFFFF00";
8689 end;
8690
8691 OnTimer11000:
8692 mapannounce "z_agit","Catfoii: No, impossible, meow~! I have a photographic memory!",bc_map,"0xFFFF00";
8693 end;
8694
8695 OnTimer13000:
8696 mapannounce "z_agit","Martha: Shut up, both of you! I don't know who you are, but you must have a lot of guts to mess with the Z Gang!",bc_map,"0xFFFF00";
8697 end;
8698
8699 OnTimer15000:
8700 mapannounce "z_agit","Louis: Catfoii, summon the soldiers! This is an emergency! Stop the intruder!",bc_map,"0xFFFF00";
8701 end;
8702
8703 OnTimer18000:
8704 mapannounce "z_agit","Catfoii: I haven't seen how strong they are, but... Meowkay. Guys, go out and fight!",bc_map,"0xFFFF00";
8705 end;
8706
8707 OnTimer21000:
8708 donpcevent "#ZGuard::OnEnable";
8709 end;
8710
8711 OnTimer300000:
8712 killmonster "z_agit","#ZGuard::OnMyMobDead";
8713 donpcevent "#zdan_broad::OnDisable";
8714 set $@monster_zgang,0;
8715 set $@door2,0;
8716 end;
8717
8718 OnTimer350000:
8719 mapwarp "z_agit","moc_fild17",209,235;
8720 hideonnpc "Louis";
8721 hideonnpc "Martha";
8722 hideonnpc "Catfoii";
8723 set $@monster_zgang,0;
8724 set $@door2,0;
8725 end;
8726 }
8727
8728 - script #ZGuard -1,{
8729 OnInit:
8730 disablenpc "#ZGuard";
8731 end;
8732
8733 OnEnable:
8734 enablenpc "#ZGuard";
8735 initnpctimer;
8736 monster "z_agit",97,78,"Catfoii's Guard",1479,1,"#ZGuard::OnMyMobDead";
8737 monster "z_agit",98,79,"Catfoii's Guard",1479,1,"#ZGuard::OnMyMobDead";
8738 monster "z_agit",96,81,"Catfoii's Guard",1523,1,"#ZGuard::OnMyMobDead";
8739 end;
8740
8741 OnDisable:
8742 killmonster "z_agit","#ZGuard::OnMyMobDead";
8743 stopnpctimer;
8744 end;
8745
8746 Onreset:
8747 killmonster "z_agit","#ZGuard::OnMyMobDead";
8748 set $@monster_zgang,0;
8749 end;
8750
8751 OnMyMobDead:
8752 if (mobcount("z_agit","#ZGuard::OnMyMobDead") < 1) {
8753 mes "[" + strcharinfo(0) + "]";
8754 mes "You cowardly Z Gang!";
8755 mes "Come out and surrender!";
8756 mes "I've defeated your monster";
8757 mes "soldiers already!";
8758 next;
8759 mes "[Martha]";
8760 mes "What should we do?";
8761 next;
8762 mes "[Catfoii]";
8763 mes "This is our greatest";
8764 mes "crisis ever! I don't";
8765 mes "know what to do, meow!";
8766 next;
8767 mes "[Louis]";
8768 mes "The Z Gang's not going";
8769 mes "to surrender yet! Come";
8770 mes "forth, my loyal servants";
8771 mes "of the darkness!";
8772 next;
8773 mes "[Catfoii]";
8774 mes "No-no-no-meow!";
8775 mes "Not that button!";
8776 next;
8777 mes "[Louis]";
8778 mes "Huh? Why...?";
8779 next;
8780 set zdan_edq,17;
8781 donpcevent "#ZGuard::OnDisable";
8782 hideoffnpc "Louis";
8783 hideoffnpc "Martha";
8784 hideoffnpc "Catfoii";
8785 close;
8786 }
8787 end;
8788
8789 OnTimer300000:
8790 mapwarp "z_agit","moc_fild17",209,235;
8791 donpcevent "#zdan_broad::OnDisable";
8792 killmonster "z_agit","#ZGuard::OnMyMobDead";
8793 set $@monster_zgang,0;
8794 set $@door2,0;
8795 donpcevent "#ZGuard::OnDisable";
8796 stopnpctimer;
8797 end;
8798 }
8799
8800
8801 if (checkweight(907,200) == 0) {
8802 mes "[Louis]";
8803 mes "You mess with the";
8804 mes "Z Gang, you--wait.";
8805 mes "Let's just do this later.";
8806 mes "You know, when you're carrying";
8807 mes "fewer items with you. Then,";
8808 mes "we can rumble in peace.";
8809 close;
8810 }
8811 if (zdan_edq == 17) {
8812 mes "[Louis]";
8813 mes "What happened?";
8814 mes "The big guns were";
8815 mes "supposed to come out!";
8816 mes "Why aren't we invisible";
8817 mes "anymore? What happened?";
8818 next;
8819 mes "[Catfoii]";
8820 mes "You pushed the button";
8821 mes "to turn off the invisibility,";
8822 mes "meow! Did you really have";
8823 mes "to ask?! It's your fault!";
8824 next;
8825 mes "[Martha]";
8826 mes "Argh! I should never";
8827 mes "have trusted that fool!";
8828 next;
8829 mes "[" + strcharinfo(0) + "]";
8830 mes "So... Z Gang...";
8831 mes "And cat. It's time";
8832 mes "to turn you in.";
8833 next;
8834 mes "[Louis]";
8835 mes "I... I can't accept";
8836 mes "our defeat! The Z Gang";
8837 mes "won't go down so easily!";
8838 mes "Come forth, my demon";
8839 mes "spawn minions of doom!";
8840 next;
8841 mes "[" + strcharinfo(0) + "]";
8842 mes "I don't think";
8843 mes "they're coming.";
8844 next;
8845 mes "[Louis]";
8846 mes "...............................";
8847 mes "We surrender. Argh, but";
8848 mes "we were so close to";
8849 mes "conquering the world!";
8850 next;
8851 mes "[" + strcharinfo(0) + "]";
8852 mes "Now if you'll just";
8853 mes "hand over the Book";
8854 mes "of Forbidden Mystery...";
8855 next;
8856 mes "[Catfoii]";
8857 mes "Louis, meow!";
8858 mes "Don't do it!";
8859 next;
8860 mes "[Martha]";
8861 mes "Let's just surrender,";
8862 mes "Louis. It looks like";
8863 mes "the Z Gang is finished.";
8864 next;
8865 mes "[" + strcharinfo(0) + "]";
8866 mes "Anyway, the Rogue Guild";
8867 mes "is on its way to come get";
8868 mes "you guys. You won't be able";
8869 mes "to escape this time.";
8870 next;
8871 mes "[Louis]";
8872 mes "Awwww, man!";
8873 mes "Fine, take the stupid";
8874 mes "ol' book. I couldn't";
8875 mes "use it that good anyway.";
8876 next;
8877 mes "[Louis]";
8878 mes "Catfoii, would you";
8879 mes "lead this adventurer guy";
8880 mes "to the exit? I can't bear";
8881 mes "to look at the face that's";
8882 mes "caused my tragic downfall...";
8883 next;
8884 mes "[Catfoii]";
8885 mes "Fine, meow.";
8886 mes "I understand.";
8887 mes "But how did we lose?!";
8888 close2;
[Haut / Top]
8889 getitem 7724,1; //Forbidden_Secret_Art
8890 changequest 3133,3134;
8891 set zdan_edq,18;
8892 mapwarp "z_agit","moc_fild17",209,235;
8893 set $@monster_zgang,0;
8894 set $@door2,0;
8895 hideonnpc "Louis";
8896 hideonnpc "Martha";
8897 hideonnpc "Catfoii";
8898 stopnpctimer;
8899 close;
8900 }
8901 else {
8902 mes "[" + strcharinfo(0) + "]";
8903 mes "Where am I...?";
8904 mes "Something has gone";
8905 mes "terribly wrong, hasn't";
8906 mes "it? Let me go baaaack~! ";
8907 set zdan_edq,15;
8908 set $@monster_zgang,0;
8909 set $@door2,0;
8910 close2;
8911 warp "moc_fild17",209,235;
8912 end;
8913 }
8914
8915 OnInit:
8916 hideonnpc "Louis";
8917 end;
8918 }
8919
8920
8921 if (checkweight(907,200) == 0) {
8922 mes "[Martha]";
8923 mes "Hey, you're carrying";
8924 mes "too much stuff. You'd";
8925 mes "better put some of your";
8926 mes "items away first in Kafra";
8927 mes "Storage or something.";
8928 close;
8929 }
8930 if (zdan_edq == 17) {
8931 mes "[Martha]";
8932 mes "Argh...! What'd ";
8933 mes "you do, Louis?";
8934 next;
8935 mes "[Louis]";
8936 mes "What happened?";
8937 mes "The big guns were";
8938 mes "supposed to come out!";
8939 mes "Why aren't we invisible";
8940 mes "anymore? What happened?";
8941 next;
8942 mes "[Catfoii]";
8943 mes "You pushed the button";
8944 mes "to turn off the invisibility,";
8945 mes "meow! Did you really have";
8946 mes "to ask?! It's your fault!";
8947 next;
8948 mes "[Martha]";
8949 mes "Argh! I should never";
8950 mes "have trusted that fool!";
8951 next;
8952 mes "[" + strcharinfo(0) + "]";
8953 mes "So... Z Gang...";
8954 mes "And cat. It's time";
8955 mes "to turn you in.";
8956 next;
8957 mes "[Louis]";
8958 mes "I... I can't accept";
8959 mes "our defeat! The Z Gang";
8960 mes "won't go down so easily!";
8961 mes "Come forth, my demon";
8962 mes "spawn minions of doom!";
8963 next;
8964 mes "[" + strcharinfo(0) + "]";
8965 mes "I don't think";
8966 mes "they're coming.";
8967 next;
8968 mes "[Louis]";
8969 mes "...............................";
8970 mes "We surrender. Argh, but";
8971 mes "we were so close to";
8972 mes "conquering the world!";
8973 next;
8974 mes "[" + strcharinfo(0) + "]";
8975 mes "Now if you'll just";
8976 mes "hand over the Book";
8977 mes "of Forbidden Mystery...";
8978 next;
8979 mes "[Catfoii]";
8980 mes "Louis, meow!";
8981 mes "Don't do it!";
8982 next;
8983 mes "[Martha]";
8984 mes "Let's just surrender,";
8985 mes "Louis. It looks like";
8986 mes "the Z Gang is finished.";
8987 next;
8988 mes "[" + strcharinfo(0) + "]";
8989 mes "Anyway, the Rogue Guild";
8990 mes "is on its way to come get";
8991 mes "you guys. You won't be able";
8992 mes "to escape this time.";
8993 next;
8994 mes "[Louis]";
8995 mes "Awwww, man!";
8996 mes "Fine, take the stupid";
8997 mes "ol' book. I couldn't";
8998 mes "use it that good anyway.";
8999 next;
9000 mes "[Louis]";
9001 mes "Catfoii, would you";
9002 mes "lead this adventurer guy";
9003 mes "to the exit? I can't bear";
9004 mes "to look at the face that's";
9005 mes "caused my tragic downfall...";
9006 next;
9007 mes "[Catfoii]";
9008 mes "Fine, meow.";
9009 mes "I understand.";
9010 mes "But how did we lose?!";
9011 close2;
[Haut / Top]
9012 getitem 7724,1; //Forbidden_Secret_Art
9013 changequest 3133,3134;
9014 set zdan_edq,18;
9015 mapwarp "z_agit","moc_fild17",209,235;
9016 set $@monster_zgang,0;
9017 set $@door2,0;
9018 hideonnpc "Louis";
9019 hideonnpc "Martha";
9020 hideonnpc "Catfoii";
9021 disablenpc "#zdan_broad";
9022 stopnpctimer;
9023 close;
9024 }
9025 else {
9026 mes "[" + strcharinfo(0) + "]";
9027 mes "Where am I...?";
9028 mes "Something has gone";
9029 mes "terribly wrong, hasn't";
9030 mes "it? Let me go baaaack~! ";
9031 set zdan_edq,15;
9032 set $@monster_zgang,0;
9033 set $@door2,0;
9034 close2;
9035 warp "moc_fild17",209,235;
9036 end;
9037 }
9038
9039 OnInit:
9040 hideonnpc "Martha";
9041 end;
9042 }
9043
9044
9045 if (checkweight(907,200) == 0) {
9046 mes "[Catfoii]";
9047 mes "You're carrying too";
9048 mes "many items: get rid of";
9049 mes "your extra stuff, put it in";
9050 mes "Kafra Storage, sell it, or";
9051 mes "whatever, before coming back.";
9052 close;
9053 }
9054 if (zdan_edq == 17) {
9055 mes "[Louis]";
9056 mes "What happened?";
9057 mes "The big guns were";
9058 mes "supposed to come out!";
9059 mes "Why aren't we invisible";
9060 mes "anymore? What happened?";
9061 next;
9062 mes "[Catfoii]";
9063 mes "You pushed the button";
9064 mes "to turn off the invisibility,";
9065 mes "meow! Did you really have";
9066 mes "to ask?! It's your fault!";
9067 next;
9068 mes "[Martha]";
9069 mes "Argh! I should never";
9070 mes "have trusted that fool!";
9071 next;
9072 mes "[" + strcharinfo(0) + "]";
9073 mes "So... Z Gang...";
9074 mes "And cat. It's time";
9075 mes "to turn you in.";
9076 next;
9077 mes "[Louis]";
9078 mes "I... I can't accept";
9079 mes "our defeat! The Z Gang";
9080 mes "won't go down so easily!";
9081 mes "Come forth, my demon";
9082 mes "spawn minions of doom!";
9083 next;
9084 mes "[" + strcharinfo(0) + "]";
9085 mes "I don't think";
9086 mes "they're coming.";
9087 next;
9088 mes "[Louis]";
9089 mes "...............................";
9090 mes "We surrender. Argh, but";
9091 mes "we were so close to";
9092 mes "conquering the world!";
9093 next;
9094 mes "[" + strcharinfo(0) + "]";
9095 mes "Now if you'll just";
9096 mes "hand over the Book";
9097 mes "of Forbidden Mystery...";
9098 next;
9099 mes "[Catfoii]";
9100 mes "Louis, meow!";
9101 mes "Don't do it!";
9102 next;
9103 mes "[Martha]";
9104 mes "Let's just surrender,";
9105 mes "Louis. It looks like";
9106 mes "the Z Gang is finished.";
9107 next;
9108 mes "[" + strcharinfo(0) + "]";
9109 mes "Anyway, the Rogue Guild";
9110 mes "is on its way to come get";
9111 mes "you guys. You won't be able";
9112 mes "to escape this time.";
9113 next;
9114 mes "[Louis]";
9115 mes "Awwww, man!";
9116 mes "Fine, take the stupid";
9117 mes "ol' book. I couldn't";
9118 mes "use it that good anyway.";
9119 next;
9120 mes "[Louis]";
9121 mes "Catfoii, would you";
9122 mes "lead this adventurer guy";
9123 mes "to the exit? I can't bear";
9124 mes "to look at the face that's";
9125 mes "caused my tragic downfall...";
9126 next;
9127 mes "[Catfoii]";
9128 mes "Fine, meow.";
9129 mes "I understand.";
9130 mes "But how did we lose?!";
9131 close2;
[Haut / Top]
9132 getitem 7724,1; //Forbidden_Secret_Art
9133 changequest 3133,3134;
9134 set zdan_edq,18;
9135 mapwarp "z_agit","moc_fild17",209,235;
9136 set $@monster_zgang,0;
9137 set $@door2,0;
9138 hideonnpc "Louis";
9139 hideonnpc "Martha";
9140 hideonnpc "Catfoii";
9141 disablenpc "#zdan_broad";
9142 stopnpctimer;
9143 close;
9144 }
9145 else {
9146 mes "[" + strcharinfo(0) + "]";
9147 mes "Where am I...?";
9148 mes "Something has gone";
9149 mes "terribly wrong, hasn't";
9150 mes "it? Let me go baaaack~! ";
9151 set zdan_edq,15;
9152 set $@monster_zgang,0;
9153 set $@door2,0;
9154 close2;
9155 warp "moc_fild17",209,235;
9156 end;
9157 }
9158
9159 OnInit:
9160 hideonnpc "Catfoii";
9161 end;
9162 }
9163
9164 // Unlucky Emerald
9165 //============================================================
9166
9167 if (treasure_nd == 0) {
9168 mes "[Ragged Man]";
9169 mes "H-hello? Would you help me?";
9170 mes "You'd be saving this poor man's";
9171 mes "life if you would just do me";
9172 mes "this favor. Please...";
9173 next;
9174 switch(select("How may I help you?:Ignore Him")) {
9175 case 1:
9176 mes "[" + strcharinfo(0) + "]";
9177 mes "Okay, what can I do to help?";
9178 next;
9179 mes "[Ragged Man]";
9180 mes "Oh, thank you so much!";
9181 mes "It feels so good to talk to";
9182 mes "someone after being ignored";
9183 mes "all this time! I might appear to";
9184 mes "be a beggar, but I'm actually a";
9185 mes "treasure hunter from Prontera.";
9186 next;
9187 switch(select("Umm... So?")) {
9188 case 1:
9189 mes "[Ragged Man]";
9190 mes "I was so sure I could find";
9191 mes "the treasure here in Morroc";
9192 mes "when I first started... I did";
9193 mes "all my research and prep work.";
9194 mes "But after hiring teams of other";
9195 mes "hunters and researchers...";
9196 next;
9197 mes "[Ragged Man]";
9198 mes "I've spent my entire fortune,";
9199 mes "and I'm still not any closer";
9200 mes "to finding that treasure.";
9201 mes "I... I don't even have enough";
9202 mes "money to go back home!";
9203 emotion e_sob;
9204 next;
9205 mes "[Ragged Man]";
9206 mes "Won't you spare some";
9207 mes "money, so that I can finally";
9208 mes "go back home to Prontera?";
9209 next;
9210 switch(select("Why don't you just walk?:I can give you some money.")) {
9211 case 1:
9212 mes "[Ragged Man]";
9213 mes "What? You don't think that";
9214 mes "if I could walk to Prontera,";
9215 mes "I'd have done it already?!";
9216 mes "Why would I even bother to";
9217 mes "beg for money? Fine, I don't";
9218 mes "need your brand of sympathy.";
9219 next;
9220 mes "[Ragged Man]";
9221 mes "You know, I had a hot tip";
9222 mes "that I was going to let you";
9223 mes "in on, but if you don't want";
9224 mes "to share, then neither do I!";
9225 set treasure_nd,1;
9226 close;
9227 case 2:
9228 mes "[Ragged Man]";
9229 mes "Oh, thank you!";
9230 mes "Anything you can spare,";
9231 mes "I'll gladly appreciate!";
9232 mes "God bless you, bless you!";
9233 next;
9234 if (Zeny < 1200) {
9235 mes "[Ragged Man]";
9236 mes "Umm... Oh, dear...";
9237 mes "You're just as bad off";
9238 mes "as I am. I appreciate it,";
9239 mes "but I can't take your money.";
9240 next;
9241 mes "[Ragged Man]";
9242 mes "It's a shame, really.";
9243 mes "If you had given me 1,200";
9244 mes "zeny, I would have tipped";
9245 mes "you off to something big...";
9246 set treasure_nd,1;
9247 close;
9248 }
9249 else {
9250 set zeny,zeny-1200;
9251 mes "[Ragged Man]";
9252 mes "Let's see... I just need";
9253 mes "1,200 zeny. That's enough";
9254 mes "for me to go back home.";
9255 mes "Now, I can't let you just";
9256 mes "give me money and let you";
9257 mes "leave empty handed, can I?";
9258 next;
9259 mes "[Ragged Man]";
9260 mes "Remember that hidden";
9261 mes "treasure I was looking for?";
9262 mes "There's a rumor that it's";
9263 mes "location has finally been";
9264 mes "confirmed. Why don't you";
9265 mes "try finding it for yourself?";
9266 next;
9267 mes "[Ragged Man]";
9268 mes "I'd rather that it end up in";
9269 mes "the hands of someone like";
9270 mes "you than a rival treasure";
9271 mes "hunter. This hunter that";
9272 mes "stays north in town apparently confirmed the treasure's location.";
9273 next;
9274 mes "[Ragged Man]";
9275 mes "Now, I hear that this guy";
9276 mes "hasn't returned home yet,";
9277 mes "and he still hasn't found";
9278 mes "the treasure. He's probably";
9279 mes "run into a pretty bad snag.";
9280 next;
9281 mes "[Ragged Man]";
9282 mes "I doubt that he'll let you";
9283 mes "know the treasure's location";
9284 mes "easily, but who knows? Maybe";
9285 mes "he might slip, and accidentally";
9286 mes "give you some kind of clue.";
9287 set treasure_nd,2;
9288 close;
9289 }
9290 }
9291 }
9292 case 2:
9293 mes "[Ragged Man]";
9294 mes "Please! Please, wait!";
9295 mes "You're an adventurer, aren't";
9296 mes "you? I have some valuable";
9297 mes "information to share if you'd";
9298 mes "just spare me some... Hey!";
9299 mes "Come back! No... I just...";
9300 close;
9301 }
9302 }
9303 else if (treasure_nd == 1) {
9304 mes "[Ragged Man]";
9305 mes "Oh, I remember you.";
9306 mes "You must really want that";
9307 mes "treasure now, do you? Just";
9308 mes "give me 1,200 zeny for me";
9309 mes "to go back home, and I'll";
9310 mes "tell you everything I know.";
9311 next;
9312 switch(select("Give Money:Don't Give Money")) {
9313 case 1:
9314 mes "[Ragged Man]";
9315 mes "Ah, good choice!";
9316 mes "And thank you so much.";
9317 mes "It'll be great to finally be";
9318 mes "back home in Prontera.";
9319 next;
9320 if (Zeny < 1200) {
9321 mes "[Ragged Man]";
9322 mes "What th--?! This isn't";
9323 mes "enough money for me to go";
9324 mes "back home! Well, just come";
9325 mes "back later once you scrounge";
9326 mes "up the funds. I'll be waiting.";
9327 close; }
9328 else {
9329 set zeny,zeny-1200;
9330 mes "[Ragged Man]";
9331 mes "Remember that hidden";
9332 mes "treasure I was looking for?";
9333 mes "There's a rumor that it's";
9334 mes "location has finally been";
9335 mes "confirmed. Why don't you";
9336 mes "try finding it for yourself?";
9337 next;
9338 mes "[Ragged Man]";
9339 mes "I'd rather that it end up in";
9340 mes "he hands of someone like";
9341 mes "you than a rival treasure";
9342 mes "hunter. This hunter that";
9343 mes "stays north in town apparently confirmed the treasure's location.";
9344 next;
9345 mes "[Ragged Man]";
9346 mes "Now, I hear that this guy";
9347 mes "hasn't returned home yet,";
9348 mes "and he still hasn't found";
9349 mes "the treasure. He's probably";
9350 mes "run into a pretty big snag.";
9351 next;
9352 mes "[Ragged Man]";
9353 mes "I doubt that he'll let you";
9354 mes "know the treasure's location";
9355 mes "easily, but who knows? Maybe";
9356 mes "he might slip, and accidentally";
9357 mes "give you some kind of clue.";
9358 set treasure_nd,2;
9359 close;
9360 }
9361 case 2:
9362 mes "[Ragged Man]";
9363 mes "Fine, have it your way.";
9364 mes "I admit that I'm a little";
9365 mes "disappointed in you. Aren't";
9366 mes "you adventurers supposed";
9367 mes "to be heroes to the people?";
9368 close;
9369 }
9370 }
9371 else if (treasure_nd == 2) {
9372 mes "[Ragged Man]";
9373 mes "Oh, you're back?";
9374 mes "Ah, you must be having";
9375 mes "trouble finding that guy";
9376 mes "I was talking about. He's";
9377 mes "just in the northern part of this town. It can't be that hard.";
9378 close;
9379 }
9380 else if (treasure_nd > 10) {
9381 mes "[Ragged Man]";
9382 mes "You found the treasure?!";
9383 mes "It... It really exists...";
9384 mes "I'm sorry, it's just been";
9385 mes "my dream to... I feel like";
9386 mes "crying... Oh, God... I don't";
9387 mes "know what this feeling is...";
9388 next;
9389 mes "[Ragged Man]";
9390 mes "I mean... I feel so";
9391 mes "damned happy, but...";
9392 mes "I spent my entire fortune...";
9393 mes "Ruined my whole life just";
9394 mes "to see that treasure...";
9395 close;
9396 }
9397 else {
9398 mes "[Ragged Man]";
9399 mes "So how's the treasure";
9400 mes "hunt coming along? I hope";
9401 mes "you have better luck than";
9402 mes "I did. Still, I've got a pretty good feeling that you'll find it.";
9403 close;
9404 }
9405 }
9406
9407
9408 if (treasure_nd < 2) {
9409 mes "[Man]";
9410 mes "What do you want?";
9411 mes "Just leave me alone.";
9412 close;
9413 }
9414 else if (treasure_nd == 2) {
9415 mes "[Man]";
9416 mes "What do you want?";
9417 mes "Just leave me alone.";
9418 next;
9419 switch(select("Tell me about the treasure.")) {
9420 case 1:
9421 emotion e_gasp;
9422 mes "[Man]";
9423 mes "What? So you're the one";
9424 mes "I was warned about! I've";
9425 mes "been wondering when you'd";
9426 mes "show up. Prepare to die!";
9427 next;
9428 mes "[" + strcharinfo(0) + "]";
9429 mes "Umm... Excuse me?";
9430 mes "I've just heard that you";
9431 mes "confirmed the location of";
9432 mes "some amazing treasure,";
9433 mes "and I just wanted to ask";
9434 mes "you more about it. That's all!";
9435 next;
9436 mes "[Man]";
9437 mes "What? If you're just here";
9438 mes "for that, then how'd you";
9439 mes "find out about me and";
9440 mes "the treasure? Not just";
9441 mes "everyone knows about it.";
9442 next;
9443 mes "[" + strcharinfo(0) + "]";
9444 mes "Well, I was talking to";
9445 mes "this other treasure hunter";
9446 mes "who's... Well, he's kind";
9447 mes "of a beggar now...";
9448 next;
9449 mes "[Man]";
9450 mes "Oh. That old man?";
9451 mes "Well, I don't know if the";
9452 mes "treasure he was looking";
9453 mes "for and the one I've found";
9454 mes "are the same one. But";
9455 mes "yeah, I know that guy.";
9456 next;
9457 mes "[Man]";
9458 mes "Alright. So I found this";
9459 mes "treasure, but I have no way";
9460 mes "of digging it up. Maybe we";
9461 mes "can help each other. I need";
9462 mes "money, and you want to know";
9463 mes "more, right? Let's cut a deal.";
9464 next;
9465 switch(select("No, thanks.:What'd you have in mind?")) {
9466 case 1:
9467 mes "[Man]";
9468 mes "No? Well...";
9469 mes "There's no reason for";
9470 mes "you to trust me now,";
9471 mes "I suppose. But what can";
9472 mes "you gain by walking away?";
9473 set treasure_nd,3;
9474 close;
9475 case 2:
9476 mes "[Man]";
9477 mes "Let me lay it out for you.";
9478 mes "I've been hired to find this";
9479 mes "treasure by some people:";
9480 mes "they said I can take whatever";
9481 mes "I find, but they specifically";
9482 mes "want one item for themselves.";
9483 next;
9484 mes "[Man]";
9485 mes "They pay me on delivery";
9486 mes "so I haven't seen a dime yet.";
9487 mes "Now, my agreement with them";
9488 mes "is conditional. I can't dig";
9489 mes "up the treasure so they'll";
9490 mes "understand if I say I failed.";
9491 next;
9492 mes "[Man]";
9493 mes "But if you dig it up, you can";
9494 mes "keep everything. Sound good?";
9495 mes "All I want is some stuff from";
9496 mes "you to make all my efforts up";
9497 mes "till now worth my while.";
9498 next;
9499 mes "[Man]";
9500 mes "In other words,";
9501 mes "if you bring me,";
9502 mes "20 Mementos,";
9503 mes "2 Pearls, and";
9504 mes "2 Zargons, we can talk";
9505 mes "business further. Got it?";
9506 set treasure_nd,4;
9507 next;
9508 mes "[Man]";
9509 mes "Hey, I might be losing out";
9510 mes "by giving up my share of that";
9511 mes "treasure, but hey, a bird in";
9512 mes "the hand's always worth more.";
9513 close;
9514 }
9515 }
9516 }
9517 else if (treasure_nd == 3) {
9518 mes "[Man]";
9519 mes "You again? Lemme guess...";
9520 mes "You're reconsidering that";
9521 mes "deal I had in mind, aren't you?";
9522 next;
9523 switch(select("No, not really.:I guess so.")) {
9524 case 1:
9525 mes "[Man]";
9526 mes "You sure? No one would";
9527 mes "be losing in this deal, you";
9528 mes "know. Well, except the guys";
9529 mes "that hired me to find that";
9530 mes "treasure. It's pretty much";
9531 mes "a win-win situation.";
9532 next;
9533 mes "[Man]";
9534 mes "Way I figure it,";
9535 mes "someone ought to get";
9536 mes "that treasure. I can't";
9537 mes "dig it up, but maybe";
9538 mes "someone like you can...";
9539 close;
9540 case 2:
9541 mes "[Man]";
9542 mes "Let me lay it out for you.";
9543 mes "I've been hired to find this";
9544 mes "treasure by some people:";
9545 mes "they said I can take whatever";
9546 mes "I find, but they specifically";
9547 mes "want one item for themselves.";
9548 next;
9549 mes "[Man]";
9550 mes "They pay me on delivery";
9551 mes "so I haven't seen a dime yet.";
9552 mes "Now, my agreement with them";
9553 mes "is conditional. I can't dig";
9554 mes "up the treasure so they'll";
9555 mes "understand if I say I failed.";
9556 next;
9557 mes "[Man]";
9558 mes "But if you dig it up, you can";
9559 mes "keep everything. Sound good?";
9560 mes "All I want is some stuff from";
9561 mes "you to make all my efforts up";
9562 mes "till now worth my while.";
9563 next;
9564 mes "[Man]";
9565 mes "In other words,";
9566 mes "if you bring me,";
9567 mes "20 Mementos,";
9568 mes "2 Pearls, and";
9569 mes "2 Zargons, we can talk";
9570 mes "business further. Got it?";
9571 set treasure_nd,4;
9572 next;
9573 mes "[Man]";
9574 mes "Hey, I might be losing out";
9575 mes "by giving up my share of that";
9576 mes "treasure, but hey, a bird in";
9577 mes "the hand's always worth more.";
9578 close;
9579 }
9580 }
9581 else if (treasure_nd == 4) {
9582 mes "[Man]";
9583 mes "Back again, huh?";
9584 mes "So did you bring";
9585 mes "the stuff I asked?";
9586 next;
[Haut / Top]
9587 if ((countitem(722) > 1) && (countitem(912) > 1) && (countitem(934) > 19)) {
9588 mes "[Man]";
9589 mes "Nice. You did your part.";
9590 mes "And now it's time that";
9591 mes "I fulfilled my part of";
9592 mes "this bargain. Listen up.";
9593 delitem 722,2; //Scarlet_Jewel
9594 delitem 912,2; //Zargon
9595 delitem 934,20; //Mementos
9596 set treasure_nd,5;
9597 next;
9598 mes "[Man]";
9599 mes "The treasure is buried";
9600 mes "south of Morroc. Use the";
9601 mes "south gate to leave town,";
9602 mes "and then head to the next";
9603 mes "field to the south. From";
9604 mes "there, you're on your own.";
9605 next;
9606 mes "[Man]";
9607 mes "I don't know exactly";
9608 mes "where the treasure is";
9609 mes "buried, but you should";
9610 mes "be able to find it within";
9611 mes "that general area. Good luck.";
9612 close;
9613 }
9614 else {
9615 mes "[Man]";
9616 mes "Huh, you must have";
9617 mes "forgotten what I wanted.";
9618 mes "I'm not really asking you";
9619 mes "for extremely valuable stuff";
9620 mes "here. Anyway, listen up.";
9621 next;
9622 mes "[Man]";
9623 mes "Just bring me,";
9624 mes "20 Mementos,";
9625 mes "2 Pearls, and";
9626 mes "2 Zargons so we can talk";
9627 mes "business further. Got it?";
9628 close;
9629 }
9630 }
9631 else if (treasure_nd == 5) {
9632 mes "[Man]";
9633 mes "What are you still doing";
9634 mes "here? Shouldn't you be";
9635 mes "looking for the treasure?";
9636 close;
9637 }
9638 else if (treasure_nd == 6) {
9639 mes "[Man]";
9640 mes "What are you still doing";
9641 mes "here? Shouldn't you be";
9642 mes "looking for the treasure?";
9643 next;
9644 select("I already found it, but...");
9645 mes "[" + strcharinfo(0) + "]";
9646 mes "I already found it, but...";
9647 mes "It won't budge at all!";
9648 mes "I think it's protected by";
9649 mes "magic. Do you know";
9650 mes "anything about that?";
9651 next;
9652 mes "[Man]";
9653 mes "Wow, you actually found";
9654 mes "it? Heh, you're better than";
9655 mes "I thought. Sorry about that.";
9656 mes "I didn't explain the magic";
9657 mes "part since... Well, I didn't";
9658 mes "think you'd get that far.";
9659 next;
9660 mes "[Man]";
9661 mes "Anyway, I had problems";
9662 mes "with that magic too. Some";
9663 mes "guy was supposed to help me";
9664 mes "with that, but he didn't come.";
9665 mes "I've been so frustrated!";
9666 next;
9667 mes "[Man]";
9668 mes "I mean, I have no clue";
9669 mes "when it comes to magic, and";
9670 mes "I don't understand how I'm";
9671 mes "supposed to use this thing";
9672 mes "my clients gave to me.";
9673 next;
9674 while (1) {
9675 switch(select("Who was going to help you?:Your clients gave you something?")) {
9676 case 1:
9677 mes "[Man]";
9678 mes "Oh, yeah. The guys that";
9679 mes "hired me said that if I waited";
9680 mes "at the treasure site, someone";
9681 mes "would eventually come to help";
9682 mes "me out on the magic end.";
9683 mes "I don't know who he is, though.";
9684 next;
9685 mes "[Man]";
9686 mes "Oh, yeah. They mentioned";
9687 mes "something about him coming";
9688 mes "a bit from the west. Maybe";
9689 mes "he's over in Comodo?";
9690 next;
9691 set .@joho1,1;
9692 break;
9693 case 2:
9694 if (treasure_nd == 7) {
9695 mes "[Man]";
9696 mes "Oh, yeah. They gave me";
9697 mes "this weird document labeled";
9698 mes "''[Open.'' I don't know how";
9699 mes "to use it at all, though.";
9700 next;
9701 }
9702 else if (treasure_nd == 8) {
9703 mes "[Man]";
9704 mes "Oh, yeah. They gave me";
9705 mes "this weird document labeled";
9706 mes "''[Unlock.'' I don't know how";
9707 mes "to use it at all, though.";
9708 next;
9709 }
9710 else {
9711 mes "[Man]";
9712 mes "Oh, yeah. Let's see here.";
9713 mes "Ah, here's the document";
9714 mes "that they gave me. It's kind";
9715 mes "of a bit torn, though.";
9716 next;
9717 if (rand(1,2) == 1) {
9718 mes "The torn document";
9719 mes "is labeled ''[Open.''";
9720 next;
9721 set treasure_nd,7;
9722 set .@joho2,1;
9723 }
9724 else {
9725 mes "The torn document";
9726 mes "is labeled ''[Unlock.''";
9727 next;
9728 set treasure_nd,8;
9729 set .@joho2,1;
9730 }
9731 }
9732 }
9733 if ((.@joho1 == 1) && (.@joho2 == 1)) {
9734 break;
9735 }
9736
9737 }
9738 mes "[" + strcharinfo(0) + "]";
9739 mes "Wait, how could you not";
9740 mes "know how to use this?";
9741 mes "Didn't you get a chance";
9742 mes "to talk to your clients?";
9743 next;
9744 mes "[Man]";
9745 mes "I haven't even met them.";
9746 mes "I just get their instructions";
9747 mes "through the mail. Everything";
9748 mes "is through a medium with these";
9749 mes "guys. I guess they've got their";
9750 mes "eyes on me too, but whatever.";
9751 next;
9752 mes "[Man]";
9753 mes "I guess they hired me because";
9754 mes "they really want the treasure,";
9755 mes "but don't want to tip anyone";
9756 mes "off that they're looking for ";
9757 mes "it, or that they have it.";
9758 next;
9759 mes "[Man]";
9760 mes "Anyway, all I know is that";
9761 mes "this piece of paper is supposed";
9762 mes "to do something. But I guess";
9763 mes "I'm not smart enough to figure";
9764 mes "it out. Maybe you'll have";
9765 mes "better luck with them.";
9766 next;
9767 mes "[Man]";
9768 mes "You know, if you can actually";
9769 mes "find that guy who was supposed";
9770 mes "to help me but never showed up,";
9771 mes "maybe he'll understand how to";
9772 mes "use that document. Go ahead";
9773 mes "and take 'em. Good luck, now.";
9774 close;
9775 }
9776 else if ((treasure_nd == 7) || (treasure_nd == 8)) {
9777 mes "[Man]";
9778 mes "I already told you everything";
9779 mes "I know. You'd be better off";
9780 mes "finding that guy over in";
9781 mes "Comodo, or the rest of";
9782 mes "that torn document.";
9783 close;
9784 }
9785 else if ((treasure_nd == 9) || (treasure_nd == 10)) {
9786 mes "[Man]";
9787 mes "Now that I think about it,";
9788 mes "maybe the treasure can be";
9789 mes "obtained by two people?";
9790 mes "I mean, they planned for";
9791 mes "me to go with that guy. Eh,";
9792 mes "best not to think about it.";
9793 close;
9794 }
9795 else {
9796 mes "[Man]";
9797 mes "Heh! Looks like I'll be";
9798 mes "headed home soon~";
9799 close;
9800 }
9801 }
9802
9803
9804 if (treasure_nd < 7) {
9805 mes "[Man in Hiding]";
9806 mes "Whoa, don't get so close!";
9807 close;
9808 }
9809 else if ((treasure_nd == 7) || (treasure_nd == 8)) {
9810 if (zdan_edq > 12) {
9811 mes "[Man in Hiding]";
9812 mes "Whoa, don't get so close!";
9813 next;
9814 select("Why are you hiding here?");
9815 mes "[" + strcharinfo(0) + "]";
9816 mes "Why are you hiding here?";
9817 mes "Didn't the Z Gang hire you";
9818 mes "to dig up some treasure?";
9819 next;
9820 mes "[Man in Hiding]";
9821 mes "Huh? Z Gang? Treasure?";
9822 next;
9823 mes "[Man in Hiding]";
9824 mes "Huh? Wait, tell me the";
9825 mes "truth. Did you actually";
9826 mes "meet the Z Gang?";
9827 next;
9828 mes "[" + strcharinfo(0) + "]";
9829 mes "I not only met the Z Gang,";
9830 mes "I also captured them. I've";
9831 mes "come looking for you to";
9832 mes "find out more about this";
9833 mes "buried treasure.";
9834 next;
9835 mes "[Man in Hiding]";
9836 mes "I get it now. You must";
9837 mes "have met that other guy";
9838 mes "they hired to get the";
9839 mes "treasure. Huh. He's got one";
9840 mes "half of the spell to open it,";
9841 mes "and I've got the other.";
9842 next;
9843 mes "[Man in Hiding]";
9844 mes "Well, you can have this,";
9845 mes "the rest of the magic spell.";
9846 mes "Let me warn you, though,";
9847 mes "there's something weird";
9848 mes "about the spell, and the";
9849 mes "treasure itself.";
9850 next;
9851 if (treasure_nd == 7) {
9852 mes "You received a torn";
9853 mes "document that reads";
9854 mes "''Seseame].''";
9855 set treasure_nd,10;
9856 next;
9857 }
9858 else {
9859 mes "You received a torn";
9860 mes "document that reads";
9861 mes "''Treasure].''";
9862 set treasure_nd,9;
9863 next;
9864 }
9865 mes "[Man in Hiding]";
9866 mes "I don't understand why they";
9867 mes "went through the hassle of";
9868 mes "splitting this spell in two";
9869 mes "parts. There must be some";
9870 mes "reason. Whatever it is, it";
9871 mes "must be pretty important.";
9872 next;
9873 mes "[Man in Hiding]";
9874 mes "I guess maybe you need";
9875 mes "two people to move the";
9876 mes "treasure? Well, whatever.";
9877 mes "Good luck finding that";
9878 mes "treasure. Farewell now!";
9879 close;
9880 }
9881 else {
9882 mes "[Man in Hiding]";
9883 mes "Whoa, don't get so close!";
9884 next;
9885 select("Ask About Treasure");
9886 mes "[" + strcharinfo(0) + "]";
9887 mes "I've come looking";
9888 mes "for information";
9889 mes "about the treasure.";
9890 next;
9891 emotion e_omg;
9892 mes "[Man in Hiding]";
9893 mes "You... You've come";
9894 mes "looking for me?!";
9895 mes "Ugh, I'm cornered!";
9896 mes "I'm not going down";
9897 mes "without a fight!";
9898 next;
9899 mes "[" + strcharinfo(0) + "]";
9900 mes "What? No, it's not like";
9901 mes "that. I met this treasure";
9902 mes "hunter in Morroc that said";
9903 mes "I could find you around here.";
9904 next;
9905 mes "[Man in Hiding]";
9906 mes "Treasure hunter...?";
9907 mes "Oh, then you already";
9908 mes "know about the treasure...";
9909 next;
9910 mes "[Man in Hiding]";
9911 mes "If I'm right, then you";
9912 mes "need the other half of";
9913 mes "the spell to open the";
9914 mes "treasure. Here, you can";
9915 mes "take it. I have no use";
9916 mes "for it, anyway.";
9917 next;
9918 if (treasure_nd == 7) {
9919 mes "You received a torn";
9920 mes "document that reads";
9921 mes "''Sesame].''";
9922 set treasure_nd,10;
9923 next;
9924 }
9925 else {
9926 mes "You received a torn";
9927 mes "document that reads";
9928 mes "''Treasure].''";
9929 set treasure_nd,9;
9930 next;
9931 }
9932 mes "[Man in Hiding]";
9933 mes "Now would you just get";
9934 mes "out of here? If you couldn't";
9935 mes "already tell, I'm hiding from";
9936 mes "some people. I told you all";
9937 mes "I know, so do me a favor,";
9938 mes "and don't tell anyone I'm here!";
9939 close;
9940 }
9941 }
9942 else if (treasure_nd == 9) {
9943 mes "[Man in Hiding]";
9944 mes "Aren't you going to";
9945 mes "dig up that treasure?";
9946 mes "You have both parts of";
9947 mes "the spell that you need:";
9948 mes "I already gave you the";
9949 mes "''Treasure]'' part, right?";
9950 next;
9951 if (zdan_edq > 12) {
9952 mes "[Man in Hiding]";
9953 mes "Anyway, now that the";
9954 mes "Z Gang is captured,";
9955 mes "it might be safe enough";
9956 mes "for me to go back home.";
9957 close;
9958 }
9959 else {
9960 mes "[Man in Hiding]";
9961 mes "Would you do me a favor,";
9962 mes "and just get out of here";
9963 mes "before someone finds";
9964 mes "my hiding place?";
9965 close;
9966 }
9967 }
9968 else if (treasure_nd == 10) {
9969 mes "[Man in Hiding]";
9970 mes "Aren't you going to";
9971 mes "dig up that treasure?";
9972 mes "You have both parts of";
9973 mes "the spell that you need:";
9974 mes "I already gave you the";
9975 mes "''Sesame]'' part, right?";
9976 next;
9977 if (zdan_edq > 12) {
9978 mes "[Man in Hiding]";
9979 mes "Anyway, now that the";
9980 mes "Z Gang is captured,";
9981 mes "it might be safe enough";
9982 mes "for me to go back home.";
9983 close;
9984 }
9985 else {
9986 mes "[Man in Hiding]";
9987 mes "Would you do me a favor,";
9988 mes "and just get out of here";
9989 mes "before someone finds";
9990 mes "my hiding place?";
9991 close;
9992 }
9993 }
9994 else {
9995 mes "[Man in Hiding]";
9996 mes "Heh! Looks like it's";
9997 mes "safe for me to come out";
9998 mes "of hiding, and just go home!";
9999 mes "But maybe I should stick";
10000 mes "around here a little longer,";
10001 mes "just to be on the safe side.";
10002 close;
10003 }
10004 }
10005
10006
10007 if (checkweight(907,300) == 0) {
10008 mes "You're carrying too many";
10009 mes "items: there's no way you";
10010 mes "can carry the Treasure";
10011 mes "Chest with you for now.";
10012 close;
10013 }
10014 if (treasure_nd == 5) {
10015 mes "There's something";
10016 mes "here, buried just";
10017 mes "beneath the ground.";
10018 next;
10019 mes "[" + strcharinfo(0) + "]";
10020 mes "Unngh! I-it won't...!";
10021 next;
10022 mes "No matter how hard";
10023 mes "you try, you can't dig";
10024 mes "out the chest or open it.";
10025 mes "There's some magical";
10026 mes "aura surrounding the chest";
10027 mes "that might be stopping you.";
10028 set treasure_nd,6;
10029 close;
10030 }
10031 else if (treasure_nd == 6) {
10032 mes "That Treasure Hunter in";
10033 mes "Morroc must know something";
10034 mes "about the chest's magical";
10035 mes "protection. It might be";
10036 mes "a good idea to ask him.";
10037 close;
10038 }
10039 else if ((treasure_nd == 7) || (treasure_nd == 8)) {
10040 mes "You tried casting the";
10041 mes "spell on the document";
10042 mes "you received, but nothing";
10043 mes "happened. You should probably";
10044 mes "find the other man over in";
10045 mes "Comodo to see what he knows.";
10046 close;
10047 }
10048 else if (treasure_nd == 9 || treasure_nd == 10) {
10049 mes "You'll need to combine";
10050 mes "the two halves of the spell";
10051 mes "on the document you received";
10052 mes "to remove the chest's magical";
10053 mes "protection to get the treasure.";
10054 next;
10055 input .@input$;
10056 getpartymember(getcharid(1));
10057 set .@partymembercount,$@partymembercount;
10058 if (.@partymembercount > 1) {
10059 if (((.@input$ == "OpenSesame") && (treasure_nd == 9)) || ((.@input$ == "UnlockTreasure") && (treasure_nd == 10))) {
10060 mes "The Z Gang must have split";
10061 mes "the spell document in two";
10062 mes "parts because one person";
10063 mes "isn't enough to open this";
10064 mes "chest. It's a good thing";
10065 mes "you brought a friend.";
10066 next;
10067 mes "You cast the spell,";
10068 mes "the chest opens, and";
10069 mes "you grab all the loot inside.";
10070 if (zdan_edq == 0) {
10071 set treasure_nd,11;
10072 }
10073 else {
10074 set treasure_nd,12;
10075 }
[Haut / Top]
10076 getitem 7725,1; //Unlucky_Emerald
[Haut / Top]
10077 getitem 604,1; //Branch_Of_Dead_Tree
[Haut / Top]
10078 getitem 1157,1; //Two_Hand_Sword
10079 sc_start2 SC_Curse,10000,0,10000;
10080 next;
10081 mes "[" + strcharinfo(0) + "]";
10082 mes "N-no! What's going on?";
10083 mes "This Emerald... It must";
10084 mes "be cursed by evil magic!";
10085 close;
10086 }
10087 else {
10088 mes "Nothing happened.";
10089 mes "You might not be";
10090 mes "combining the spell";
10091 mes "correctly. Perhaps if";
10092 mes "you made it all one word...";
10093 close;
10094 }
10095 }
10096 else {
10097 mes "The treasure chest still";
10098 mes "won't open. Then again,";
10099 mes "this doesn't seem to be";
10100 mes "a one man job...";
10101 close;
10102 }
10103 }
10104 else if (treasure_nd == 11) {
10105 if (zdan_edq > 0) {
10106 mes "Somone must have";
10107 mes "checked the treasure";
10108 mes "site after you left:";
10109 mes "whoever it was left";
10110 mes "telltale signs of";
10111 mes "his presence.";
10112 set treasure_nd,12;
10113 close;
10114 }
10115 }
10116 }
10117
10118
10119 if (jewel_nd < 9) {
10120 mes "[Scholar]";
10121 mes "I'm an antique appraiser.";
10122 mes "You may think of me as similar";
10123 mes "to jewel appraisers, but I can";
10124 mes "appraise the historical value";
10125 mes "of antiques in addition to their quality and monetary value.";
10126 close;
10127 }
10128 else if (jewel_nd == 9) {
10129 mes "[Scholar]";
10130 mes "Oooh. You must be the";
10131 mes "one sent by Ibrahim, right?";
10132 mes "You're the one that found";
10133 mes "that rare emerald, one of";
10134 mes "the accursed jewels?";
10135 next;
10136 mes "[Scholar]";
10137 mes "I'm very interested in the";
10138 mes "Cursed Jewels, and have been";
10139 mes "researching them. You came";
10140 mes "to just the right person if you";
10141 mes "wanted to learn more about";
10142 mes "the emerald that you found.";
10143 set jewel_nd,11;
10144 close;
10145 }
10146 else if (jewel_nd == 10) {
10147 mes "[Scholar]";
10148 mes "Hello, how may";
10149 mes "I help you today?";
10150 next;
10151 select("Ask About Cursed Jewel");
10152 mes "[" + strcharinfo(0) + "]";
10153 mes "I came to ask you";
10154 mes "about a Cursed Jewel.";
10155 next;
10156 mes "[Scholar]";
10157 mes "Let's see... Ah, did";
10158 mes "you come to ask about";
10159 mes "the Diamond of Destruction?";
10160 next;
10161 select("No, it's the Unlucky Emerald.");
10162 mes "[Scholar]";
10163 mes "Ah, the Unlucky Emerald?";
10164 mes "Yes, that was the most recent";
10165 mes "Cursed Jewel to be discovered.";
10166 mes "Let's see, where did I put all";
10167 mes "of my notes about that?";
10168 next;
10169 mes "[Scholar]";
10170 mes "Would you mind coming";
10171 mes "back later? I'm not sure";
10172 mes "where I misplaced my notes...";
10173 set jewel_nd,11;
10174 close;
10175 }
10176 else if (jewel_nd == 11) {
10177 mes "[Scholar]";
10178 mes "Ah, let's see now.";
10179 mes "There's a record here";
10180 mes "entitled, ''The Story of the";
10181 mes "Cursed Jewel.'' According";
10182 mes "to this, no one knows where";
10183 mes "these jewels were first found.";
10184 next;
10185 mes "[Scholar]";
10186 mes "The first incident involving";
10187 mes "the jewel involved a Comodo";
10188 mes "resident that used the jewel";
10189 mes "to pay a gambling debt. He";
10190 mes "committed suicide after he";
10191 mes "paid his debt, which is a pity.";
10192 next;
10193 mes "[Scholar]";
10194 mes "He didn't tell anyone";
10195 mes "where he found the jewel";
10196 mes "before he died, so we have";
10197 mes "no way of determining the";
10198 mes "jewel's true origins.";
10199 next;
10200 mes "[Scholar]";
10201 mes "After it was sold, the";
10202 mes "jewel came into a rich man's";
10203 mes "possession. However, he lost";
10204 mes "his fortune and was completely";
10205 mes "ruined after obtaining it. Hence the moniker, ''Unlucky Emerald.''";
10206 next;
10207 mes "[Scholar]";
10208 mes "Then the emerald came into";
10209 mes "the hands of a noble lady";
10210 mes "who mysteriously died at";
10211 mes "a young age. The emerald's";
10212 mes "had thousands of owners";
10213 mes "who just... Died.";
10214 next;
10215 mes "[Scholar]";
10216 mes "What's disturbing is that";
10217 mes "the emerald's curse seems";
10218 mes "to grow stronger with each";
10219 mes "life it takes away. Um, and";
10220 mes "your jewel perfectly matches";
10221 mes "the descriptions, so, uh...";
10222 next;
10223 mes "[Scholar]";
10224 mes "You are the new owner";
10225 mes "of the Unlucky Emerald.";
10226 mes "No one will buy that from";
10227 mes "you while it's still cursed.";
10228 mes "For the sake of your life,";
10229 mes "you must break that curse.";
10230 next;
10231 mes "[Scholar]";
10232 mes "Now, holy spells won't work";
10233 mes "on this kind of curse. You'll";
10234 mes "need to talk to a shaman.";
10235 mes "I think he lives in... Alberta?";
10236 mes "He can summon the dead";
10237 mes "and act as a medium for you.";
10238 next;
10239 mes "[Scholar]";
10240 mes "The idea is for you to talk";
10241 mes "to the spirits killed by this";
10242 mes "emerald through that shaman.";
10243 mes "And I'm sure he'll be pretty";
10244 mes "excited to see that you have";
10245 mes "the Unlucky Emerald with you.";
10246 set jewel_nd,12;
10247 close;
10248 }
10249 else if (jewel_nd == 12) {
10250 mes "[Scholar]";
10251 mes "Please find that shaman";
10252 mes "in Alberta, and ask if he can";
10253 mes "help you break the curse";
10254 mes "on that Unlucky Emerald.";
10255 close;
10256 }
10257 else if (jewel_nd > 28) {
10258 mes "[Scholar]";
10259 mes "Wait, you're telling me";
10260 mes "that the emerald was cursed";
10261 mes "by the vindictive spirit of";
10262 mes "some warrior? Interesting...";
10263 mes "I should record this in my";
10264 mes "research notes. Thank you!";
10265 close;
10266 }
10267 else {
10268 mes "[Scholar]";
10269 mes "Some jewels are said to";
10270 mes "be possessed by ghosts";
10271 mes "or evil spirits that will bring";
10272 mes "misfortune to their owners,";
10273 mes "drive them to death or";
10274 mes "insanity, that sort of thing.";
10275 close;
10276 }
10277 }
10278
10279
10280 if (jewel_nd == 0) {
10281 mes "[Shaman]";
10282 mes "The spiritual realm is";
10283 mes "the source of my sorcery.";
10284 mes "Do not understimate the";
10285 mes "power of the spirits!";
10286 close;
10287 }
10288 else if ((jewel_nd > 0) && (jewel_nd < 12)) {
10289 mes "[Shaman]";
10290 mes "Oh? Heh heh!";
10291 mes "You're carrying";
10292 mes "something very";
10293 mes "valuable, aren't you?";
10294 close;
10295 }
10296 else if (jewel_nd == 12) {
10297 mes "[Shaman]";
10298 mes "You! Yes... I can sense";
10299 mes "them... The angry spirits of";
10300 mes "your ancestors! You haven't";
10301 mes "made any offerings to them,";
10302 mes "have you? You must appease";
10303 mes "them before they torment you!";
10304 next;
10305 mes "[Shaman]";
10306 mes "Quickly, now! It is";
10307 mes "imperative that you give me";
10308 mes "500,000 zeny immediately";
10309 mes "so that I can comfort their";
10310 mes "souls before they wreck";
10311 mes "havoc on your life!";
10312 next;
10313